Simply being inducted into the Thieve's Guild can lead to overbearing spawns of "guild thieves" that are marked hostile to everyone, wearing guild armor, and have no affiliation to the Guild whatsoever. This tiny tweak simply removes the spawn chance of those pesky good-for-nothings.
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Changelogs
Version 1.0
Initial Release
Simply being inducted into the Thieve's Guild can lead to overbearing spawns of "guild thieves" that are marked hostile to everyone, wearing guild armor, and have no affiliation to the Guild whatsoever. This tiny tweak simply removes the spawn chance of those pesky good-for-nothings.
Now if we saw Sapphire or someone else in the Guild out doing little odd jobs, I wouldn't have changed anything, of course. When looking into the halls of the Guild, there's really no one there to justify these random encounters.
Testing on two clean saves so far. No issues noted. Loaded onto an existing save - this tweak may take a little time to apply. So please be patient if loading on a current play through.
COMPATIBILITY
This will only conflict with changes made to 00023FB4 : WIThiefChance