Adds several dialogue options to most of Skyrim's NPCs (even ones initially without any dialogue options) allowing for increased immersive interactions and role-play.
Compatible with every dialogue overhaul / commentary mod such as FCO SE, RDO, GDO and others as it does not conflict or replace and only adds more dialogue.
Requirements
This mod does not have any known dependencies other than the base game.
Required if using the optional DBVO pack for this mod under the optional files section
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
You may do translations for this mod as long as this mod is required as the base mod for the translation mods.
File credits
This author has not credited anyone else in this file
If you like my work, please Endorse or Vote for Mod of the Month. A little appreciation goes a long way in motivating me :)
DISCLAIMER
I am not the original author of this mod. This mod is the work of the super cool SirSalami and the OG Author has generously provided all relevant permissions on the original mod page which has allowed me to bring this gem of a mod to us on Skyrim Special Edition. Even then, if the OG author finds this mod in violation of any of their terms, they have the right to BURN IT DOWN!
The intent of Immersive Speechcraft is to add some value to the Speech skill and provide the player the ability to interact with NPCs in interesting ways. Based on your character's speech skill, you might be able to convince an NPC to follow you for a bit, barter, help you in combat and more!
Maybe you are poor and need a few coins? Perhaps you want to rob travelers on the roadside? Maybe you need a favor done by someone else? Perhaps you are the sneaky type who would enjoy manipulating their victim to an early demise? Maybe you'd just like to talk about the weather? These things can now be accomplished!
(Showcase by BroDual)
(Showcase by AuGigo)
FEATURES
Dialogue options added to all NPCs that use "generic" voices. (1000+ voice files renamed and reused. Phew!)
Speechcraft can only be initiated while NOT wearing a helmet. Be polite! ;)
Follow: NPC will follow you. (farther based on skill)
Barter: Initiate trade.
Command: NPC will allow you to issue commands for a short time.
Gift: NPC will receive items at no cost to them.
Beg: Receive a small amount of gold. (must be wearing ragged or cheap clothes)
Trick: Cause NPC to stop and bend over.
Fight: Force the NPC to attack you.
Train: NPC will increase player skill for a price. (NPC must have a high skill)
Mugging can be initiated when weapons / hands are drawn. (Helmet OK)
Upon success, player will receive gold and is able to take items from the NPC at no cost.
NPC may ignore you, initiate combat or flee.
A request to flee or for help can be initiated when in combat. (Helmet OK)
Help: NPC will assist the player in combat.
Flee: NPC will run away
NPC may ignore these requests.
Almost all options are governed by your character's Speech skill level. 50 Speech will basically have a 50% chance of success, while 100 Speech will essentially guarantee it. Other attributes are factored when applicable, such as your relationship with the NPC and their confidence when threatened. Initiating Speechcraft will provide minimal speech gains. Upon success, these options will increase Speech skill further.
Usage of these options results in a "cool-down" which prevents immediate repeated attempts with the same NPC. This penalty is shortened as you gain Speech skill. (100 to 0 seconds)
REQUIREMENTS
Skyrim Script Extender (SKSE 64)
INSTALL / UNINSTALL
Use your favorite Mod Manager like Vortex, Mod Organizer 2 or Nexus Mod Manager. I recommend Vortex.
COMPATIBILITY
Compatible with Follower Commentary Overhaul SE - FCO SE
Compatible with Rleationship Dialogue Overhaul SE - RDO SE
Compatible with Guard Dialogue Overhaul SE - GDO SE
Compatible with all companion, commentary or dialogue mods as this mod does not replace or conflict with any mod and simply adds the speechcraft option to all NPCs including NPCs which did not have dialogue in the base game.
Uniquely voiced NPCs will not have these options. Mods that add them should work as intended otherwise.
This mod does not add, modify or require perks. Compatible with known perk overhauls.