About this mod
Crusader Knights by ghostrecon123 ported from Oldrim.
Plus DSR files in the Optionals. NOW WITH 4K TEXTURES
This Mod has been ported with permission via PM. Thank you!
- Requirements
- Permissions and credits
-
Translations
- Changelogs
Armors
- Crusader Armor
- Knights Templar Armor
- Templar Sergeant Armor
- Knights Hospitaller Armor
- Teutonic Knights Armor
- Knight of Antioch Armor
- Knight of Tripoli
- Knight of Akatosh
- Divine Crusader Armor (Oblivion Style)
- Knight of Agatha Vanguard Armor (Chivalry: Medieval Warfare Style)
- Mason Order Vanguard Armor (Chivalry: Medieval Warfare Style)
Weapons
- Longsword
- Greatsword
- Shortsword
- Mace
Stats
- Heavy armor has stats similar to Steel Plate Armor
- Light armor has stats similar to Scaled Armor
- Weapons have similar stats to Skyforge Steel Sword
- Adds Castles or Bases for Knights Templars, Hospitallers and Teutonics with Blacksmiths, Merchants, Cooks, Containers, Beds etc.
- Crusader Castles can also be used as Player Homes
- Male and Female versions of Armors
- Works for all vanilla playable races
- Craftable and Upgradable under Steel section with "Steel Smithing" perk
- 3 Spells that allow you to summon a Templar, Hospitaller or Teutonic Knight
- 3 lore books about the Crusaders in Tamriel that can be purchased from the Monks in the Crusader Castles
- You may also encounter the Crusaders in the game world
Location
- Armors and Weapon can be crafted in a Forge
- Spells can be bought from Phinis Gestor in the Collage of Winterhold
- Knights Templar Base is located in Solitude
- Knights Hospitaller Base is located in Whiterun
- Teutonic Knights Base is located in Windhelm
Requirements
- v1.4 and newer versions of this mod Requires Dawnguard DLC
- Latest game update
Notes
- V1.8 is incompatible with "Open Cities" mod, but V1.7 and lower versions are compatible with "Open Cities"
- If you crash upon game start up, make sure you have the requirements
- If the armors are invisible in-game, make sure you pasted the meshes and textures in the correct location
- If your Shields are invisible and your character is a Vampire then make sure you installed the latest version of this mod
- The v1.7 Imperial Legion Replacer is no longer supported as the Crusaders are now placed in the game world with v1.8
- I'm not really sure if the stuff written in the Crusader books i made are 100% accurate and not conflicting with game lore as i really don't know much about the entire Elder Scrolls Story/Lore, i just made those books to tell a little bit as to why or how they came to be in Tamriel
- (OLD) The version 1.7 of the "Optional Imperial Legion Replacer" no longer replaces the actual imperial armor but modifies "imperial outfit lists" so Imperial Soldiers will be wearing Templar Armors but the Default Imperial Armors will still be wearable and will remain unchanged, some Imperial NPCs like Legate Rikke, General Tulius and etc. might still be wearing their old armors, this can be easily fixed by opening the console and click on the NPC then type resurrect, if you don't like doing this then just use the "OLD Optional Imperial Legion Replacer", if your using the OLD imperial replacer then you'll also need to have the main file's ESP activated
- (OLD) The Replacers are somewhat buggy so if its still bugging even after doing the above steps then the only other option is to not use them

- Heavy Armor mesh by ActusReus http://skyrim.nexusmods.com/mods/26313
- Male Light Armor mesh by L0rd0fWar
- Female Light Armor mesh by zzjay
- Helmet by Dejawolf
- Shield mesh by Wolf2 http://oblivion.nexusmods.com/mods/14549
- Shield Converted to Skyrim by abakus http://skyrim.nexusmods.com/mods/5916
- Templar Shield texture by maty743
- Swords by Moraelin
- Witcher 2 Meshes & Textures by CD Projekt RED
ghostrecon123 for the original Mod
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Also I have already merged the 1.81 update into the main, so it's less files in the downloads.
IMPORTANT NOTES:
-Dawn of Skyrim: There is a slight issue with a
(thanks to FlashFatman for the report)
Read the sticky post! It has all the details and a possible solution.