About this mod
This mod adds 50 extra books that I wrote myself to the world. These books have been injected with a script, so that they should be safe to use with any other mod. Just load it up and you will start finding them on bookshelves, and other places.
- Permissions and credits
- Changelogs
This mod adds 50 extra books that I wrote myself to the world. These books have been injected with a script, so that they should be safe to use with any other mod. Just load it up and you will start finding them on bookshelves, and other places. Just give in game time of about three days to a week if you are in the middle of a playthrough for the vendors to reset.I would like to thank all the people at nexusmods and bethesda community who help me with this. Ben446, Ladyonthemoon, WhoGuru, Aalvarenga ty for supporting me when my books were just text. Also a big thank you to TES Alliance, and all their wonderful guides.
The books are as follows.
Philosophy...
Tales of the Brotherhood 1-5
Songs from Jorrvaskr 1-5
Guide to better thieving 1-4
A Dwemmer Book Of Translations.
Found 1-5
Hunted 1-5
Notable Research of Theoretical Applied Harmonics
Proper Spell Casting
The Import of Separation of Scholars and Politics
Proper Care for Books
Deals with the Ideal Masters 1-5
Guards of Skyrim 1-5
Lost Journals 1-10
Thank you and as always have fun.
How To Install
Version 1.6
1. Download the file
2. Extract the flie
3. Put the rkbook.esp in your Data file ( Skyrim Special Edition/Data )
4. Put the _ZRFL.pex file in your Script file ( Skyrim Special Edition/Data/Scripts )
Version 1.6b-Bsa
1. Download the file
2. Extract the file
3. Put both rkbook.esp and rkbook.bsa in the Data file ( Skyrim Special Edition/Data )
Using MMO2
Use Version 1.6b-Bsa
1. Download the file
2. Use the MMO2 and import it
Using Vortex
1. Click the Mod Manager Download button.
Is it safe?
Yes I cleaned it in SSEEdit right before I zipped it. It is a single run script, so no performance hit. This also allows it to be added or removed at any time through a play through.
Will this work with x mod?
As long as the mod author did not manually edit the loot list or vendor lists then yes it will. It will even work with any book texture replacer mod.
Can you patch it for x mod?
Most likely not. If it will not work with another mod then that mod manually edited loot list/vendor lists. So it would be on that mod author to change their mod or the loot/vendor list is full.
Can you make x mod for me?
Give a person a fish you feed them for a day, teach them to fish and you feed them for a life time.
Is this the same one that is on the Bethesda site?
Yup
Any Bugs?
Nope
I forgot I fixed this bug before I ported it here. I forgot to put it off of my bug fix list. So no bugs as of upload. I was trying to see why my mod stopped working with another mod. It was that the other mod had manual edits. Before I realized this I rewrote my script and fixed the Boethiah's Calling bug. ( bug BCDAFUQ )
Tested and fix for bug BCDAFUQ is live.
X breaks the lore.
If this is the case then please provide me with a link or the name of an in game book that shows this, and I will fix it. I did a lot of research for this to try and ensure that it fits the lore.
Will you make more books?
I have 5 more already to go, but life has come fast so I am trying to work on the others. I wrote the first 50 in the span of five days, when I had time off of work. It was 16h days of just writing and researching. It was fun but taxing, so no promises but I am still working on them. I did have 15 ready for the next installment but 10 got scrapped because of lore issues.