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About this mod
This mod is an expansion and overhaul for the College of Winterhold, including two new towers, a re-imagined Arcanaeum and Hall of the Elements, revised set dressing and clutter in many areas, changes that appear over time, door signs to assist with navigation, support for many other mods, and not a trace of hay.
- Requirements
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Nexus requirements
Mod name Notes Unofficial Skyrim Special Edition Patch Off-site requirements
Mod name Notes Installation Guide Please read the installation guide. Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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File credits
Script for the Disenchantment Font was created by XunAmarox and provided as part of their Modder's Resource Package.
High Quality Tint Masks for all new and modified NPCs were created by Shiva182.
Patch for Shiva's Beautification of Unique NPCs was created by Shiva182.
High Res Vanilla Warpaints by gobbldygook.
Skyrim's Ultimate Eye Meshes Ruhmastered is the work of RAN46, bellwood2206, Borearis, HHaleyy, rxkx22, and Ruhadre
Better Makeup for SKSE by Diethardt
ENB Brow Fix and Seamless Males are both created by triptheriftDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Turkish
- Spanish
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- French
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Translations available on the Nexus
Language Name French Author:SomethingObscure Obscure's College of Winterhold - French (VF - VOSTFR) German Author:SomethingObscure - translated by Fyntastic Obscure's College of Winterhold - Deutsch inkl. Texturen German Author:SomethingObscure Translation Dreifels Obscures Akademie von Winterfeste SSE 1.6.1 DV Italian Author:MaximilianPs Obscure's College of Winterhold - ITA Italian Author:nicola89b e Sirlight85 Obscure's College of Winterhold - Traduzione Italiana Mandarin Author:ThisisChen Obscure's College of Winterhold - CHS Other Author:Vagrant999 Obscure's College of Winterhold - Traditional Chinese (CHT) Polish Author:anathema83 Obscure's College of Winterhold PL (spolszczenie) Portuguese Author:SomethingObscure Obscure's College of Winterhold Traducao PT-BR Russian Author:SomethingObscure -- Translated lauraldo Obscure's College of Winterhold RUSSIAN Spanish Author:TONI8 - SomethingObscure Obscure's College of Winterhold CASTELLANO Turkish Author:kagitmiadam Obscure's College of Winterhold - Turkish Translation - Changelogs
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Version 1.6.1
- - Re-compacted form IDs on the Lost Library patch. Thanks, Tavrox!
- - If you're just joining us, don't forget to check out the 1.6 change-log for a long list of things! You can find it in the installer.
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Version 1.6
- OCW Version 1.6.x will be the last major release to support updating from earlier versions of OCW (1.0 - 1.5.x) on a game in progress. To that end, it is focused on providing additions, updates, and fixes to benefit players who are already playing with 1.5.x installed.
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- :: Additions ::
- Players may now track any College NPC via their room sign. Interacting with the plaque will give the option to find that NPC, adding a miscellaneous task and a marker.
- This feature will also tell you if that NPC is dead, or "location unknown," for story reasons (or if they're from a mod you don't have installed). It will also tell you when you've tried to find yourself.
- A miscellaneous quest objective will now guide you to the Private Collection's key once it's become available. The location of this key was one of my most frequently asked questions. This objective will not be given if the door is already unlocked.
- All of OCW's candlesticks have been remade based on Rudy HQ's Silverware. This is offered as an optional add-on for those who are using Rudy's mod. Thanks for making this, WiZkiD34!
- Additionally, some non-candle meshes that use the same materials have been updated to better use Rudy's modified cube maps and are included in the above optional add-on.
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- :: Cutting Room Floor Integration ::
- The patch resolves all conflicts so CRF and OCW can be loaded in any order. OCW may now be safely flagged as an ESM if that's what you want to do.
- The notes about the missing apprentices have been moved from the various halls to the bulletin board with the other notes. A little flag denotes it as urgent.
- The art of the note has been changed to use one of OCW's new note world models which match the high poly UI model.
- The text on the note has been sized down to make it all fit on one page.
- Orthorn's room has been made over to resemble the other OCW interior spaces, using many new art items created for the Arcanaeum.
- When vacant, Orthorn's room will still appear to be someone's room, just cleaned out. It will not appear to be a storage space.
- While Orthorn is not living in this room, the bed will have no owner.
- If Orthorn dies during Hitting the Books, the plaque outside will be changed to indicate that it's a guest room now.
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- :: Choose Your Own Arch-Mage Integration ::
- Once you've selected an Arch-Mage, the bed in their old room will switch to un-owned, allowing followers to sleep there if you have a mod that lets your followers sleep.
- The set dressing of the old rooms of the newly appointed Arch-Mage is a bit less sparse than 1.5, to make them more inviting for potential guests.
- The Arch-Mage's Plaque will update to allow you to find the current Arch-Mage no matter who you've appointed.
- If Colette has been made Arch-Mage, the spa will actually have water in it. (This seems to be a bug introduced in one of the many updates to 1.5)
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- :: Improvements ::
- The memorial plaque which goes up a day after the end of the questline will now show the actual date of the event, rather than just the year Skyrim begins in.
- Urag (Scholar), Nriya, and Enthir (Erudites) have been ranked-down from vanilla so there's more diversity of ranks throughout the College. Their plaques in previous versions of OCW already said these ranks, but now it's official.
- Onmund, Brelyna, J'zargo, and Nirya (CRF only) will now increase in rank after you've done each of their quests to help them out. They will no longer randomly rank up as you progress through the questline (as they did in OCW 1.0 - 1.5), and have a maximum rank of Scholar, not Master Wizard.
- Tweaked the position of the Office Hours sign in the Hall of Diligence so it can be read without going into the stair hall.
- Members of the College who are present will now watch your spar with the specter from a safe distance. (This is technically a bug fix, but it was so broken in the last version it may as well not have been in the mod at all.)
- Furniture no longer uses a custom normal map, to improve compatibility with furniture re-textures.
- Several holes in the cliffs under the Hall of Acumen have been patched up.
- LOD has been rebuilt with DynDOLOD using a higher setting to make the rocks supporting the towers match the non-LOD art more closely.
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- :: Bug Fixes ::
- The water in the Arch-Mage's spa has been fixed to both have proper water SFX/VFX and fully support Keep it Clean.
- Agroa's courtyard sandbox AI Package has been fixed so she'll do more than just stand in the snow.
- Fixed Agroa's faction assignments.
- The sparring specter will no longer spawn in crooked. (For real this time.)
- Fixed some metal parts on some furniture which had inconsistent cube maps.
- Added the missing collision to the new noble sideboard.
- The college's courtyard ground was missing its LOD settings.
- Many items in the various halls have had their ownership corrected, including some USSEP additions which had no owner assigned.
- Editing the WACCF patch with a new way to try to get around the crash some have reported, but keeps all of the containers in the player's room flagged as no-respawn, with is the main conflict between WACCF 2.0 and OCW.
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- :: Behind the Scenes ::
- Door plaques have been completely re-scripted, to support the "Find NPC" option and dynamic room-ownership changes and NPC rank-changes.
- Since the door plaques can now directly read the NPC's rank, their ranks can be changed in a variety of interesting ways, as already explained above.
- The "Enchanted Bulletin Board" has been stripped out and replaced by a much simpler set up which keeps the notes posted on it from reacting to physics. There no longer a collision over it and the notes will no longer teleport back to the board after a fall, or from your inventory.
- The script which delivers keys to NPCs (so the mod doesn't need to edit Actor references and thus support two hundred NPC makeover mods) has been revised and simplified.
- The script that re-locked the doors of certain NPCs has likewise been simplified and moved to the global manager. Rather than use triggers, on entry it checks to see if that NPC is either not in the interior, or asleep in bed. It then locks or unlocks the doors appropriately. It will never re-lock a door if the player has pick-pocketed a key and used it.
- The Arch-Mage's private area has been added to the list of re-locking doors.
- The re-stocking potions shelf in the training recovery area has been re-scripted to refresh the entire potion supply every three days, rather than trying to detect individual potions and respawning them or not. This is less script heavy, and ensures a new selection of potions each time so the shelf doesn't get clogged up with potions you don't want.
