Pick up books simple or PUBS is "all about the books". Activate to just pick up the books without reading first, or tap activate and grab to read. Also tap and grab to consume spell tomes directly. Activate in the MCM menu the weightless books option to register books and making them weightless. Unread books glow lesser power.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
- Just translations
File credits
Bethesda and Creation Kit.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Fixed the steal alert when reading not owned books. Now you can read without steal alert like vanilla game.
- Increased a little the speech craft min bonus when reading normal books, increased a little alchemy bonus for recipes.
Version 3.1b
- Safe to update from 3.1a even midsave
- Fixed a case scenario when you read book by tap and grab, a copy of the book could get created if you had not the said book in the inventory, thus causing a double istance of the book to be obtained if you decided to take it/ Steal it while reading or simply creating a copy of the book without taking it.
Version 3.1a
- Fixed issue when equipping armor, you get speech craft skill up. You can update from 3.1 without a new save.
Version 3.1
- Now recipe skill up will work when read directly and also when read in menu, a dedicated formlist has been added to check if the recipe has been read
- Added speech craft skill up on normal books, the skill up is random, can be really low, or really high (not fixed), to filter notes or minor book objects should activate only on books with values up from 2 golds (99% of notes have 0 value), this should avoid situation like bulletin boards or bounties. A dedicated formlist has been added to check if the book has been read
- Recipe skill ups, books skill ups and spell tome learning is working as intended in VR
- A new save is required
Version 3.0a
- Crime check when stealing a book is now toggle able, you can use the MCM for that.
- Reading any recipe (not in inventory) will result in a Alchemy random skill up.
Version 3.0
- New double tap activation system. (Tap once to pick up books, tap and hold immediately (grab) to read or learn from spell books directly) Compatible with Tomes of power.
- Unread books glow lesser power. Blue for normal books, red for skill books and green for spell tomes.
- Crime system remained, if the book is stolen while picking it up you will commit a felony
- Removed UI label modifications other mods already take care of that
- Removed iactivate patch for the reason above
- Removed always pick up books option
Version 2.0a
- Improved quality, performance and efficiency of the scripts.
Version 2.0
- A very light havok impulse will apply so that if you pick up a book from the bottom of a pile the top ones properly fell off.
- Added an .esl version.
Version 1.96
- Fixed the pick up in 1st or 3rd person switch.
Version 1.95
- Reverted the string propriety to be accessed directly though script for easier translation.
- A switch has been added in MCM menu to change read in 3rd person and pick up in first person or vice versa.
- Optimized script efficiency.
A new save is required.
Version 1.9
- Removed condition for reading books to have weapon drawn, now to read a book you must be in 3rd person, to pick up a book you must be in first person. Is pratical since there is only one button with controller and keyboard also can be used to read books while seated. Let me know what you think.
- Made the 3 activation label words for books as a string property dunno if it might be helpful for translations.
Version 1.8a
- Reverted to a precedently used script function. Should fix some of the issues peapole are having.
Version 1.8
- Added "Better spell learning" patch, will activate by activating the "Always pick up books" option in the MCM (This should work also with mods like "Challenging spell learning")
Version 1.7
- Experimental iActivate conflict solution. For what i could see, activate the fix in PUBS MCM and then activate your Customization in iActivate MCM. Let me know about it.
Version 1.6
Added weightless books option.
You can decide when you "pick up" a book to become weightless. The weightless feature will work with all the base form of the Item, so example i pick up "Immortal Blood" all immortal blood books will weight 0. This option will work with any book that weight >= 1. This feature DOESN'T touch records, doesn't need patches for any books mods or unofficial patches, will work with any mods that adds books. WON'T work on spelltomes. WON'T WORK on Quest books (wich already don't have a weight on the player).
Turning off this feature will reverse all books picked up to the weight of 1. (Turn off the feature > Save your game > Reload to take effect)
Version 1.5
This version adds a MCM menu to switch on-off the always pick up books.
Version 1.4
- Added a global variable to handle a "Always pick up books option"
(Use console command. Switch the Global variable:"aaaAlwaysPickGlobal to 1")
How to do: Open console, digit without quotes "Set aaaAlwaysPickGlobal to 1"
THE GLOBAL IS AN INTEGER, I WILL NOT BE RESPONSABLE OF MISUSE OF THIS COMMAND ON VALUES WICH ARE DIFFERENT FROM 1 OR 0 (ON/OFF SWITCHES).
