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opusGlass

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opusGlass

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  1. opusGlass
    opusGlass
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    Version 2.0 has renumbered FormIDs to convert to ESL!

    This means you CANNOT use the same save file you used for 1.3 or older unless you can clean it fully (I don't know how to).
  2. Yunanesca
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    I was wondering if have ryn standing stones installed would this effect this mod?
  3. ak0d
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    I've made a patch for Serene Wispmothers, giving Lady Ilinalta a unique look. Hope somebody finds it useful :)
  4. golivie
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    I'm assuming the USSEP navmesh conflicts with this can be ignored? 
    1. Carbon14C
      Carbon14C
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      I would love to try this mod, but yeah, it's got a lot of navmesh conflicts with USSEP. I guess it could work though, if you find work-arounds in-game. But if you get any NPC pathing issues, you'll know where to look. To play it safe, I guess you could just patch it in xEdit for this mod's navmesh changes to override USSEP's changes, which is what I might do.
    2. NyghtofFire
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      The conflicts absolutely break some of the paths. The wisp to lady illinalta in particular. I've never used xEdit so I've been hoping that someone would upload a patch. I remember I got it to work once but don't remember how - I must have somehow pushed it past whatever part had it stuck - I do know that now when I've tried even using the commands to move it towards me haven't been working.
    3. dasik84
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      Wouldn't just simple deletion of the navmesh records in this mod help? All the encounters happen in the woods, there can't be any need for new navmesh or navmesh changes.

      Edit: After cleaning with xEdit, there are 6 conflicting navmeshes. 3 of them are mostly ITMs with several edges in triangles changed. 3 of them add vortexes and triangles and also change the records. So they could be actually important.
    4. deleted74338003
      deleted74338003
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      Anyone made a USSEP patch yet? I really want to try this mod out, but I'm not sure how to patch the conflicts, myself.
    5. zaorish83
      zaorish83
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      +1
    6. Kulharin
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      I don’t recall ever experiencing a pathing issue with USSEP but haven’t tested this since 1.3.  Has something changed?

      only mods I ever experienced issue with was Moon and Star when not using the patch, and Undeath

      The wisp always spawns the ice bridge and the ice island; but I do experience issues with the 4 spirits as they seem to get stuck on the shore or fall in the lake while trying to build the 2nd ice bridge.

      edit:  it seems to be caused by NPCs can swim +  icy mesh remastered 
    7. Narangren
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      Given it's now version 2.0 and says you will need a new save to use it, yes, something major must have changed.
    8. G00dNightOwl
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      I just looked at the navmesh, and various other sections in XEdit, and I don't see any conflict. I mean I don't see anything red. At least when it's just with USSEP.
  5. abelyo
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    Cool mod but is Spectre supposed to be invincible? Like goddamn, it took SEVERAL "console kill" commands to kill it. If theres a secret way to kill it that I dont know then its fine, I just happened to find it while testing some mods and thought it was weird I couldnt kill it in a normal fight.
  6. lenova
    lenova
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    Hello,
    appart from the navmeshes issue with USSEP, do you know if it conflicts with Aurora village or Arthmoor's Oakwood ?
  7. hoangdai94
    hoangdai94
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    @opusGlass Looks noice, any chance for a respawn-able version ?
  8. Minehold
    Minehold
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    Hey I'm using JK's skyrim and I downloaded the patch but one of the effigies is under the floor (one near the smelter) I used some magic to get it out. But now child's ghost just goes to cemetery and wait's there.
    1. Kanahelay
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      Go to the Fairy Ring and wait an hour, I had the same problem
    2. deleted74338003
      deleted74338003
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      Still stuck under the floor.
    3. Rothmantel
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      Could you help me find this fairy ring? I tried finding some kind of walkthrough online and haven't been able to find anything to help.
    4. ChildofDragons
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      Yep, I tried this out myself and while the effigies were reachable for me with JK's Skyrim, the child runs to the cemetery and just waits. Would love to see this mod updated.
  9. XenokMe
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    I downloaded the mod but can't endorse it for some reason.

    Mods like this that add a few fun encounters or a dungeon with a bit of story behind it are my favorite mods.  If I could endorse it many times over, I would.  It just adds a wonderful bit of fun to the Falkreath area. I highly recommend the mod.
  10. hatstalinmiku
    hatstalinmiku
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    I've been trying to get Lady Ilinalta to show up for the past two hours to no avail. I follow a wisp to one particular spot neat the lake's shore, then it just stops and stays in place. Any reason why this might be happening?
    1. aryel209
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      +1
  11. samuel123e
    samuel123e
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    Adore this mod, but it would be amazing if the encounters were modular for certain playthroughs. Regardless, I will keep this in my load order, granted that I have to dodge the spectre who whips my butt then flees lol! She deserves a cabin with bloody hand prints, and a backstory something similar to the Blair Witch! Mod is compatible with latest AE version of Skyrim (if anyone was wondering).
    1. elmiraguth
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      Mod is compatible with latest AE version of Skyrim (if anyone was wondering)

      Thanks! That's good to know!