- The bright-or-dark window transition has been redone to run on a schedule which is only active if the player is at the college. Previously it replied on line of sight triggers that constantly checked to see where the player was looking and what time it was.
- The changes to Mirabelle's room are now handled by the global manager, like everything else, rather than by a scripted trigger at the room.
- Some storytelling related to Thelsa will no longer vanish after the player has "seen it" as there's no way to confirm if the player has literally seen it or not, only if it was on-screen.
- The script that manages persistent references (i.e. stuff stored in your save game which overwrites any edits a mod may do to it) has been redone so that it itself is no longer persistent, making it much easier to update and patch. Previously an entire new version of the script had to be introduced each time it was updated, because the system that makes the mod work with saves in progress was being saved!
- The books in the private collection are now reserved as aliases in an empty quests, to keep radiant quests from trying to grab them for nefarious fetch-quest related purposes. This will only work if that quest does NOT have "allows reserved" checked, which should never be done for a radiant quest... but you know how these things go.
- This has also been done for the books added by Lost Library, or Lost Library via Legacy of the Dragonborn.
- A bit of the courtyard art which was always being messed up by an ITM in other mods has been forcefully disabled via script.
- Changed the way the aliases are filled to receive the sparing specter spectator AI package to use the features of the Alias system rather than forcing it through triggers and papyrus.
- Reduced the papyrus log spam by commenting out the vast majority of debug traces. This will also in theory make the scripts run imperceptibly faster!
- The ICNs patch has been updated to take advantage of the new plaque system and the new save-game-proof persistent references update script.
- Removed unused .dds file.
- Updated patches for Snazzy Furniture, M'rissi, iNeed, ELFX, Enlightend College, College Modifications, and WACCF, either to resolve new conflicts or to fix conflicts I had missed before.
- Created a patch for Interesting NPCs to resolve one conflict.
- Created a patch for Lanterns of Skyrim II - Tamriel Master Lights to resolve some conflicts.
- Created a patch for Scrollwriting in Skyrim which adds a new scroll crafting area in the Arcanaeum based on Scrollwriting's workbench, changes all inkwells to Scrollwriting's version, and adds crafting recipies to convert OCW's clutter scrolls into paper rolls.
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- :: Installer ::
- NotUsable flags have been removed to add more flexibility in what you choose to install, at the cost of being warned when something isn't quite right in your load-order or the patch not supporting the version of the mod you have installed.
- Cleaned up a ton of extra tabs and spaces at the ends of lines in the fomod xml, just in case that's a good thing to do.
- Reorganized some sections in alphabetical order.
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Version 1.5.13
- Updated the Winterhold Restored patch for Navmesh and LOD
- Added a patch for the Winterhold Restored - JK's Skyrim patch. This is not a patch for those two mods. This is a patch for the patch.
- Updated the Flora Respawn Fix to remove the fix from the harvestables in the Arch-Mage's magical grove, as the transforming room does not support FRF's method of respawning flora. Other flora respawn mods should work without issue.
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Version 1.5.12
- Added a patch for Solitude Temple Frescoes - Complete (No Lanterns) ESL. I hope I didn't forget the patch for Solitude Temple Frescoes - Complete (No Frescoes) ESL.
- Edited the description for the Winterhold Restored 2.0 patch to indicate that it's only valid through version 2.2.
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Version 1.5.11
- Added missing ESL flags to the Temple Frescoes patches.
- This is a quick fix to version 1.5.10. Check that version's change log in the installer or the description page for more information.
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Version 1.5.10
- Updated the patch for Lootable Wood Piles to work with the latest version. Thanks, thekevinlc!
- Added patches for Solitude Temple Frescoes. Thanks, Br4ndX!
- Removed the patch for Luminosity Lighting Overhaul, as it's no longer needed with version 3.1 of that mod.
- Created a patch for Equippable Spell Tomes. Thanks, Gardeminer!
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Version 1.5.09
- The version number, which allows the OCW Manager to check which setup functions need to be run, has been changed from a variable, which is hidden inside the script, to a global, so that players can easily reset it from the console during troubleshooting.
- The command is: "set OCW_Version to 0". You can also use "help OCW_Version" to get the current version number.
- This means that for this update, all setup functions since 1.5.00 will run for everyone, no matter your previous version. It will just take a second. :)
- Some OCW Manager functions will now only run the first time you run the mod, rather than during the per-cell-change checks.
- OCW Manager per-cell-change check to see if it needs to make changes to the Arch-Mage's quarters will now only check the player's location if the check comes back True.
- The per-cell-change check will be forced to run before the cell change if traveling from the Hall of the Elements to the Arch-Mage's quarters after being promoted to Arch-Mage. This is to make sure the mannequin is activated before it's loaded into memory. Otherwise, it could be broken forever.
- This will also happen in the same circumstances if you exit to the courtyard, fast-travel to the marker on the roof of the tower, and enter the AMQ from that direction.
- The redundant stoppage of MGR20/B has been removed from the OCW Manager's per-cell-change checks, as it was a bit overkill, and if there was a chance it could run before the main "Disable MGR20/B script" did its thing, the objectives could become stuck in your journal.
- Optimized the scripts for the training stone so when they're being hit with a constant-fire spell, they only activate once every few seconds, not twenty times in one second. Thanks, Nerezza!
- Generated face files for the sparring specter were somehow never included with the mod. No-one noticed!
- Removed an ITM from the ICNs patch.
- Modified some data in the ICNs patch to better support installing the patch after OCW has already been loaded into your save game.
- Moved the sit-reading idles from the AI Package in ICNs' patch to the mod's main plugin. (This update has already been released.)
- Created a patch for Arthmoor's port of Sounds of Skyrim.
- Created a patch which adds the Flora Respawn Fix to the two new-ish havestables in Thelsa's little garden.
- Created a patch for BadGremlin's Collection.
- Created a patch for Realistic Winterhold.
- Created facegens for Humans, Mer, and Beastfolk.
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Version 1.5.08
- Removed the enable parent which was added to Onmund by accident. It could cause him to vanish if you made him Arch Mage via Choose Your Own Arch Mage.
- Removed unneeded edit to Nirya's sleep package which flagged her bed as persistent.
- Cleaned one ITM. Thanks CptMcSplody!
- Edited the obsolete schedule scripts to make sure they stop running in the background.
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Version 1.5.07
- The previous version of Fetch Me That Book! from 1.5.00 has been stripped out and replaced with a totally new version. Regretfully this will wipe the progress of anyone who's started that quest, but given that the quest breaks after just three books, it could be worse! The quest could be totally broken if loading from a save in progress, no matter if you have the quest in your journal or not, because the Story Manager actually activates it far earlier than I had thought. The entire setup from 1.5.00 dealing this quest and the Private Collection was pretty broken. I apologize, but I think it's fixed now. Please keep the bug reports coming! Even if I am skeptical at first, continue to provide details until we understand what's wrong. Thank you UncleMould and Mur4s4me!
- Extra thanks to Mur4s4me for testing this version.
- To be clear: You can update to this version no matter the state of Fetch Me That Book! You'll probably get a bunch of papyrus errors, but that's the old edits being stripped out. The old quest will be disabled and blocked, and a new version triggered.
- The Manager will now run its conditions check when moving between any Winterhold cell, not just in the courtyard.
- "The Old Ways" in the private collection was not correctly set up to be found as part of Fetch Me That Book!
- "Fragment: On Artaeum" has been removed from Fetch Me That Book! as you already find it as part of Hitting The Books. It's also been changed to match the version found in that quest. (They have a different cover.) It's been replaced by "Sixteen Accords of Madness Vol 12."
- "Last King of the Ayleids" has likewise been removed for the same reason, and replaced by "The Adabal-a."
- The eighth book note showed the information for book seven. This has been fixed.
- The Even Better Quest Objectives patch is now obsolete, as OCW no longer edits Fetch Me That Book! directly, but bypasses it with my own version. OCW's objective text is as verbose as EBQO.
- Quests are in Skyrim patch has been updated to apply its intentions to the updated version of Fetch Me That Book!
