I would love to try this mod, but yeah, it's got a lot of navmesh conflicts with USSEP. I guess it could work though, if you find work-arounds in-game. But if you get any NPC pathing issues, you'll know where to look. To play it safe, I guess you could just patch it in xEdit for this mod's navmesh changes to override USSEP's changes, which is what I might do.
The conflicts absolutely break some of the paths. The wisp to lady illinalta in particular. I've never used xEdit so I've been hoping that someone would upload a patch. I remember I got it to work once but don't remember how - I must have somehow pushed it past whatever part had it stuck - I do know that now when I've tried even using the commands to move it towards me haven't been working.
Wouldn't just simple deletion of the navmesh records in this mod help? All the encounters happen in the woods, there can't be any need for new navmesh or navmesh changes.
Edit: After cleaning with xEdit, there are 6 conflicting navmeshes. 3 of them are mostly ITMs with several edges in triangles changed. 3 of them add vortexes and triangles and also change the records. So they could be actually important.
I don’t recall ever experiencing a pathing issue with USSEP but haven’t tested this since 1.3. Has something changed?
only mods I ever experienced issue with was Moon and Star when not using the patch, and Undeath
The wisp always spawns the ice bridge and the ice island; but I do experience issues with the 4 spirits as they seem to get stuck on the shore or fall in the lake while trying to build the 2nd ice bridge.
edit: it seems to be caused by NPCs can swim + icy mesh remastered
I just looked at the navmesh, and various other sections in XEdit, and I don't see any conflict. I mean I don't see anything red. At least when it's just with USSEP.
Cool mod but is Spectre supposed to be invincible? Like goddamn, it took SEVERAL "console kill" commands to kill it. If theres a secret way to kill it that I dont know then its fine, I just happened to find it while testing some mods and thought it was weird I couldnt kill it in a normal fight.
Hey I'm using JK's skyrim and I downloaded the patch but one of the effigies is under the floor (one near the smelter) I used some magic to get it out. But now child's ghost just goes to cemetery and wait's there.
Yep, I tried this out myself and while the effigies were reachable for me with JK's Skyrim, the child runs to the cemetery and just waits. Would love to see this mod updated.
I downloaded the mod but can't endorse it for some reason.
Mods like this that add a few fun encounters or a dungeon with a bit of story behind it are my favorite mods. If I could endorse it many times over, I would. It just adds a wonderful bit of fun to the Falkreath area. I highly recommend the mod.
I've been trying to get Lady Ilinalta to show up for the past two hours to no avail. I follow a wisp to one particular spot neat the lake's shore, then it just stops and stays in place. Any reason why this might be happening?
Adore this mod, but it would be amazing if the encounters were modular for certain playthroughs. Regardless, I will keep this in my load order, granted that I have to dodge the spectre who whips my butt then flees lol! She deserves a cabin with bloody hand prints, and a backstory something similar to the Blair Witch! Mod is compatible with latest AE version of Skyrim (if anyone was wondering).
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This means you CANNOT use the same save file you used for 1.3 or older unless you can clean it fully (I don't know how to).
Edit: After cleaning with xEdit, there are 6 conflicting navmeshes. 3 of them are mostly ITMs with several edges in triangles changed. 3 of them add vortexes and triangles and also change the records. So they could be actually important.
only mods I ever experienced issue with was Moon and Star when not using the patch, and Undeath
The wisp always spawns the ice bridge and the ice island; but I do experience issues with the 4 spirits as they seem to get stuck on the shore or fall in the lake while trying to build the 2nd ice bridge.
edit: it seems to be caused by NPCs can swim + icy mesh remastered
appart from the navmeshes issue with USSEP, do you know if it conflicts with Aurora village or Arthmoor's Oakwood ?
Mods like this that add a few fun encounters or a dungeon with a bit of story behind it are my favorite mods. If I could endorse it many times over, I would. It just adds a wonderful bit of fun to the Falkreath area. I highly recommend the mod.
Thanks! That's good to know!