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WiZkiD34Uploaded by
wizkid34Virus scan
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About this mod
Enhanced Lights and FX is a superb mod but has minor defects. ELFX Fixes aims to correct these small annoying problems.
- Requirements
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Nexus requirements
Mod name Notes Enhanced Lights and FX Unofficial Skyrim Special Edition Patch Mods requiring this file
Mod name Notes Blue Palace Terrace Patch Collection Get either this or ELFX Shadows for the ELFX patch. ELFX Fixes - CHS ELFX Fixes - CHS - X 必须的 ELFX Fixes - Czech ELFX Fixes - Italian translation ELFX Fixes - PT BR ELFX Fixes - PTBR Main mod ELFX Fixes - Re-enabled Fake Light Doors If you don't use ELFX Fixes, you don't need this patch ELFX Fixes - Simplified Chinese ELFX Fixes - Ukrainian translation Першоджерело ELFX-Water for ENB patch Optional Enhanced Lights and FX Patches Deutsch Jonado's random patches Patches: Capital Windhelm Expansion - JK's Skyrim. World of Goddess - ENB and Reshade Optional - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
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Translations
- Ukrainian
- Russian
- Portuguese
- Polish
- Mandarin
- Italian
- German
- Czech
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Translations available on the Nexus
Language Name Mandarin Author:Sacaen ELFX Fixes - CHS - X Portuguese Author:