- Book Covers Skyrim and Legacy of the Dragonborn patches have been updated to apply their new art to all of Urag's notes given during Fetch Me That Book!
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Version 1.5.06
- Removed the forced autosave from the stairway scripting. This was left over from a point when there was no real loading door involved, and it hadn't occured to me until now to remove it!
- The ICNs patch had been blocking all updates and fixes to the OCW Manager for the past several versions. Reference to it has been removed and a new method for the Manager to interact with the ICNs patch was put together to keep this from happening again. This actually explains a lot, so it's kind of a relief to find out why some problems were persisting for some players.
- Removed all physical clutter from the lower 50 cm of the Laboratory to mitigate the water effects which can arise from loading into this cell from a save (from the main menu only) while the Spa is active and then switching to the Laboratory.
- Changed the noble wall shelves above the Enchanter in the AMQ to my custom versions.
- Updated the Lost Library and Legacy of the Dragonborn patches to be up to date with the changes in the last version.
- Added the updates to "Urag's Note" to the Book Covers Skyrim patch.
- Forward a change to a light trigger in the midden to the ELFX Patch.
- Forward a change to a light source in the courtyard to the ELFX Exteriors PAtch.
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Version 1.5.05
- The stairway scripting has been modified. The teleport triggers are now player-only and use dedicated loading doors. NPCs now use a separate set of doors to travel. This prevents the player from being teleported if an NPC triggers the teleport volume while the player is still registered as the actor who has activated it. There is a minor side effect to this: If you're following an NPC up the stairs, you may arrive before they do.
- A special case is made for Ancano when he climbs the stairs to the Hall of the Arch-Mage during MG04, to keep him in front of the player.
- Removed the rare book, "Five Songs of King Wulfharth," from the clutter in the Arch-Mage's Quarters, to keep it exclusive to the Private Collection.
- Moved the table and chair in the Hall of the Arch-Mage lobby away from the stair hall leading to the Hall of the Elements, which can be a problematic tight squeeze if you have a big squad of followers.
- Fixed Estyon's voice. Thanks, Ranzan27.
- Exchanged ples for pals in the students' handbook. Thanks, jaychanning.
- Created a patch for Improved Eyes Complete "Only Default" version to avoid breaking Thelsa. This patch is for the "Only Default" version only, which contains an issue that will break all NPCs in the game that use the same eye set as Thelsa. This issue does not exist in the Full or No Defaults versions, so this patch will break Thelsa if you use it with those versions. They have the same plugin name, so there's no way for the software to know the difference.
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Version 1.5.04
- Fixed a typo in Nelacar's room sign. Thanks, Smolcasm.
- Reduced the volume of the two new music tracks to better match the vanilla music volume.
- Set Tavern 4 as the Cantina music track.
- Set ambient "snow" tracks to play as intermission rather than silent tracks.
- Updated the Vanilla-Plus music plugin with these changes.
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Version 1.5.03
- The script which handles resetting persistent entityRefs to their editor location, which is required to support games in progress or upgrading from 1.4, has been moved from the update script, which runs only once, to the set dressing manager script, which runs every time you enter the college courtyard. While this is slightly more script heavy, it should reduce the cases of players being stuck with un-updated content due to it being currently 3D loaded (which the script can't move) and having no way to resolve it other than uninstalling and trying again.
- The script which disables the old door bar in the Hall of the Elements has been made more redundant and now never self-disables. It will now check the status of the bar every time you use this stair. This should hopefully eliminate cases of the stair not working because the "bar is down".
- Navmesh updates to the Arch-Mage's Quarters have been forwarded to the Mystic Condenser patch. Thanks, CptMcSplody!
- The patch for Rigmor of Bruma will now correctly install. Thanks, CptMcSplody!
- Removed accidental edits to the records to Savos, Brelyna, and Urag, which were done in 1.5.02
- Created a patch for Better Quest Objectives. This patch just forwards OCW's records, as OCW already offered EBQO's improvement to Fetch Me That Book, which was to name the dungeon in the objective text. Thanks, KevinDAmery!
- Created a patch for Quests are in Skyrim. This patch will ensure that all 20 books Urag sends you to find will be located within the main holds of Skrim, as QaiS intends.
- Updated the position of some xMarkers in the Hall of the Elements which are used by cut vanilla content, as other mods may attempt to use them or restore the content.
- The black plane used to cast the window shadow in the Arcanaeum has been given a BSFadeNote parent rather than a BSTriShape.
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Version 1.5.02
- Fixed the way the training recovery works to correctly heal you rather than apply modifier to your base health. Thank you for the bug report, Featherywolf!
- Added a patch to correct the silver-based assets when using Rudy HQ Misc. for Superior Silverware. Thanks for making the patch, Spongeman131!
- Created a patch for Tamrielic Culture. Thank you for bringing the conflict to my attention, maximkovalenko!
- The contents of the Project Optimization patch are now included in the main plugin. Thanks for the suggestion, Velgath!
- NPCs who were using scenes to control their schedules can now properly use their alias packages, as the manager quest's priority is now set correctly. Thank you for bringing this to my attention, Erstam.
- Brelyna's ward practice scene has been disabled, as it could cause too many problems. I would like to revisit it in the future.
- Urag's AI package for MQ206 will now correctly begin.
- A navmesh issue which could have NPCs get stuck on the candle sconces in the AMQ has been fixed. The patches for Rigmor of Bruma and Aemer's Refuge have been updated.
- The M'rissi patch was missing its ESL flag after the last update. It's been fixed.
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Version 1.5.01
- Fixed the ACE Patch to correctly place the Arch-Mage's hood on the mannequin. This is the main reason this patch exists and I totally forgot to actually make it work correctly. ^^
- Various fixes were done to the patches for Snazzy Furniture, Morrowloot, and M'rissi to support an esm flagged OCW plugin. Big thanks go to CptMcSplody for spotting these issues.
- Nav-collision volumes have been added to the M'rissi patch to mitigate navmesh issues.
- 3D Trees and Plants's patch was updated for OCW 1.5. I goofed and forgot to update this one. Thanks again, Cpt!
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Version 1.5
- This update doubles the content and changes offered by this overhaul. These notes are just a summary, otherwise it would be ten pages long.
- The architecture of the Hall of the Elements and Arcanaeum have been completely re-done, with substantial changes to the Arch-Mage's quarters as well.
- Loading doors between the three cells of the great tower have been replaced with a spiraling staircase with auto-doors, similar to those used by caverns, but custom-designed for this mod.
- OCW now features original music compositions by Matness / madvintage, author The Elder Songs.
- HotE: The ground floor has been changed into a lecture hall with rows of seating cluttered with signs of study and bustle. NPCs will use this seating during scripted scenes.
- HotE: A new lower level has been added with training areas and a laboratory.
- HotE: Both offensive and defensive training stations allow you to either raise your destruction skills or test your build against various types of damage.
- HotE: A sparring specter simulates combat against a powerful magic-using enemy, who scales with your level.
- HotE: A selection of free potions is refreshed twice a week.
- HotE: Alchemy and Enchanting stations are available for player and NPC alike.
- HotE: The door to the Midden has been moved to this lower level.
- HotE: All vanilla scripted scenes have been updated to follow the new layout.
- HotE: Many NPC packages have been modified to take advantage of the new amenities.
- Arcanaeum: Urag gro-Shub's counter is now in a small front lobby, positioned to be consistent with the architecture depicted in the exterior.
- Arcanaeum: The library now spans the entire height of the tower, with the front window now the same size as the window visible on the exterior.
- Arcanaeum: The locked bookcases have been replaced with tall open static bookshelves. This is meant to pair with Bibliophile's Arcanaeum.
- Arcanaeum: An upper floor has been added, featuring a totally new private collection.
- Arcanaeum: The player is given a key to the private collection after they have completed "Hitting the Books," the third chapter of the questline.
- Arcanaeum: The private collection integrates with the quest "Fetch me that Book!", adding the books you recover to the collection.
- Arcanaeum: "Fetch me that Book!" is no longer random or infinite, instead sequentially running through a list of books. The quest completes once you've found them all. The quest rewards now significantly increase with each consecutive book found.
