
- All games
- Skyrim Special Edition
- Mods
- Environmental
- Cathedral Weathers and Seasons
Cathedral Weathers and Seasons
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version2.50
- Download:
- Manual
File information
Last updated
Original upload
Created by
The CommunityUploaded by
DrJacopoVirus scan
Safe to use
Current section
About this mod
A natural-fantasy weather mod.
- Requirements
-
This mod does not have any known dependencies other than the base game.
Mods requiring this file
- Permissions and credits
-
Author's instructions
All assets created by JonnyWang are free to use, so long as you share your mod with open permissions as well.
File credits
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
-
Translations
- Ukrainian
- Turkish
- Spanish
- Portuguese
- Polish
- Mandarin
- Italian
- Hungarian
- German
- French
- Czech
-
Translations available on the Nexus
Language Name Polish Author:CaptainCraaazy Cathedral Weathers and Seasons - Polish Translation Turkish Author:pulsadenura Cathedral Weathers and Seasons Turkish French Author:DrJacopo (French) Cathedral Weathers and Seasons Polish Author:VARANTXD Cathedral - Weathers PL 2.23c 2023 Portuguese Author:Granhadd Cathedral Weathers and Seasons (PTBR) Ukrainian Author:KaktuZHD Cathedral Weathers and Seasons Ukrainian Spanish Author:supercento Cathedral Weathers and Seasons - Castellano - Spanish Mandarin Author:Vozhuo Cathedral Weathers and Seasons - Simplified Chinese Translation German Author:JonnyWang13 - Translation ProfKnibble Cathedral Weathers and Seasons German aktuell German Author:JudgeRed56 Cathedral Weathers and Season - Deutsch (ab Version 2.23b) Italian Author:nicola89b - Dunevar Cathedral Weathers and Seasons - Traduzione Italiana Polish Author:vonLeeb Cathedral Weathers and Seasons - PL (spolszczenie) French Author:JonnyWang13 (FR) Cathedral Weathers and Seasons Hungarian Author:VikMorroHun Cathedral Weathers and Seasons Hungarian translation Czech Author:hruzisak Cathedral Weathers and Seasons Czech Spanish Author:xlwarrior Cathedral Weathers and Seasons- Spanish Other Author:seikai15 Cathedral Weathers and Seasons Chinese Translation - Changelogs
-
-
Version 2.50
- Re-organized the distribution of a few sunset and sunrise clouds
- Modified Sun Settings for a number of weathers
- Adjusted Volumetric Lighting and Images Spaces
-
Version 2.40
- slightly edited far fog colors in certain weathers to avoid a potential visual glitch with ENB
-
Version 2.39
- fixed 2 error records due to incorrectly assigned volumetric lighting
-
Version 2.38
- Implemented Rudy's changed to water multipliers in most weather types
-
Version 2.37
- Added Rudy's modifications to DLC1_SkyrimClearFV and SkryimClear_RE weather types
-
Version 2.36
- Adjusted wind speeds for many weathers
-
Version 2.35
- Fixed an issue with an image space being 10x stronger than it should have been.
- Reduced wind in Skyrim Clear Weather 0081a
-
Version 2.34
- Added improved interior rain sound effects by ZgamerZone51
-
Version 2.33
- Slightly reduced image space tinting and slightly increased night eye brightness.
-
Version 2.32
- Updated the sound description for interior rain conditions,
- Adjusted two of the cloudy weathers, one now has light snow, one now has light rain. Both weathers limited to appropriate regions.
- Weathers now have the appropriate flags,
-
Version 2.30
- Unofficial / Optional updated. Includes edits and fixes made by Rudy and adjusted image spaces, water and volumetric lighting by Soulmancer/Kulharin.
- Also Includes Rudy's tweaked INI. Install and place plugin after Cathedral Weather. Vivid ash not included.
-
Version 2.23b
- Fixed interior purple flashes during all Storm and Overcast rain weathers
-
Version 2.22
- Fixed the mixed up sunscale on the violet and violet snow image spaces
-
Version 2.21
- Restored vanilla water multipliers
- Significantly decreased solar lens flare effect
- Fixed horizon seams for various foggy and overcast weathers
