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Author notes
-=COMPATIBILITY PATCHES=-
You can create and release compatibility patches for this mod so long as you satisfy the following conditions:
-The patches can only be released on Nexus Mods (permission must be granted from me in order to post them anywhere else) -The patches you release must be linked to the original mods page -You must credit me as the original author of this mod
You can earn donation points on your compatibility patch only if you satisfy all conditions above.
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-Makes Skyrim Trading Posts Compatible with FYX - Eastern Empire Company Building by Yuril
-Fixes dirty edit made to the vanilla Werewolf Pelt (500 gold reverted back to the vanilla value of 20 gold)
-Removes the "is Full LOD" flag from a Philter of Destruction in the Azura's Pass Trading Post so the bottle won't fast travel with you.
-Minor edits to books
-Minor edits to merchant key names
-Minor edits to Roland's corpse
-Navmeshing completely reworked in many areas
-Trading post upstairs rooms and rooftops overhauled and redesigned with new clutter to match new trading post building mesh by Yuril
Version 3.4
-Fixes dirty edit made to the vanilla Werewolf Pelt (new 500 gold value reverted back to the vanilla value of 20 gold)
-Removes the "is Full LOD" flag from a Philter of Destruction in the Azura's Pass Trading Post so the bottle won't fast travel with you.
-Minor edits to books
-Minor edits to merchant key names
-Minor edits to Roland's corpse
-Minor edits to trading post details
-Minor edits to Navmeshing
Version 3.0/3.1
-Adds the Azura's Pass Trading Post between Windhelm and Winterhold
-Haafingar Trading Post is now properly named Hjaalmarch Trading Post
-All merchants are now compatible with the Master Trader Perk
-Fixes FaceGenData
Version 2.00
-Navmeshes redone and fixed entirely
-Adds overall more detail to trading posts
-Patches clipping/floating objects in order to make the trading posts appear as seamless as possible
-Enhanced merchant guards AI so that they will actually engage in combat instead of fleeing/ignoring
-Landscape edits to remove grass clipping through the floor
-Removes the crate statics under the support beams! (everyones favorite item on this list by far)
SKYRIM TRADING POSTS Remastered SSE BY DemonLord7654
DESCRIPTION Have you ever experienced the Elder Scrolls games without using the fast travel function? Or perhaps you have just taken a stroll through Skyrims vast wilderness. If the answer is yes then this mod will satisfy any traveling adventurers needs. This mod adds seven trading posts along the roads of Skyrim for buying and selling all types of items. Merchants also have hired guards to protect their merchandise. Skyrim Trading Posts has been ported to Skyrim Special Edition with a major update that seeks to polish and refine the old mod.
LOCATIONS
Wayfinder Trading Post - Between Markarth and Falkreath Silversand Trading Post - On the Thalmor Embassy road Eastmarch Trading Post - Between Windhelm and Riften Pale Trading Post - Between Dawnstar and Windhelm Honeymane Trading Post - Between Helgen and Riften Hjaalmarch Trading Post - Between Rorikstead and Dragon Bridge Azura's Pass Trading Post - Between Winterhold and Windhelm (Added in Version 3)
Compatibility Patches
-Cutting Room Floor Patch - By Arthmoor (Download available under Files) -FYX - Eastern Empire Company Building (Download available under Files)
TRANSLATIONS If you would like to make a translation for this file then you can do so as long as you link this page and credit me as the original author. (if you could message me on the forums as a courtesy then that would be great!)