- Arcanaeum: The Elder Scroll, if given to Urag, is kept in the private collection.
- Arcanaeum: A selection of books from the Lost Library (via Book Covers Skyrim Lost Library or Legacy of the Dragonborn) are also present in the private collection, with a provided patch.
- Arcanaeum: A visit to the Arcanaeum has been added to the schedules of many NPCs, with many new idles and animations added to the slightly more spacious chamber.
- AMQ: The Arch-Mage's Quarters has been divided into public, semi-private, and private zones, through the addition and repositioning of the doorways.
- AMQ: The front lobby and rooftop are now fully public. The door which will sometimes be opened at key points in the questline has been positioned between the lobby and the main chamber.
- AMQ: A door has been added to seal the back horse-shoe away from the semi-public area, adding a layer of privacy to the sleeping and dressing areas.
- AMQ: All amenities have been moved to the new transforming central dais.
- AMQ: Once you've become Arch-Mage, the central dais may be transformed into one of six variations.
- AMQ: Variation 1: The original magical grove is now just one of many variations of these quarters.
- AMQ: Variation 2: The variation used by Savos Aren is a cluttered bureaucrat's office.
- AMQ: Variation 3: A council chamber hints at the College's past as a gathering place for Tamriel's magic users, and suggests a potential future.
- AMQ: Variation 4: A laboratory places all of the workspace one could wish for (Alchemy, Enchanting, Dis-enchanting, and Staff Crafting) within reach.
- AMQ: Variation 5: A heated spa offers a place of repose after braving the many storms of Skyrim. NPCs will undress on entry.
- AMQ: Variation 6: A cluttery archive gives you a chance to squirrel away dangerous or coveted artifacts, or merely hoard every little thing you've found.
- The door leading back to the Hall of the Elements from the Midden now looks correct, and even swings in the correct direction.
- The player's room has been very slightly tweaked to offer better compatibility with the many mods which drop new items on your desk.
- The new apprentice who moves in at the completion of the questline now takes Ancano's old room rather than yours. This allows you to move back in if you're using Choose Your Own Arch-Mage.
- All loading doors throughout the College have been given custom messages, indicating if the door leads to the courtyard, upper walkway, or rooftop.
- New scene-based schedules allow certain NPCs who are locked by reserved quests, such as Tolfdir, to take advantage of OCW's changes, while keeping their Actor records un-edited, allowing you to install NPC makeovers without fear of face glitches.
- A long list of new clutter items fill the spaces with signs of life without being overbearing or distracting.
- The day-night cycle has been enhanced with new window art that brightens and darkens correctly as day falls to night. This will eventually be added to the four other towers.
- Occlusion planes have been painstakingly placed to keep your framerate as high as possible.
- A behind-the-scenes manager now handles all changes-over-time to the College, rather than a dozen independent triggers.
- This manager will also update as needed when loading from either a Vanilla or OCW 1.4 save-game to make sure nothing's out of place.
- All cell settings have been moved to a new plugin to simplify patching and load orders. This simplifies load order rules of OCW and streamlines or eliminates many patches.
- New Patches have been created for Arcanum - A New Age of Magic, The Tools of Kagrenac, and Artifacts - Tournament of the Ten Bloods.
- Some patches have been made obsolete or discontinued, such as the legacy patch for Immersive College NPCs (replaced by the patch for the updated ICNs), Improved College Entry (obsolete), Winterhold Hideout (obsolete), Tailor Workbench (obsolete), Unique Region Names (obsolete), Enhanced Lighting for ENB (replaced by cell settings plugin), Magical College Music (discontinued), and various merged mods.
- Included Mod Groups for USSEP and other mods have been discontinued. xEdit users who know how to use them can easily make their own, and everyone else seemed to just find them worrying or confusing.
- The crash free version of the WACCF patch is now the main patch.
- All other patches updated or verified.
- Navmeshes for the ground far below the college now use the USSEP as a base.
- Extra special thanks goes to Mephala, Aradren, ryli, Simon Magus, Hypernova1912, MadVintage, and Thiana for their bug reports!
-
Version 1.4.16
- Added a patch for WACCF version 2.0. If you're not using version 2.0, you don't need this patch.
- Added mod group for WACCF with patch.
-
Version 1.4.15
- Added a patch for Morrowloot Miscellania - Item Distribution (Patch by CptMcSplody, Thanks!)
- Added a patch for Morrowloot SE / Lite / USSEP
- Added a patch for Unique Region Names (Also by CptMcSplody, Thanks Again!)
- Updated the Mod Groups to remove the CRCs
-
Version 1.4.14
- Noted the patches for Improved College Entry and Winterhold College Hideout as Obsolete in the installer
- Created a temp FPS patch for the Hall of Diligence
- Included Mod Groups
-
Version 1.4.13
- Added the missing inn food to Thelsa's merchant chest (Thanks, Ameisenfutter!)
- Fixed the installer to recognize the No Player Homes version of Project Optimization (Thanks, kitten1 and DarthPinktees)
-
Version 1.4.12
- Fixed Thelsa's Voice, which was reset to default due to a glitch.
- Removed the edit to the Investigator's Key as it was no longer relevant to the direction of the mod.
- Created an entirely new version of the Immersive College NPCs integration patch to fit ICNs' version 1.1 release. The new version only contains ownership and schedule updates, as all other changes are now handled in ICNs itself.
-
Version 1.4.11
- Removed leftover edits which conflicted with Misc. College of Winterhold tweaks: Dead Dunmer Delivery. (Thanks CptMcSplody!)
- Updated the Soulmancer Music Merge patch (available on that mod's page) with music settings for the new towers.
- Created a merged patch for Sounds of Skyrim and Soulmancer Music Merge.
-
Version 1.4.10
- Cleaned additional papyrus script issues. (Thanks Yinkle!)
- Added Frostfall support so players can stop freezing on the College grounds. No patch is needed. I don't use Frostfall myself, so feedback will be appreciated.
- Spellchecked my changelogs. (It seems that I can't spell the word "dormitory") The corrections are in the installer's changelog readme. You can see my errors in all of their glory here on the nexus. :)
-
Version 1.4.09
- Restored obsolete scripts to the archive to avoid papyrus errors in older save games. (Thanks Yinkle!)
- Removed a remaining reference in the ICNs patch to content that was moved to MCWT - A College Coup.
- Cleaned ITM records in the ICNs Patch.
-
Version 1.4.08
- Added version number to Description in File Headed for better LOOT sorting
- Gave Mirabelle ownership of her bedroom chair
- Further subdivided one of the architectural nifs for the upstairs dorm towers to support more light sources
- Fixed the bottle and elven helm in Faralda's office which always fell on the floor
- Brightened up the interiors
- Fixed a tablecloth in the Arch-Mage's Quarters
- Re-exported the Drapes nif to solve some glitches
- Removed references to a removed quest from Agroa's packages
- Removed scheduling quests from Tolfdir, Onmund, J'zargo, Enthir, and Savos, as they did not work
- Enthir and Savos' keys are now correctly given
-
Version 1.4.07
- Corrected navmesh triangles which had been causing mysterious errors. (Thanks Urtho!)
- Corrected similar navmesh errors in the Great Cities patches.
- Ancano's key will be correctly given to him.
- Fixed various typos. (Thanks, Filterfeed and Gopher!)
- Added missing Arch-Mage's Quarters cell data to the MLU Patch.
- Additional cleanup of obsolete data.
- (1.4.06) Removed all edits to the original College NPCs. Schedules and inventories are now handled by quests. Changes to faces are in a separate optional mod.
- (1.4.06) Eliminated dozens of patches which are no longer needed as a result of this change.
- (1.4.06) Integrated new imagesspace data into College interior cells, which was previously released as part of a test patch.
- (1.4.06) Integrated new (vanilla) music additions to the College interior cells, which was previously released as part of a test patch.
- (1.4.06) Updated all patches with the new cell data as needed.
-
Version 1.4.06
- Test A: The version uploaded was a little out of date and missing the new cell data.
- This is test version. I have not run into any problems with it, but it's possible that moving NPCs' schedules into quests may cause problems with the vanilla quests. I ran through half of the questline and saw no issues, but I'd like to hear back from players to play it safe.