Version 1.3a
Modified the script to not causing engine issues or stacks or dumping stacks. The script is essential, was essential also before but i didn't know a lot of thing about the function i used that now i do.
Please give feedback about this since i had to document a lot about this issue. I tested a little and i dind't got log errors with this new script i made.
Version 1.3
This update is the same as .esl and .esp file
Almost remade the mod from scratch by using a different approach script-wise.
-Now blended with vanilla UI, wich recognize book you can take and books you might steal. Now stolen books gets the stolen flag as they should be, in case of item owned by an actor. Wich will count up also in Thieves Guild count on Sweep jobs etc.
-If you draw your hands you will get "Read" instead of automatically pick up books.
-Made .esl version of the file
Known issue: The UI will not INSTANTLY give the UI "Read" "Take" "Steal" feedback (but the game will). So be sure to pass the crosshair on the book a second time if you want to be sure if you are stealing or reading. This is something that can't be changed if not by using heavy scripting wich i don't like to use.
Version 1.0d
Changed conditions for picking up books. Now should work on all places. This is the .ESP only so just update. Please let me know if it works better.
Version 1.0cs
- Prolonged the wait time at start of the game when you receive the perk (PUBS simpler)
- A property was not loaded. Dunno how that could happen.
Version 1.0c
Added more locations that were missing the right keyword. Please update your version, is only and .esp file.
Version 1.0bs
- Fixed the starting quest which added the mod functionality
- Added a debug message to check when it starts. Should work on ongoing saves.
Version 1.0b
-Now books can be picked up also in the recluded and Unkeyworded place of the ratway XD
Version 1.0aSimpler
- This version doesn't need SKSE it simply picks up any book with no crime check. If you want to read it first just draw your hands. No activation label change so i suppose iActivate is compatible.
-TesEditError has been fixed
Version 1.0a
-The file has been saved regularly in the new CK, i checked in the SSEEdit and should be fixed the issue.
Version 1.0Simpler
- This version doesn't need SKSE it simply picks up any book with no crime check. If you want to read it first just draw your hands. No activation label change so i suppose iActivate is compatible.
Books in Skyrim suffers from the one way street of reading them before obtaining them, not anymore.
Activate the books to just pick up, or tap activate and grab to read a common book or consume a spell tome directly and other features!
You can choose between the SKSE64 version, with the following perks...:
- New and improved double tap system One click to pick up, and one click and hold to activate (read or learn directly a spell tome) Full compatible with my: Tomes of Power
- Unread books glow Don't remember if you read a book? No problem, activate the new lesser power, books around you will light up like on a Christmas tree. - Blue = Unread Common books - Red = Unread Skill Books - Green = Unread Spell tomes
- Crime system The book is not yours? Picking it up will result in a felony. You can turn this option on and off in the MCM
- Weightless books option. You can decide when you "pick up" a book to become weightless. The weightless feature will work with all the base form of the Item, so example i pick up "Immortal Blood" all "Immortal blood" books will weight 0. This option will work with any book that weights >= 1. This feature DOESN'T touch records, doesn't need patches for any books mods or unofficial patches, will work with any mods that add books. WON'T work on spell tomes. WON'T WORK on Quest books (which already don't have a weight on the player). Turning off this feature will reverse all books picked up to the weight of 1. (Turn off the feature > Save your game > Reload to take effect)
Skill up Features: - If you read a normal book, a random skill up in speech craft is gained! This bonus won't work on notes, bounties, letters, spell tomes or alchemy recipe etc. (All the books object that have a value of 0 or 1) - Reading an alchemy recipe will result in a random alchemy skill up!
This version of the mod works with ANY MODS, ex. BRUMA FALSKAAR ETC.
And the no SKSE version, Pick up books SIMPLER
No crime system and no skse requirement. Just one tap to pickup books and tap and hold to activate (read books or pickup spell tomes)
The mod activates as game starts. No patch with usleep/uskp needed, no touching of game objects.
Installing procedure: Download with any manager > remember to sort the position with "Loot". Activate the mod in the manager.
Manual download: Install files in the data folder, remember to sort the position with "Loot".
Faq Why did you remove Iactivate Patch, Always pick up books option and the Take or read activator label change?
- I reflected a lot about this decision and i came to the conclusion that as always "less is more", and this mod didn't need an iActivate patch or the label change activator if simply where using iActivate in the first place. Also, the new system of double tap is making effectively the "always pick up books" option irrelevant. I want to make this mod "All about the books".
Please download iActivate for a more immersive experience or for proper labeling (steal/Take etc.)