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The Thieves guild ladder - Skyrim Special Edition - German Translation
Changelogs
Version 1.6
-NavMeshes in "RiftenRaggedFlaggon" and "RiftenOrigin" were finalized so NPCs can now follow you through the ladder/well.
-Esp was saved with CK 2.0 and should now be save for work (no save-game corruption).
Open Cities Skyrim compat. patch v.1.6.0
-NavMeshes in "RiftenOriginOCS" were finalized so NPCs can now follow you through the ladder/well.
-Esp was saved with CK 2.0 and should now be save for work (no save-game corruption).
Opulent Thieves Guild compat. patch v.1.6.0
-Esp was saved with CK 2.0 and should now be save for work (no save-game corruption).
Version 1.5
-Added Update.esm as a master file to ensure maximum compatibility with the game and to get the compatibility patches working.
-Removed documentation from TGL_TimedEntrance script to optimize file size.
-Changed the files author name from DEFAULT to The Truhvanor
Open Cities Skyrim compat. patch v.1.5.0
-Rebuild patch from scratch because of major flaws in v.1.4.0
-The patch should now be save to use I recommend updating immediately!
Opulent Thieves Guild compat. patch v.1.5.0
-First build of the patch, should work nonetheless.
Version 1.4
Rebuild the mod from scratch to deal with some nasty dirty edits.
-renamed the .esp file for continuity and easier identification.
-less edits result in a smaller file size.
-dirty edits were avoided during the remake which results in a better compatibility and better performance.
-the structure of the mod was cleaned .
-some clutter in front of the ladder was removed (correctly disabled or moved out of the way).
-a time switch script was added to the ladder and the well which locks them during day time for better immersion.
-the two keys in Riften were replaced by another key hidden in the ragged flagon.
-the spell was reworked and moved to the class of conjuring
-an OSC patch was created but it hasn't reached its final stage (I think)
This mod adds a ladder in the ragged flagon to quickly exit to the market of Riften without going over the Thieves guild HQ. The well is locked during the day (from 6am to 8pm) but there is a key hidden in the ragged flagon to open it anytime. You'll just have to find it :) Also included in this mod is a teleport spell-tome which is also located somewhere in the ragged flagon, with this spell you can return anytime from anywhere.
In version 1.4 major changes were made. Well I basically rebuild the whole mod from scratch. As a result the .esp is much smaller, does not contain any dirty edits and is cleaner in general. For more information consult the change log. V 1.6 Fixes the esp's formats, update immediately otherwise save-game corruption can occur!
A compatibility patch for "Open Cities Skyrim" is available! (Accidentally I named the patch-file "OSC" and not "OCS", sorry)
A compatibility patch for "Opulent Thieves Guild" is available!
A compatibility patch for "Cleaned up Thieves Guild" is available! (Special Edition only)
A compatibility patch for "Distinct Interiors" is available! (Special Edition only)
Note: The OCS and OTG patches run smoothly together, OCS and CuTG were not tested but they should work together. OTG and CuTG wont work together for obvious reasons (both mods change the RiftenRaggedFlagon-cell and aim to improve it but wont work together).
No other incompatibilities are known Incompatibilities however can arise as soon as another mod changes following cells: RiftenOrigin, RiftenRaggedFlagon! If this happens just contact me and I'll see if I can make a patch for it. ============================================================================== Translations
Please see the "Translations"-Section on the top section of the page.
Created by TheTruhvanor Font in the images by Dark (darksskyrimfont)