- Removed all edits to the original College NPCs. Schedules and inventories are now handled by quests. Changes to faces are in a separate optional mod.
- Eliminated dozens of patches which are no longer needed as a result of this change.
- Integrated new imagesspace data into College interior cells, which was previously released as part of a test patch.
- Integrated new (vanilla) music additions to the College interior cells, which was previously released as part of a test patch.
- Updated all patches with the new cell data as needed.
-
Version 1.4.05
- Tweaked light settings for all College interior cells to give a little more contrast to the lighting.
- Removed room markers and portals from the four dormitory towers, as they were causing too many occlusion glitches.
- Added some new occlusion planes to replace the removed room markers.
- Revised the Note from Mirabelle.
- Fixed (or tried to) physics explosion with the basket of quills in the study room in the Hall of Countenance.
- Skyrim Optimization Project: Created a patch in order to solve some occlusion glitches arising from OCW's custom meshes.
- Enhanced Lighting for ENB (ELE): Created an alternate patch for players who find ELE's light settings too dark for OCW's smaller light sources and radii. The new patch overwrites ELE's settings with OCW's.
- Male NPC Overhaul: Created a patch.
- Sounds of Skyrim: Added missing cell data for The Midden Dark.
- iNeed: Moved the water keg in the Hall of Attaintment so it does not conflict with content added by Legacy of the Dragonborn.
- iNeed: Removed the silver platter which often collided with the water skin.
-
Version 1.4.04
- Corrected some bad data in the ICNs patch. (Thanks, KayronDS!)
-
Version 1.4.03
- The additional content added to the end of the questline (Staff/Eye of Magnus) has been removed and rebuilt from scratch with significant improvements as a standalone mod, "A College Coup" - part of Misc. College of Winterhold Tweaks.
- This content has likewise been removed from the ICNs patch.
- The letter that Phinis sends you concerning Arniel at the conclusion of stage 4 of Arniel's Endeavor has been moved to the standalone mod, "Arniel's Appeals" - part of Misc. College of Winterhold Tweaks.
- Several typos in the door signs have been corrected. (Thanks, Filterfeed!)
- A wild edit on a snowbank has been removed.
- Added an ESP-FE version of the patch for The People of Skyrim 2. (Thanks, Nesbit!)
-
Version 1.4.02
- Convert the Lost Library patch into a Legacy of the Dragonborn patch (Thanks for the tip on this, sirjesto!)
- Make patch for Dynamic Firewood Stacks
- Invert plaque normal map
- Merge vertices to close gaps in bulletin board meshes
- Clean identical to master record in Hall of Attainment (Thanks, cmgogo13!)
- Clean form 43 record in The Midden (Thanks, vaelus!)
- Merged candle models directly into all of new candle holder nif files.
- Improvements to the corner desk model.
- Set the empty small silver candle stick to be physics clutter, as its counterparts
- Many small tweaks and updates to most of the meshes recently released as my modding resource pack are now included
-
Version 1.4.01
- Corrected an issue with the installer (Thanks, blehmeh!)
- Please check the list for version 1.4.00 for a massive account of 1.4's changes.
-
Version 1.4.00
- Updated all exterior and dorm tower interior architectural chunks; Hall of the Elements, Arcanaeum, and Arch-Mage's Quarters interior chunks will be updated in a future version
- Subdivided chunks to support more light sources which allow more detailed and accurate lighting while avoiding rendering glitches
- Complete overhaul to the lighting for the exterior and interiors of the four dorm towers, to take advantage of the improved architectural chunks' increased lighting capacity
- Created new candle holders which match the silver candlesticks, including sconces, candelabras, and chandeliers, as well as stand alone candles with no holder
- Replaced many of the Nordic or Imperial candle holders and lighting fixtures with their new silver counterparts
- Added light sources to all exterior windows which light up at night, rather than merely the material itself glowing
- Set a new ceiling material (High Hrothgar floor) rather than using the wall bricks for the ceilings
- Revised painted-on snow in many areas, such as the tower above the front gate and around the rooftop doors, athe exterior access to the Arcanaeum
- Removed painted-on snow between the cracks of brick walls in areas not open to the sky
- Eliminated dark creases visible on some areas of the painted-on snow
- Tweaked UV mapping on many surfaces to reduce obvious tiling, and in some cases fixed stretched or squashed texture maps
- Added some trim details to the foot of many interior walls
- Updated the courtyard hardscaping; the transversal walkway is now seamlessly integrated, and the walkway to the Hall of the Elements has been broadened
- Added architectural details inside the top of the front gate tower
- Created a new College of Winterhold emblem to fit into the circles above the front gate rather than using the gate model
- Added the emblem to the LOD model for the College's entry
- Restored the light source to the front gate tower (it had been removed in version 1.3) now that the glitching has been solved
- Rebuilt the roofs of the five towers to thin the black bands and reduce obvious mirroring
- Added windows to the dorm tower stairwells, on the interiors, exteriors, and LOD models
- Added a fog vfx to the static mage-lights in the courtyard
- Added a great deal of detail to the interior walls of the stair halls, mostly using new texture mapping, but with some additional structure to the walls as well
- Adjusted the UV mapping of an archway at the foot of the stairs
- Added windows above the ground floor doors to each of the dorm towers, visible in the courtyard, as they are present in the interior
- Slightly enlarged the archway in front of the door to the Hall of the Elements to make more room for the directory plaque
- Enlarged the exit lobbies of the dorm towers; made the dorm tower exit door arches more substantial
- Added the snow shader to the chimneys
- Created a unique trim model for the courtyard parapet to hide some unavoidable visual glitching
- Created a custom piece for the Hall of Attainment kitchen which integrates the fireplace into the architecture and gives it a mantle which matches the noble furniture set
- Created some temporary plugs to improve the presentation of the Arch-Mage's fireplace; to be updated in version 1.5
- Created a totally new wall plaque model and materials
- Created a set of new desks which match the noble furniture style, in a variety of shapes and sizes
- Created a custom architectural piece for the Cantina dining room, giving it an open floor plan rather than being divided into three rooms
- Created a new round counter-top for Thelsa's Cantina
- Created a new bar stool which matches the noble furniture style
- Created two bulletin boards; exterior and interior
- Updated the two existing wall shelf models to match my custom versions used by the bulletin board and fireplace mantle
- Updated the table cloth to be higher detail while also creating a wide variety of shapes and sizes for tables, desks, shelves, and benches, in three material variations
- Updated the drapes with details similar to those used by the new tablecloths; will revise again in a future update
- Updated the College map to reflect the changes to the architecture using a 3ds Max rendering of the building, rather than stitched-together screenshots of the in-game map
- Created new unfolded notes for use on the bulletin board, based on the vanilla note types
- Repositioned the posted notes as the new visual variety removes the need for the more chaotic placement
- Created nails to hold these notes and the map un-magically in place
- Created new bookends to add a little organization to the various book collections
- Created a wooden model of the College to replace the “model” in Faralda's office which was just the actual College scaled to 1 percent
- Replaced the upstairs meal area in the Hall of Countenance with a study room
- Moved some of the more interesting aspects of the upstairs Countenance meal hall into the lower to preserve the intentions
- Created interactive lecterns (vanilla assets) so players can display books on them (this is a test of the idea for future updates or add-ons)
- Mounted two of the loose shields in the Hall of Acumen on the walls
- Added more details and signs of life into the various entry and stair lobbies of the four dormitory towers
- Updated navmesh at the front gate for better support between Immersive College NPCs and Misc. Winterhold Tweaks Governable Gatekeeper; players not using those two together shouldn't notice any change
- Added occlusion planes to the four dormitory tower interiors
- Global pass on navmesh accuracy, fixing many issues left over from previous versions
- Fixed the cart in the midden which would be on top of the forge if you had already saved your game in the midden before installing OCW
- Better Dynamic Snow: Created a patch to support all of the new and modified exterior architecture
- Enhanced Lights and FX: Updated interior and exterior patches to match changes and additions, such as adding smoke wisps to all of the new candles
- Book Covers SkyrimLost Library: Added Lost Library books to new study room in the Hall of Countenance
- Immersive College NPCs: Updated positions and set up patrols for several storm atronachs
- Winterhold College Hideout: Updated navmesh in patch and tweaked some records to better match the intentions of both mods
- Snazzy Furniture and Clutter Overhaul: Updated navmesh and improved compatibility with save games and ELFX patch
- MLU: Improved save game compatibility of patch
- M'rissi's Tails of Troubles: Created a patch to resolve conflicts (patch is untested, so feedback will be appreciated)
- Guild Members Overhaul: Created patch for standard and Complete versions
- Botox for Skyrim: Created a patch
- 3D Trees and Plants: Updated plant positions to fit new hardscaping
- Atlas Map Markers (port by SlaterMan): Repositioned markers and set them to disable when the College's marker does during the quest-line
- Atlas Map Markers (port by kryptopyr): Created patch based on existing Atlas patch, and repositioned map markers (disabling markers during the quest-line not supported)
- Spell Research: Updated player desk clutter to match changes
- Spell Crafting: Set kitchen chamber in Hall of Attainment to be a generic room to better fit the intentions of this mod
- Great City of Winterhold and The Great Cities: Updated navmesh
- Winterhold Restored: Updated LOD to solve issue with ice on the ocean having the wrong material
- Updated all patches to match changes in the main file and updates to the supported mods
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Version 1.3.11
- Created a patch for Black Mage Armor
- Added Improved College Entry as a master to its patch, so mod organizers and LOOT can sort it properly
- Adjusted the position of a training scene in the Immersive College NPCs patch which never worked right with some of OCW's architecture changes
- Moved some other patches which include navmesh edits to the navmesh section of the installer
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Version 1.3.10
- A new OCW / Winterhold Restored 2.0 LOD courtesy of Mannenyuki.
