Your inventory space is no longer capable of holding several suits of armor at a time. You can carry the clothes on your back and the weapons on your belt without issue, and your armor will likely have some pouches to store some meager supplies, but unless you get a backpack, you likely won't be able to carry much more than that.
The following permissions apply to all mods that are both made by IronDusk33 and released by IronDusk33 on the Nexus.
Translations: Anyone is free to make translations of all my mods, if they abide by the following requirements: -All translations of my mods can only be uploaded to the Nexus. -All translations of my mods must have a link back to the original mod in their description.
Patches: Anyone is free to make patches and edits of all my mods, if they abide by the following requirements: -Any edits to the .esp file must be in the form of a separate plugin file; patches cannot replace the original plugin or contain the original plugin file. -Patches must prominently show the version of the original mod used to make the patch, so as to prevent bug reports caused by using the incorrect version of the original mod. -All patches can only be uploaded to the Nexus. -All patches must have a link back to the original mod in their description.
Re-Uploads and Ports: No re-uploads or ports of my mods are allowed, apart from the following exception: -XBox Ports of my mods are not allowed if they were a collaborative work or were derived from another modder's work. You must contact the collaborating author or the original author first for their permission. -XBox Ports of my mods are not allowed if the mod has been labelled a work in progress; if the mod has been labelled an 'Alpha' or 'Beta' mod. -XBox Ports of my mods are allowed if and only if the mod has been uploaded by me on the Skyrim Special Edition Nexus. -XBox Ports of my mods can be uploaded to Bethesda.net, and only Bethesda.net. -XBox Ports must have a link back to the original mod in their description. -Note XBox Ports will not work if the mod requires SKSE.
Mod Packs: Anyone is allowed to release a mod pack that contains my mod if they abide by the following requirements: -Mod packs cannot contain a re-upload of any of my mods or any component of mods. -Mod packs cannot contain a plugin that was created through the merging of any of the plugins of any of my mods. -Mod packs can include a plugin that requires one of the plugins of any of my mods. See Patches above. -Mod packs can link to the original mod page. -Mod packs can automate the downloading of my mods if and only if the download comes from the original mod page.
Reusing Assets: Anyone is free to look through and examine any components of my mods to learn about the modding techniques I use. However, no one is allowed to directly copy any components of my mods for use in their own mods.
File credits
MTichenor and his mod "SkyRealism - Capacity" for the original inspiration
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Description This is a classic 'this unrealistic mechanic has bothered me since day one' scenario. It simply bothers me that you can carry the equipment for an entire legion of soldiers, and still be able to run through the land without ease. Previoulsy, I had alleviated this through another mod, SkyRealism - Capacity, which allowed you to carry what you wore, and not much else. I used it for some time, but I felt it was too simplistic, and didn't handle weapons properly. So, I made my own.
Here's it broken down:
With this mod, your character has a small base inventory space.
Any equipped items will add onto the capacity, and are essentially weightless.
Wearing certain pieces of armor (cuirass, gloves, boots) will give you a slight increase to your carrying capacity. So you can keep a dagger in your boot.
The base capacity and added capacity can be set in the MCM, unequip or equip a piece of armor to redo the calculation.
This mod keeps track of recently equipped weapons and also adds them onto your capacity. So you can carry one large weapon (greatsword, battleaxe, warhammer, staff), two medium weapons (sword, waraxe, mace), two small weapons (daggers), one ranged weapon (bow or crossbow), as well as a shield without running out of any space.
What weapons this mod is currently tracking can also be seen in the MCM.
This mod should be compatible with every other mod, as long as they don't edit the player's carrying capacity frequently. (Requiem is Compatible) Be sure to disable the mod in the MCM before uninstalling, or you'll be stuck with a small inventory. I would recommend you install some backpack or pouch mods, but you're all probably using every single one of them.