About this mod
It adds several spells and new perks based on a blood specialization. These features were introduced in a very similar way to vanilla spells and perks. Undead, ghosts and dwarven automatons are immune to these spells.
- Requirements
- Permissions and credits
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Translations
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- Changelogs
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Authors: esuriddick
This mod's development should be considered as closed.
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0. Index
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1. Features
2. Requirements
3. Installation
4. Compatibility Patches
5. Incompatibilities
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1. Features
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The goal behind this mod was to give the possibility for the player to roleplay a blood mage. To this end, several new spells were added based on vanilla ones, and two new perks were added to the Destruction perk tree. The spells will be found in the same places as their respective vanilla spells equivalent (for instance, the master spell will only be available for purchase at Faralda once the player has completed the Destruction Ritual Spell Quest).
The spells visuals/sounds have been tweaked when compared to the existing vanilla blood spells. However, besides the Blood: Cloak mesh and the Blood: Infection's script, vanilla items were used, so mods will alter these.
Spells (dwarven automatons, ghosts and undead are immune to all of these spells)
Blood: Drain (Novice): the usual health absorbing concentration spell. It deals a base damage of 8 points of health per second, which the caster will absorb.
Blood: Bolt (Apprentice): throws a ball which will absorb 25 points of health from the target.
Blood: Rune (Apprentice): places a run on the ground that absorbs 50 points of health from the target. I recommend using the mod Detailed Runes, since it gives the look from the screenshot to the rune.
Blood: Cloak (Adept): adds a cloak to the caster that absorbs 8 points of health from nearby enemies. This cloak will not benefit from the Augmented Blood perk.
Blood: Shockwave (Adept): caster shoots a red wave forward that will absorb 40 points of health from all enemies caught on it.
Blood: Implosion (Expert): affected target will be slowed down by 75% and take 50 points of damage to its health. If the target dies while under this spell, it will explode, leaving a ghost trail behind for you to loot and several body parts around it.
Blood: Infection (Expert): target hit by this spell will take 15 points of damage to its health for 10 seconds. If the target dies while infected, it will spread to nearby enemies.
Blood: Virulent Plague (Master): it takes 3 seconds to charge, like every other master spell. Everyone around the player will suffer a decrease of 300 points to their armor rating (if the target has less than 300 armor rating, it will go to negative values). This means that affected targets will take more damage from physical attacks.
Final Note : Bleeding from the perk Open Wounds, Expert and Master spells do NOT heal the player, and magic resistance will decrease the effect of all of the above listed spells and effects.
Perks
Augmented Blood: every rank of this perk increases the damage/magnitude of every blood spell (including the bleeding applied by Open Wounds) by 25%, except Blood: Cloak. At rank 2, the damage is increased by 50%.
Open Wounds: when this perk is obtained, every blood spell will make the affected target bleed for 6 seconds (or for the duration of the spell, whichever is higher) and will do 3 points of damage to their health every second (it is affected by the Augmented Blood perks).
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2. Requirements
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- Skyrim
- Dawnguard
- Dragonborn
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3. Installation
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FIRST METHOD: NMM/Other Mod Manager (Recommended)
Download and install with the Nexus Mod Manager, simple and clean.
SECOND METHOD: Manual (Not Recommended)
1. Download the file manually.
2. Extract the contents of the ""mod's zip file to your desktop.
3. Copy the .esp and .bsa files and paste them in the Skyrim/Data folder (including the .esp of the corresponding compatibility patch if needed).
4. Activate the mod in Skyrim (and the compatibility patch if needed).
5. Run LOOT.
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4. Compatibility Patches
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The mod has an installer which will give you the option of installing three compatibility patches for three different mods: SPERG (version 1.2 and above), Ordinator (version 9.2.6), and Elemental Destruction Magic (version 1.1.0).
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5. Incompatibilities
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This mod should be incompatible with any mod that changes the destruction perk tree, unless a compatibility patch is installed for that mod.
Since this mod involved editing several levelled item lists (to integrate the spell tomes), do not forget to update your Bash Patch (check here how to do that). If you don't have a Bash Patch, you should probably learn about it since it is important (simple reason why here)