- Cleaned identical to masters references.
- Removed edits to Augur trigger volumes for compatibility with Misc. College of Winterhold Tweaks.
- Finally got the Ice Wraith in the Midden Dark working as it did in the vanilla game.
- Updated some edits to Savos Aren's routine to match changes in Misc. College of Winterhold Tweaks.
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Version 1.3.9
- Updated the Great City of Winterhold patch for version 3.01
- Verified that existing patch for Bijin 2018 is still good for 2019. No changes were made to the patch, but the installer has been updated to reflect this.
- Re-uploaded after removing the ampersand (&) from some text in the installer, which breaks it.
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Version 1.3.8
- Added missing data to the Improved College Entry patch.
- Fixed the wizards falling under the College bug introduced in v3.0.
- Added missing data to the ELFX Exteriors patch.
- Fixed a tablecloth in the courtyard which clipped through the table.
-
Version 1.3.7
- Fixed some issues with teleport door navmesh triangle assignments.
- Removed unneeded edits to Attainment and Countenance Location Data.
- Created a patch for Aemer's Refuge
- Created a patch for Rigmor of Bruma
- Created a merged patch for Rigmor of Bruma and Aemer's Refuge
- Created a patch for Spell Crafting for Skyrim
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Version 1.3.6
- Created a patch for The Midden - Expanded (Lite version)
- Created a patch for Metalsaber's Beautiful Mages of Skyrim
- Created a patch for Improved College Entry
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Version 1.3.5
- Fixed a typo in the installer: "exteriros"
- Fixed a torch in the Midden Dark which was missing a light source, and moved the light
- Fixed some lighting data on some room markers in the Midden Dark
- Fixed some light glitching in the Arch-Mager's quarters by removing a light source
- Created a patch for Enhanced Lighting for ENB
- Created a patch for Luminosity Lighting Overhaul
- Created a patch for Relighting Skyrim
- Removed some edits redundant with the USSEP
- Cleaned up redundant and unneeded edits to the ELFX Patch
- Fixed ambient lighting inconsistency in the Midden Dark
- Fixed light on removable torch sconce in the Midden
- Removed Midden Dark reference from the SoS MCMSfA FE Patch
- Added Bash Tags.
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Version 1.3.4
- Removed an unneeded edit to a boot which conflicted with WACCF - Armor and Clothing Extension (rather than make a patch)
- Created a patch for iNeed Extended which resolves conflicts on a snow bank
- Created a patch for ELFX Exteriors which restores and integrates content (which arose from the LOD flicker fix.)
- Tweaked the courtyard lights to make them consistent with one another
-
Version 1.3.3
- Created a patch for Spell Research; patch will work OK on a saved game, but even better if the Hall of Attainment has yet to be loaded
-
Version 1.3.2
- Fixed navmesh error in Hall of Countenance (Thanks, TheMalazan!)
- Fixed some of the disabled world teleports still generating teleport markers
- Fixed navmesh errors in the Great Cities patches (Thanks, hamper!)
-
Version 1.3.1
- Fixed installer not installing esp-fe versions of some facegeoms patches
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Version 1.3.0
- Ranks and Door Signs Changes and Fixes:
- - Renamed "Adept" to "Erudite", and restored the vanilla rank progression of Scholar - Wizard - Master Wizard
- - Adjusted the NPC ranks to fit with above
- - Fixed Thelsa's door sign to be in a format consistent with the others
- - Set Phinis' door sign to show his promotion to Master Wizard as intended
- - Various inconsistencies between the different door signs corrected
- - Added a book explaining the College Ranks
- Additions to the Arch-Mage's Quarters:
- - Added a mannequin and put Savos' spare outfit on it; mannequin is only available after the player becomes Arch-Mage
- - Various clutter revisions (Does the Arch-Mage need six pairs of boots?)
- - Removed all sacks and barrels
- - Added two alchemy cabients and some satchels
- - Added a weapons/staffs rack with two slots; mounted one existing staff and created a second
- - Added a crossed-weapons with shield plaque; mounted two staffs and a shield
- - Added a second dagger case with a second dagger
- - Properly placed the dwarven dagger into the dagger case rather than just laying loose inside of it
- - Added two weapon plaques; mounted a sword on each
- - Added two strongboxes
- - Locked the safe, and many of the other chests and cases (Arch-Mage's Key)
- - Added four bookcases which will contain random books (no respawn)
- - Added a fireplace with cooking area
- - Set all interactive book shelves to not activate until the player is Arch-Mage
- - Added clutter to interactive bookshelves that is disabled when shelves are activated
- - Major revisions to the lighting so that all of the new displays are properly illuminated
- - Added a map marker to the Arch-Mage's roof allowing easy access once you're Arch-Mage
- Revisions to Bedrooms:
- - All bedrooms have now been modified to match the style of the new areas
- - Some bedrooms which had already beed revised have been further tweaked
- - Removed most sacks and barrels from most bedrooms
- - Reduced the quantity of food, flateware, and alchohol clutter
- - Removed all loose change from everywhere, in many cases replacing it with strongboxes or coin purses
- - Added bookcases and shelves, and many loose books (and even more with the Lost Library patch)
- - Added desks with various scolarly items
- - Removed many floor-standing horn candle holders and replace them with smaller candlesticks
- - Resized many pelts so they no longer clip through furniture legs
- - Removed the random household junk from the player room's chest
- - Redecorated the guard quarters
- - Revised all of the entry lobbys and some of the stair lobbys
- Aesthetics and Details Tweaks and Additions:
- - Redid the lighting in the four dormatory towers
- - Fixed the walls to one side of the interiors always being brighter
- - Tweaked the UV mapping on many customized architectural pieces
- - Lowered some floating snow piles
- - The central floors in the Hall of Diligence now use floor tiles rather than bricks
- - The fireplace in the Hall of Attainment now uses Winterhold bricks rather than Riften bricks
- - Added sound to the fireplace in the Hall of Attainment
- - Added chimneys to the roof for the fireplaces in the Hall of Attainment and Arch-Mage's Quarters
- - All exterior windows are now consistently lit or not lit
- - Changed courtyard lights outside of the Hall of Acumen an Diligence to white
- - Reset all interior windows to reference Throat of the World weather rather than Winterhold, as specified in the USSEP
- - Removed the light from the College's front tower, as it was buggy and didn't do what it was supposed to
- - Tweaked the light from the big window in the Arcanaeum
- LOD issues:
- - The new towers and cliffs will no longer fade from view
- - The new towers will now be visible from the map
- - Eliminated the College's flickering at a distance, with a huge thank you to Mannenyuki for their help.
