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Paradoxnrt

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paradoxnrt

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The vanilla 'Turn Undead' enchant is pretty lame. This mod ADDS 20% extra damage to 'Turn Undead' MELEE weapons vs Undead. If you are wearing a Divine Amulet, this damage can be further increased!

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**This mod works well with my 'Classic RPG Archtypes WITH FULL NPC Perks' Overhaul mod....for those looking for a D&D style Cleric/Paladin build (and much more).


While exploring, you find cool sounding weapons like the Blessed WarAxe, or Sanctified Mace, or Reverent Sword.....wow, sounds like those filthy undead are in trouble now!  These weapons are perfect for a Paladin or Cleric RP play through...right?  Nope, not really.

Even IF the undead don't resist the effect (which they likely will), you then have to chase it all over the place in order to finally kill it.  It's often easier to just kill undead using a non-enchanted weapon....which kind of defeats the purpose of the Turn Undead enchantment.

This mod makes the 'Turn Undead' enchant more effective vs undead!

The lower end 'Turn Undead' enchantments on found/bought weapons have been slightly increased to effect higher level undead

Player BASE LEVEL enchantment 'Turn Undead' now effects slightly higher level undead (base start 10 changed to 13)

Any MELEE weapon enchanted with 'Turn Undead' does 20% more damage vs undead.  This includes the blessed/reverent/sanctified weapons found randomly, as well as any you enchant yourself.

ADDITIONALLY, wearing a Divine's Amulet will further increase that damage vs Undead by 5%....wearing an amulet of Arkay increases it by 10% (for Lore reasons).

*the enchantment still requires a charge in order to function.  Better keep some soul gems handy! :P

**Also, the undead target can still resist the effect if it is too high a level vs your weapon's Turn Undead enchantment level!

***this mod IS compatible with EVERYTHING!