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Tx12001

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Assume the mantle of the Werewolf Lord, a creature first introduced in the Elder Scrolls Online.

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Assume the mantle of the Werewolf Lord

First introduced in the Elder Scrolls Online, the Werewolf Lord is a unique form of Werewolf achievable via absolute control of the Beast Within, a powerful combination of the intellect and rational mind of a person merged with the strength and ferocity of the Werewolf.

Available for Xbox One  
https://bethesda.net/en/mods/skyrim/mod-detail/4110826




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Becoming a Werewolf Lord is a rather simple task, once you obtain the Beast Blood travel North of Whiterun and East of the Loreius Farm, for those who seek this power must pass Hircine's test, your path to wield the greatest power of a Werewolf begins in Coldcorne Cavern.

When you become a Werewolf Lord you will gain the "Werewolf Lord Form" lesser power which when used will turn you into a Werewolf Lord.
When you transform into a Werewolf Lord you will go gain a number of physical alterations to your appearance depending on your race and gender

Physical Appearance Changes

  • All Races will gain Golden Wolf-like Eyes
  • All Non-Beast Races will gain Fangs
  • All Non-Beast Races will gain Claws
  • All Non-Beast Races will gain Fur over there body
  • All Human Races will gain Pointed Ears

However if you desire a more HD look for the Werewolf Lord you can try the following mod...

https://www.nexusmods.com/skyrimspecialedition/mods/31257
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As a Werewolf Lord you will gain a plethora of powerful passive abilities to help you in hunting down your prey, if you no longer wish to channel the power of the beast you will beable to change back at anytime using the "Revert Form" Lesser Power.

Werewolf Lord Abilities

  • 25% faster sprinting speed
  • 25% greater melee damage
  • 50% greater Carryweight
  • 100% faster stamina regeneration
  • +50 Unarmed Damage
  • Basic unarmed attacks will stagger enemies
  • Unarmed power attacks will ragdoll enemies
  • Passive Detection of enemies within 200 feet
  • Toggable Beast Vision (With Red Tint)


As a Werewolf Lord you will be attacked when transformed as you would if you were in your regular Werewolf form, this mechanic exists for a reason and that is to avoid various situations where Race Compatibility would be required so please do not ask for it to be removed.
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Frequently Asked Questions (SPOILER WARNING)

Q. Where is Coldcorne Cavern?
A. A short walk east of Loreius Farm, be careful though because the entrance is guarded by two Werewolves and that nearby giant will not help you.


Q. I have entered the Cave and am met with a wall, what do I do?
A. There is a hidden door opened by a hidden lever, well it is not really hidden but I am not going to tell you where it is.

Q. I have interacted with the Strange Totem, it says nothing has happened?
A. This means you do not possess the Beast Blood, come back when you have become a Werewolf.

Q. I touched the Shrine and a something killed me, what happened?
A. The Shrine will summon a Herne Matriarch (Yes a Custom Creature made entirely by me) your job is to kill it.

Q. Is there a way for me to get this creature as a summon?
A. Yes there is actually, look for the mod called "Herne of Hircine" which is a mod made by me which will allow you to summon them.

Q. I have cured myself of Lycanthropy, can I regain the power of the Werewolf Lord if I later regain the Beast Blood?
A. Yes you can actually, just repeat what you did the first time, touch the shrine and kill the Hunter.

Q. I am playing as an Argonian/Khajiit so why did I only get Golden Eyes?
A. They already have claws by default and the Khajiit race also has Fur and Pointed Ears, not much can be added that they don't already have.

Q. Do I require the Ring of Hircine like in earlier versions?
A. No you do not, I decided to remove it in favor of this new and better method.