- Ownership and Security Tweaks and Fixes:
- - Set the doors of Ancano, Faralda, and Enthir to be locked when they are not present, and unlocked when they are
- - Made all of the bookcases in the Arcanaeum consistently locked
- - Made Thelsa the Owner of the Hall of Acumen
- - Locked Thelsa's alchemy cabinets and gave her the key
- - Removed two of the alchemy cabinets and tweaked the Alchemy office layout
- - Fixed various items being assigned to the wrong owner.
- Various Fixes:
- - Fixed a dialog record which conflicted with the USSEP
- - Removed erronious edit to the Hall of Countenance North Marker
- - CRF: Fixed the navmesh in Orthorn's room
- - Various navmesh improvements to the halls of Countenance and Attainment
- - Savos will no longer eat his lunch in the middle of Tolfdir's lecture in First Lessons
- - Removed the goofy line about paper cuts from the bulletin board plaque
- - Removed "The Old Ways" from the Hall of Acumen, as it is one of the books Urag sends you to find
- - Removed "Souls, Black and White" from the Hall of Attainment, as it is one of the books Urag sends you to find
- - Tried once again to fix the Ice Wraith in the Midden Dark who is sometimes stuck in the ground
- - Interactive bookshelves will now place books right-side up; fix only appears in a new game, sadly
- - Interactive bookshelves in the player's room now become available when room is furnished, not before
- - ICNs: The NPCs will now only spawn after you've entered the college, so you can't skip Faralda's test and follow them inside
- - ICNs: Fixed a case where some students wouldn't leave the Hall of the Elements after First Lessons
- - Replaced Savos' exterior patrol with a sandbox, like everyone else has, so he will actually use the idles and chairs
- - CRF: Moved a drum so that Tolfdir's alembic doesn't collide with it when it spawns.
- - Added optimization volumes and portals to the four dormatory halls for a slight performance boost.
- - Corrected various navmesh errors and removed several islands
- Quest Related Changes: (Sooiler Warning)
- - The countdown to receive the note from Phinis concerning Arniel's disappearance will now begin immediately
- - OCW and ICNs: The College evacuation scene has been rebuilt from scratch to make it more robust, and less likely to fail
- - Enthir, Onmund, Brelyna, and J'zargo are now all present during the evacuation
- - Colette will now be healing Urag
- - ICNs: Created a separate version of the scene so it uses its own script, to avoid errors
- - ICNs: Tarakel and Amanra will now be healing wounded apprentices (Gave Tarakel a healing spell)
- - ICNs: Fixed the NPCs sometimes appearing in the Hall of the Elements when you enter it to fight Ancano
- - OCW and ICNs: Fixed the wounded college members staying in their wounded pose for an hour or so after the scene ended
- - OCW and ICNs: Fixed the traffic jams of the various characters all trying to cross the bridge at the same time after the scene ended
- Integration with other Mods and Patches:
- - Added back in missing music data for Sounds of Skyrim + Magic College Music Merged Patch
- - Added ELFX content to both new and existing areas
- - Added Sounds of Skyrim content to both new and existing areas
- - Moved the iNeed water keg in the Arch-Mage's quarters to the new cooking area
- - Created a patch for Book Covers Skyrim - Lost Library, which replaces many of the books in the new areas
- - Created a patch for Faction Ranks so that the ranks visible in the MCM match my door signs
- - Created a patch for College Modifications so users of that mod can visit the college without joining the faction
- - Created a patch for Snazzy Furniture and Clutter Overhaul
- - Created a patch for 3D Trees and Plants
- - Created a patch for Tailoring Workbench
- - Created a patch for Atlas Map Markers
- - Created a patch for Inhabitants of Skyrim Style 1
- - Moved one Immersive Laundry clothes line I had missed to the roof.
- - Created a patch for Winterhold Restored 2.0 using LODs created by Mannenyuki
-
Version 1.2.7
- Now includes a patch for Winterhold College Hideout, by JohnnyQuest101.
- Fixed the installer for MO2 users where the "None" option for audio patches was unavailable if you had any of the required mods installed.
-
Version 1.2.6
- Installer will now correctly detect if you have The Great City of Winterhold or The Great Cities - Minor Cities and Towns installed.
-
Version 1.2.5
- Created a patch for "KS Hairdos Lite".
Corrected an inconsistency with the AI routine inside the "Consistent Older People" patch.
Removed the ESL flag from the non-FE version of the "The Great Cities" patch.
- Created a patch for "KS Hairdos Lite".
-
Version 1.2.4
- Rebuilt the navmesh patch for The Great City of Winterhold and made a separate patch for The Great Cities - Minor Cities and Towns.
-
Version 1.2.3
- Updated Shiva's Beautification of Unique NPCs Patch for version 1.4.
-
Version 1.2.2
- Corrected some bad text in some signs.
Re-cleaned navmesh records using SSEEdit 3.2.84 in both the main mod file and in the The Great City of Winterhold patch.
- Corrected some bad text in some signs.
-
Version 1.2.1
- Installer now includes loose files which will only be installed if using the Obscure's Faces of Winterhold patch. This will ensure the edited NPCs' faces are error free in cases of conflicting face mods.
-
Version 1.2.0
- New Features & Bug Fixes:
- All door signs will now bear pertinent text at a glance (i.e. room owner), and more information on activation (i.e. rank).
- Adjusted some titles and ranks to feel more at home in the fiction and less "gamey". E.g. I did away with noting the "training level" for the trainers.
- Tolfdir, Faralda, and Phinis will now be awarded the rank of Master Wizard at the end of the quest line.
- Tweaked the faces of many of the new NPCs, as well as Faralda, Nirya, J'zargo, Onmund, and Colette.
- The bloody mess in Thelsa's Office will go away one day after you've seen it. (And the notice on the board, too.)
- Add a plaque near the disenchanter so the player can read the directions as desired. (Both locations.)
- Changed how the disenchanter works so it's less obviously a container.
- Added a light to the disenchanter in the Hall of Countenance.
- Added some loot to the torture room / cell in the Midden.
- Added a plaque to the Instructor Office area which lists all office hours.
- Augur Room wall materials changed to Winterhold and candles added to the room.
- Tweaked the positions of the notes on the bulletin board so that the interaction boxes overlap less.
- Slightly improved the look of the drapes in front of Sergius' office.
- Fixed the appearance of the light above the fireplace in the kitchen in the Hall of Attainment.
- Removed the extra Rudi sign which was overlapping Nelysa's.
- The 24 hour countdown to change Ancano's room will now begin immediately at the end of the quest line.
Updates to Patches:
- ELFX Patch: Tweaked the positions of the water drops near the forge in the Midden to better place them on the floor.
- Bijin AIO-SV 2018: Updated data in the patch to match the 4.0 release.
- Sounds of Skyrim: Removed reference to Frozen Hearth Tavern, which was included in error. Fix is also in merged audio patch.
- Updated BUVARP and Special Edition Followers patches to include face edits to Onmund and J'zargo.
New Patches:
- iNeeds Integration: Added water kegs to the Hall of Attainment, Countenance, and Arch Mage's Quarters.
- Blacksmith's Water Fix Integration: Added the new water effects to the new forge in the Midden.
- Immersive Laundry: Moved all clothes lines to the roof, and added some new ones and new props that this mod offers.
- Conflict Resolution Patches for Opulent Outfits AIO and Replacer.
Other:
- Various FOMOD installer fixes.
- New Features & Bug Fixes:
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Version 1.1.1
- The SSEEdit cleaning I had done somehow didn't get saved. It's been redone.
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Version 1.1
- ▪ OCW now features High Quality Tint Masks by Shiva!
▪ ICNs Integration: Most Immersive College NPCs will now be present during the first lecture with Tolfdir, listening and watching. This was also to keep them from practicing spells during this lesson, which would make the dialog difficult to hear, and be rather distracting. (Not to mention rude to Tolfdir.)
