About this mod
The Stone of Snow-Throat is a large cavern located below the Throat of the World. A place of Nordic legend, the Stone was once an entryway for Shor to travel between Nirn and Sovngarde. In it you will find a portal to Sovngarde, a powerful reward for slaying Alduin, and a rare lorebook.
- Requirements
- Permissions and credits
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Translations
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practices. It's provided "as is", and generally works fine, but I am no longer supporting it.
Nordic Lore Integration - The Stone of Snow-Throat
Description
The Stone of Snow-Throat is a large cavern located below the Throat of the World. A place of Nordic legend, the Stone was once an entryway for Shor to travel between Nirn and Sovngarde.
The cavern doesn't have much in the way of amenities or storage, but it is special for something more: it contains a portal to Sovngarde. To prevent game-breaking, the cavern is only accessible after you visit Sovngarde the standard way: on the central hill, stuck in the word wall, you will find an ancient dragon claw that will open the way for you when you return to the waking world. You will probably want to finish your business in Sovngarde before entering the portal. Additionally, there is a reward for you for beating the World-Eater: Shor will give you a useful blessing when you read the tablet at the top of the central pillar. Finally, there is a copy of Shor, Son of Shor next to the entrance of the cave for your collection. So, the cavern is pretty much just fancy window-dressing for a Sovngarde portal and a little buff.
The Stone of Snow-Throat was conceived out of a frustration with Bethesda's incapability to implement their own lore properly. TES V left the Nordic culture we knew from Morrowind in absolute shambles: in particular, the Nordic pantheon. While Kirkbride's "cave" may not be a literal cave, this is my interpretation of his words and also an effort to bring back a little mystery to Nord lore. In any case I wanted an excuse to make an epic cave with dragon skeletons and shit so here we are.
Regardless of canonicity, care has been taken to remain as lore-friendly as possible. Every placed object has a story or purpose for being: for instance, Shor is the Dead God, so the cave is full of dead stuff. You get the idea. I aim to deliver a seamless experience with all my mods, so I hope that translates into your gameplay.
Installation
Install via your mod management tool of choice. I recommend ModOrganizer 2.
If you must install manually, simply drop the appropriate files into your Skyrim data folder.
When you first play through with this mod, please do the following:
1. When you get to Sovngarde for the main quest, grab the claw on the hill before leaving. The portal will open.
2. Let Tsun teleport you out after your business with Alduin. Using the portal to get back to Tamriel during the Sovngarde quest instead of Tsun's teleport could cause some issues, but nothing too serious.
3. Freely move back and forth between Tamriel and Sovngarde after leaving the vanilla way and running to the cave entrance.
Uninstallation
For MO2 users, untick the mod from the left panel, or just remove it altogether.
For manual users, simply delete the .esp file and the DolKhazun folder from \Data\Meshes.
Compatibility
Any mod that alters the same exterior areas as the Stone will be incompatible. The central hill in Sovngarde is a popular place for mods that add portals between Sovngarde and Skyrim, so make sure you're not using other mods that do the same thing.
Known Issues or Bugs
If you already finished the main quest and left Sovngarde, just type in the console "coc SovngardeAlduinPerch", run up the hill, and grab the claw.
There was a missing texture in the entrance hall--the chains of the hanging pots. If you have this issue then you can use the new version 1.3d.
Changelog
Version 1.3d
Added missing textures to the archive.
Version 1.3c
Put the fixed .esp in the main download for easier installation for new users. No new changes to the files themselves.
Version 1.3b
Fixed the save issue, added fixed .esp as separate download.
Version 1.3
Fixed a script issue.
Version 1.2
Fixed a small void near the entrance.
Version 1.1
Cleaned.
Version 1.0
Initial Release.
Credits
Thanks to Michael Kirkbride for the inspiration and the text of Shor, Son of Shor:
https://www.imperial-library.info/content/shor-son-shor-full
http://michaelkirkbride.tumblr.com/
Thanks to Oaristys for their custom clutter assets:
https://www.nexusmods.com/skyrim/mods/16525/
Permissions
Generally speaking, if you wish to include this mod in any kind of compilation, please ask permission. If you want to make any edits, compatibility patches, optional versions, conversions etc. contact me and we'll sort something out.
My Other Mods
Samifjell - Cosy Sami Hut
Solitude Rectory - Tiny Imperial Temple Home
The Northerner Diaries - Skyrim and Solstheim
Mhulchazn - Morrowind Dwemer Home
Dol Khazun - Mountain Stronghold
Solstheim Soundtracks in Skyrim