- Created new rain storm weather for tundra and somber weather addon
- Overhauled snow storm weathers, especially sunrise and sunset
-
Version 2.091
- Fixed the horizon seam for the RiftenOvercastFog weather
-
Version 2.09
- Restored the moon during foggy weathers where you can see the stars at night
- Reduced the wind intensity on a few high wind weathers for compatibility between Blowing in the Wind and Lanterns of Skyrim II
- Changed FormID for xStormRain due to issue with ENB helper custom weathers
- Applied blizzard visual fx to the wilderness snow storm
-
Version 2.08
- Modifies weather probabilities, making rare weathers more common, and common weathers more rare.
- Increases vibrancy of clear and cloudy weathers
-
Version 2.0
- -All weathers have undergone major updates, especially fog, rain, and snow.
- -Not compatible with patches made for v1.43
- -Credits to Arindel, much was founded on Aeqenoctium
- -Merged the Update
-
Version 1.43
- Removed Plocktons culling data
-
Version 1.42
- Included the culling data fix by Plockton that eliminates the massive square holes in the ocean. This is a targeted fix unlike the Culling Data Glitch Fix on the nexus which comes at performance cost. Only a few cells have been edited and because of this targeted approach, there is no appreciable fps loss.
- Removed the water edits as these shouldn't be in a weather mod
-
Version 1.41
- Included Plockton's culling data fix, improving some sea water lods
-
Version 1.40
- (Hopefully) Truely fixed the interior rain loop
-
Version 1.39
- Added back missing ini file.
-
Version 1.38
- -Adjusted ambient lighting hue for every weather to match the directional ambient lighting color, this should fix purple hues in grass.
- -Adjusted the skies for all clear weathers to be less saturated and darker, more in line with Obsidian Weathers but far more varied.
- -Adjusted effect lighting at sunrise and sunset for all clear and cloudy weathers to be less saturated.
- -Decreased the blue tint from 10% to 5%. This was the value chosen by our discord channel.
- -Fixed seasonal lighting effects as they weren't working before. Thanks to Mr. Octopus
- -Adjusted warm and cold "world views"
- -New rain textures from scratch and modified particle shader geometry records to complement
- -Thunder audio from v1.16 restored. Thunder audio from v1.3x removed.
- -Compressed the uncompressed skyrimgalaxy and skystars textures
- -Fixed the interior rain loop. Thanks to Kojak747
- -Volumetric lighting and imagespace changes for rainy weathers
- -Removed the hexagonal snowflake from the snowflake texture
- -Increased brightness of the sky sun for clear days
- -Minor cloud adjustments for overcast rain weathers and several clear sky weathers.
- -Varied and increased wind speed across rainy weathers. Still less than v1.1x, but more than v1.2x
- -Decreased saturation of all water. Be sure to download the latest Cathedral Water Overhaul update.
-
Version 1.25
- -Less wind during rain, so it falls vertically.
- -New rain texture
- -New rain audio, both interior and exterior
- -New high quality thunder audio.
- -Audio control for rain and thunder in the main menu
- -Reduced saturation from brighter nights option
- -Decreased weather volatility so they change less often per request of mathy79
- -Propagated gloomy weather types to different holds, so weathers do not change when you travel per request of mathy79
- -Update galaxy and star texture to eliminate hairline seam
- -Reduce saturation of mountain fogs at sunset for a clear snow weather
- -Set alphas to zero for cloud layers 12-14 for weathers that did not make use of these layers to fix sunset clouds showing up at the wrong times
- -Made some weather probability adjustments. A few weathers were not being used.
-
Check out my other mods here!
Please donate to help offset the hardware, software, usage rights, and opportunity costs required to produce high quality content: Patreon

