Adds a new cell to the game called RRoTWarehouse It is a showcase for all the great meshes and textures in Nickorasu's mod Religious Resources of Tamriel.
Ths mod only showcases assets form Nickorasu's mod Religious Resources of Tamriel (RRoT) - no assets are contained here. Remember that if you do use assets from RRoT then all permission requirements from that mod apply.
File credits
In addition to Nickorasu ...
(copied from RRoT page) These guys do some amazing work for the modding community and if you like the assets I make, I encourage you to please visit their pages, download their stuff, leave some endorsements if you like it, and leave some positive feedback; because without their hard work, my modders resource and many of the mods you know and love could not be possible. -Billyro for his altar mesh and texture resource -Boethiah Statue Resource for ivolga's Boethiah statue -Di0nysys, icecreamassassin, Jcbq for helping me with various modding things -CrazyBump for normal maps and specular maps (free download in link) -LadySiryna (Yaryna) for her marvelous art and allowing me to use them in my assets -Ljuton for her wonderful art and allowing me to use them in my assets -LorSakyamuni for the converted brazier mesh and texture from The Witcher series -manbullcultist for giving me the idea for the Forsworn-themed Hircine altar. -Modder's Resource Pack - The Witcher Extension by Oaristys for Discordant Fiddle model. -Open Books Resource by Blary for the open book models -All the original artist for the artwork I've featured in my assets. Their work is featured in the hopes that their fan art may live forever in Skyrim in some way, shape, or form. -Ronnie Magnum for his ring mesh -RR Mod Series - Morrowind Statues Replacer by Colt17 for the Azura and Vivec statues -Disclaimer on the artwork: Every piece of art is taken from the public domain, photographed by me, then traced via one of my tracing programs and/or by hand. So, technically, I'm not using the artists' original work, but a reproduction of a photograph of their work. This, in addition to me allowing for NO monetary gain from the artwork featured and me obtaining the artwork via public domain relieves me of any copyright infringements. To clarify, I'm in no way, shape, or form taking credit for the artists' work, but I am simply providing an avenue for people to view the artists' work via 3D model and Skyrim's game engine. Once again, special thanks to all the incredibly talented artist of whose art I have featured.
Donation Points system
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Access the Warehouse by using console command ~ COC RRoTWarehouse
Objects in warehouse are Activators. This will show the name of the object when looking at it. Clicking does nothing.
There are also Static versions of all the objects. Use Creation Kit or xEdit to browse. In the Creation Kit use filter RRoT_ or look in World Objects / Activators / Nickorasu or Statics / Nickorasu
Version 1.2 - Added way more floor space with roads! - Moved lots of stuff around, trying to organize a bit - Put in some occlusion planes near center. Should help performance. - Added missed Vaermina meshes (thank you WickedWrath)
- Vaermina Banners and Paintings added to the walls - Displayed items for: Jyggalag, Sheogorath, Vaermina, Hircine, Mephala, Malacath - and more!
Version History
Spoiler:
Show
Version 1.1
- Moved more things around - Added more flooring and more items (should have room now for remaining items) - Made a BIG wall of ALL 222 Banners (see images) Version 1.0 - Moved a few things around - Added more items into the warehouse - Made a BIG wall of ALL the paintings (see screenshots)
Version 0.9 - Initial release - Every mesh is in the esp as both an Activator and a Static object. - The Activators are placed into the warehouse for its name while looking at it - Collision boxes had to be placed around the WallArt items as bumping made them float away! - Roughly 45% of the objects are placed in warehouse in this version
Enjoy! and Thank you! Please check permissions and credits