▪ Added alchemy lab and arcane enchanter upstairs in the Hall of Attainment. If loading in from a save game in progress, you may find some clutter out of place.
▪ Added a disenchantment font to the enchanting lab in the Hall of Countenance. (Script by XunAmarox.)
▪ Added a staff enchanter with a few raw materials, plus another disenchantment font to the Arch-Mage's Quarters.
▪ Bulletin board in the courtyard is now an Enchanted Bulletin Board. Any notices removed from it, or disturbed from their place, will be magically restored in due time.
▪ Resisted the urge to include that the Bulletin Board was made by the Frobozz Magic Company. This is a lore-friendly mod after all. :)
▪ Put candles in the stair halls for the Halls of Diligence and Acumen.
▪ Brightened up the lower floor of the Hall of Diligence.
▪ Small additional visual tweaks to the Midden.
▪ Additional fixes to Savos' patrol in the courtyard.
▪ Tweaked the lighting in the Arch-Mage's quarters in light of (punny!) the new additions. ELFX patch updated with changes.
▪ Removed all edits to Ancano. The key is placed into his inventory via script instead. This alleviates the need for certain patches.
▪ Removed Ancano from all patches. Removed Dark Brotherhood for Good Guys Patch.
▪ Fixed the fomod installer's inability to install ICNs' ESP-FE Patch.
▪ Cleaned some references in SSEEdit that I had missed before.
- ▪ OCW now features High Quality Tint Masks by Shiva!
-
Version 1.0.3
- Corrected yet another issue with the fomod installer.
Corrected some misspellings. (Thanks katbird!)
- Corrected yet another issue with the fomod installer.
-
Version 1.0.2
- Corrected another issue with the fomod installer.
-
Version 1.0.1
- ESP-FE versions of all patches are now offered.
Rebuilt the FOMOD installer to avoid cases (NMM/Win7) where it dumped the entire folder structure into the user's Data folder.
Some content from the ELFX patch has been moved to the main mod in order to maintain savegame compatibility with the new ESP-FE version of that patch.
Removed the tintmasktest room as it caused cases of duplicate NPCs with certain load orders or other mods installed.
Patch for Shiva's Beautification Of Unique NPCs now included. Patch by Shiva.
More comprehensive patch options for Bijin.
- ESP-FE versions of all patches are now offered.
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The College of Winterhold as it existed in November of 2011 is very different from the one that lives in my memory. When I returned to Skyrim to try out the Special Edition, I immediately dove into the wealth of amazing mods, which came packed with imaginative and fascinating new features. As time went on I grew nostalgic for the vanilla College, so I went back to basics. Imagine my shock when I saw what I had forgotten: a small, lonely place, with hay and barrels everywhere. I opened up the Creation Kit, (which I had only a rudimentary understanding of at that point) with a simple intention: clean the place up. As I was working, I got in touch with the author of Immersive College NPCs, and a plan was hatched which evolved into:

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To further develop of the College of Winterhold with additional and modified content that enriches the experience in ways that line up naturally with the intentions of the original design. My objectives and self-imposed constraints are as follows:
▪ Balance between further developing existing content and introducing totally new content.
▪ Make all changes and additions blend into the game and feel completely contiguous.
▪ Maintain navigability and ease of orientation in light of the expanded scope.
▪ Ensure compatibility and offer integration with many other mods.
▪ Add quality of life features but eschew content that makes the game easier.
▪ Enhance and further develop the choices made by BGS's designers; never outright contradict them.
▪ Balance between removing "rustic" elements (bales of hay and barrels of food) while keeping the College "Nordic" by nature.


Version 1.5 is here! This update dramatically overhauls the interior of the great tower. Please read the updated Installation and Compatibility Guide, especially if you are updating from an older version or from any game in progress. Here's an excerpt from the new Features document.
Version 1.5 brings an entirely new Hall of the Elements to Winterhold. It has been re-imagined as a lecture hall with an entirely new lower floor featuring multiple amenities, such as stations to practice offensive and defensive spells, a spectral sparring partner, laboratory, and a recovery area if your practice got a little too deadly.
Version 1.5's proudest feature is the Arcanaeum, which has been rebuilt from scratch. It now spans multiple stories, filling the height of the College's great tower. An upper level has been added featuring the Arcanaeum's private collection, which is only accessible to those who have passed the rank of apprentice. Within you may find the rarest books in all of Tamriel. The collection is incomplete, however. The vanilla quest "Fetch me that Book!" now puts each book you recover on display, allowing Urag to finally call this collection complete.
This version also presents a new take on the Arch-Mage's Quarters by adding the ability to transform the central dais into one of six variations, right before your eyes. Once you're Arch-Mage you may transform it into a laboratory, an office, a council chamber, a secret archive, aheated spa, or back into the original vanilla grove.

A comprehensive list of everything this mod does can be found here: Features. This article is an overview, and does not contain patch notes, though it will be noted if certain features are introduced in later versions of the mod. Please be advised that there will be some spoilers.


Please read the article, Installation and Compatibility for detailed notes on how to install OCW and how it interacts with other mods. This is particularly important if you are upgrading or installing mid-playthrough. This page also contains recommendations for other mods to use with OCW.


I keep a list of Questions and Answers, which also contains a lot of information which didn't quite fit anywhere else.

▪ SSE CreationKit Fixes by Nukem/Nuukem which saved me a ton of time and headache while making this mod.
▪ I probably spend as much time in xEdit as I do the Creation Kit.
▪ My old friends 3ds Max and Photoshop
▪ Nif Plugin for 3ds Max by apenov
▪ NifSkope to ensure that my new and edited models work properly in Skyrim.
▪ Distant LOD created using DynDOLOD, and it onlya cost me my first born.
▪ The Voice File Reference Tool so I could find lines for Thelsa.
▪ The FOMOD Creation Tool helped me create the first versions of my FOMOD installer. It's been rewritten since then, but I still recommend this tool.
▪ The script for the Disenchantment Font was created by XunAmarox.
▪ The Skyrim Fantasy Name Generator helped me to find names for my new NPCs.
▪ Parchment Texture by The Misguided Millennial.
▪ Fonts used: Bebas Neue, Felix Titling, Lombardic, and Luxembourg
▪ Mipmaps for Tintmasks created using DirectXTex.
▪ Tutorials by: Darkfox127, Cgy95, and Seddon4494.
▪ The invaluable repositories: The Unofficial Elder Scrolls Pages and The Elder Scrolls Wiki.
▪ This mod uses Chesko's General Purpose Array Functions.

▪ VorpalRunner for Immersive College NPCs, the encouragement at the beginning of this project to go for it, and the feedback.
▪ Shiva182 for going above and beyond with assistance with the ESP-FE format, fomod installer, and quality face editing and exporting.
▪ Mannenyuki for being a hero and not only solving the College's LOD flickering bug, but putting together the fix for me.
▪ madvintage for the wonderful music, and all of the feedback and encouragement
▪ Dreifels, Soldierofwar, katbird, and Estuansis, for feedback, proofreading, and bug reports.
▪ CptMcSplody for writing the LOOT rules for OCW and Finding Velehk Sain.
▪ Artmoor et al. for Cutting Room Floor and the Unofficial Skyrim Special Edition Patch.
▪ Grantyboy050 et al. for showing so much love to the College with Immersive College of Winterhold and giving me dozens of hours of enjoyment.
▪ Qwinn for fomod installer creation advice and additional insights on the ESP-FE format.
▪ The unprecedentedly lovely crew, particularly Mephala, Aradren, ryli, Simon Magus, Hypernova1912, MadVintage, and Thiana for the v1.5 bug reports.
▪ WiZkid for updating my candles to match the beautiful ones found in Rudy HQ Misc. by Rudy102.

Better Dynamic Snow with Fluffy Snow, Book Covers Skyrim with Lost Library, Climates of Tamriel, Detailed Rugs, Enhanced Lights and FX, Ennead Banners, Immersive College NPCs, Immersive Laundry, NSUTR, Skyrim HD SE, Skyrim Re-Engaged ENB, SMIM, Ultimate HD Fire Effects, WACCF with Armor and Clothing Extension