Winner of Nexus Mod of the Month

Introduction

Cathedral Weathers was founded on Obsidian Weathers and Aequinoctium, the culminations of Skyrim's two most prolific weather authors. It is a demonstration of what can be achieved when the modding community cooperates and shares openly with each other. An in depth explanation of the mod can be found here.
The following authors have contributed to this mod. Consider that modifications have been made and this mod does not necessarily reflect the authors' original works. Please download, endorse, donate, or leave comments of support to the following authors for their contributions to Skyrim modding.
Obsidian Weathers and Seasons by Dr. Megaloblast and Arindel
Yee - A new Snowflake Mod - Cathedral Concept
8K Night Skies - Stars and Galaxies - Cathedral Concept
JawZ Smooth Sky Mesh by --JawZ--
xEdit 4.0 by ElminsterAU
Cathedral Assets Optimizer by G'k
zEdit by Mator![]()

Seamless Grass Transitions


- Cathedral Weathers was built around Lightweight Grass Overhaul for seamless transitions between grass and landscape.
- Many ENB's will break these carefully balanced transitions due to changes in lighting.
- Dyndolod (Highly recommended but 100% optional) for improved Tree LOD models (distant trees). How To Install For Dummies - here,

Horizon Seam Fix


- Cathedral Weathers hides the edge of the world by blending distant fog to the sky (specifically 28th cloud layer). Many ENB's will break this fix.
- For ENB authors: ENB creation will benefit from weather-specific support via ENB Helper by Aers, especially because this mod contains multiple imagespaces.
- For screen-archers: You may wish to use the Weather Selector power found in the Weather Creation Guide so that you can change weathers easily.
Suggested ENBs: Weather is Wise ENB

Control Everything




Customize via the Cathedral Meditation power or via MCM, found here.
- Complete control of brightness, saturation, contrast, bloom, and tint via "World View." Implemented via power instead of MCM so that you can view changes in real time without having to enter and exit menus. Refer to Sandman for MCM, found here.
- Seasonal Perspective will make summers appear warm and winters cold.
- Nocturnal sight adjusts the direct lighting intensity and brightness to alter night darkness levels.
- Interior vision alters brightness indoors.
- Climate option allows for "Sombre" weather, which vastly increases the probability of fog, overcast, rain, snow, or storms to around 80% depending on the season.
- If you wish to be able to change weather on command, consider the mod Playing Instruments Change Weather

Performance Details

- Expected FPS loss = zero.
- Requires ~16 megabytes of VRAM
- Adds 4096x1024 resolution (equivalent to 2k) cloud textures to various sunrises/sunsets (maximum of 1 per weather).
- Uses custom snow flake textures and thunder audio. One of the snowflake textures uses 512x512 resolution.
- Frees VRAM- There are two empty snowflake textures to remove an annoying vanilla camera effect.
- Contains thunder audio, intra-cloud sky-lightning, and JawZ's smooth sky mesh.
- Contains scripts that simply check the date in order to implement changes in weather probabilities.
- Contains a customization spell to adjust lighting and climate.

Compatibility

- Not compatible with other weather mods. Cathedral Weathers includes custom precipitation and thunder audio, as well as extreme, wilderness-only, blizzards. If you want to patch a mod like true storms, you may wish to create a standalone esp that depends on the sound files found in true storms. Activating both the TS and CWS esp's will result in too many volume sliders for rain and thunder audio.
- Compatible with audio overhauls with patch.
- Compatible with Obsidian Mountain Fogs. Excluded by special request.
- Safe to overwrite other weather mods, but note that overwritten weather mods will not take effect, blend, or mix in anyway.
- Anything that required a patch for Obsidian will probably require a new patch for Cathedral Weathers. But otherwise, mods that are inherently compatible with Obsidian remain compatible. Frostfall, Wet and Cold, new lands mods (ie. Bruma, Falskaar), Wonders of Weather, and Mintys Lightning are all compatible.

CATHEDRAL MODDING

There are two primary philosophies when it comes to modding, Parlor and Cathedral.
In the Parlor view, we consider mods as privately owned works of art displayed in a modder's parlor. We invite others to come appreciate our work. We directly receive compliments and endorsements, encouraging us to produce further work.
In the Cathedral view, we consider modding a joint effort. We share our work with each other to foster further mod development, to keep the community alive, and to contribute in the construction of mods of monumental scale. Individually, our contributions may be small and not worth doing for themselves, but by each person contributing something, we construct something larger and more worthwhile than any of us could do on our own.![]()

Gallery














