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isoku - XONextGenXO

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XONextGenXO

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About this mod

Loot and Degradation - the amazing immersion mod is now on Skyrim Special Edition.

NPCs now have access to tempered/enchanted items that were previously only available to you. Tempered items no longer retain their tempered state forever.

And a whole lot more. Read Mod Overview.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Portuguese
  • Mandarin
  • German
Changelogs
LOOT AND DEGRADATION SE
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If you like my work, please Endorse or Vote for Mod of the Month. A little appreciation goes a long way in motivating me :)

DISCLAIMER

I am not the original author of this mod. This mod is the work of the super cool isoku and I have obtained written permission from the OG author to use, port, maintain, modify and develop this mod for Skyrim Special Edition. Even then, if the OG author finds this mod in violation of their terms, they have the right to BURN IT DOWN!

MOD OVERVIEW

NPCs now have access to tempered/enchanted items that were previously only
available to you. Tempered items no longer retain their tempered state
forever. All features can be adjusted using
SkyUI's MCM.


Thank you AiElias

Loot:
  • NPCs can now be found equipped with tempered/enchanted weapons and armor
    from any mod as long as they have been added to the leveled lists.
  • Temper and enchantment chance/quality increases with NPC level. For a level 1
    NPC, enchanted items will be very rare and untempered items will be most
    common followed by "Fine", "Superior", "Exquisite", "Flawless", "Epic"
    then "Legendary".
  • NPCs will now also automatically obtain the loot of their dead targets if they are killed
    within melee range. NPCs will sometimes loot dead allies but will only
    loot items that may help them immediately.

Degradation:
  • Tempered weapons and armor will now eventually degrade back to their original,
    untempered states upon use/hit. Continuously blocking with a weapon,
    using power attacks or bashing with a bow will significantly increase
    the rate at which the weapon degrades.
  • If a hit is blocked with a shield, your armor will be protected from
    degradation for that hit and instead, your shield may degrade. Getting
    hit by power attacks can significantly degrade armor.
  • The rate of degradation scales with material type. From least durable to
    most durable: Cloth, Wood, Fur, Leather, Iron, Steel, Elven, Bonemold,
    Falmer, Dwarven, Glass, Chitin, Orcish, Dragon, Ebony, Stalhrim,
    Daedric.
  • Widgets: icons that represent your equipment's health before degrading can be
    configured to display anywhere on your screen. Requires SkyUI.
  • Equipped gear has a chance to permanently break into pieces on use/hit. These
    pieces can be forged into materials at the smelter. The faster an item
    degrades, the more likely the item will break. The higher the temper
    quality, the less likely the item will break. Artifacts (unique items
    that already come enchanted) cannot break. Being under the effects of a
    Mage Armor spell will render armor/clothing immune to breaking. Disabled
    by default.
  • These features can also be enabled for followers.

Services:
  • To help with the degradation aspect, blacksmiths and fletchers will now
    temper your (non-artifact) items for a price. Blacksmiths are more
    expensive but can temper everything. Fletchers are cheaper but are
    limited to light armor, bows and one-handed weapons. Eorlund Graymane is
    the only blacksmith who can temper artifacts or other unique equipment.
    Orc blacksmiths are proficient in Orcish items, Baldor Iron-Shaper from
    Dragonborn is proficient in Stalhrim items. Being proficient with
    certain items means they are able to temper those items 1 level higher
    than their current skill level.
  • All will be randomly sorted into Apprentices or Journeymen and will only able to
    temper items into (Fine) and (Superior) respectively except Eorlund
    Gray-Mane who begins the game as an Adept. Their skill levels will
    progress through Journeyman (Superior), Adept (Exquisite), Expert
    (Flawless), Artisan (Epic) and then Master (Legendary) as they temper
    items. Although more expensive tempering will result in faster
    progression, experience is calculated before discounts via Speech,
    fletcher, etc. are applied so you aren't penalized for looking for
    cheaper options.
  • In addition, blacksmiths and fletchers will gain two skill levels (i.e. Adept to Artisan) over
    the course of about 6 in-game months without your aid. This experience
    over time feature will automatically adjust to your game if this mod is
    installed during a mid-playthrough.
  • You can also enable an option to have blacksmiths/fletchers take X hours to
    temper items instead of immediate repairs. After the X hours, a courier
    will deliver your improved items to you.
  • An Equipment Repair Kit is a portable item that will allow you to temper
    or degrade weapons and armor anywhere. Items improved using this kit
    will degrade faster than items improved at a grindstone, workbench or
    NPC. Once enabled, they can be crafted at a leather rack or purchased
    from blacksmiths.

Summermyst and Wintermyst Patches are Now Live

Summermyst Patch - Loot and Degradation SE:
https://www.nexusmods.com/skyrimspecialedition/mods/21767

Wintermyst Patch - Loot and Degradation SE
https://www.nexusmods.com/skyrimspecialedition/mods/21790?tab=description


REQUIREMENTS

SKSE64 - Skyrim Script Extender
Skyrim Special Edition



COMPATIBILITY

  • Works with all mods that add new weapons/armor/NPCs without the need for patches.
  • If degradation is enabled, all tempered items will now be considered
    unique from each other even if they look identical in your inventory.
    Hotkeys to equip items may function differently now. To counteract this,
    this mod offers options to configure hotkeys to automatically equip a
    weapon of a certain type from your inventory.
  • This mod will automatically configure itself to Requiem 1.8+'s tempering system. An additional patch for Requiem is available here.


IMPORTANT (Thanks to SynthetiXxX)

You should always use SSE Engine Fixes when playing Skyrim Special Edition.
SKSE64 has a current bug with this mod but it can be taken care of with a small change in the INI file of SSE Engine Fixes.
SSE Engine Fixes *ahem* fixes this bug as well some other things with the following command in the ini

This patches some bugs in skse & skee (if you have it) until the devs release a new version
[Temporary]
enabled=true


INSTALL / UNINSTALL


Manual installers drop the files into your Data folder. NMM/BAIN: download the main file and add to your respective programs.


TRANSLATIONS

You have my permission to translate this mod and upload it to the Nexus or non-English sites. Just send me a link. This mod has to be also linked in the translation mod and this mod myst be the mandatory requirement to use the translation mod.


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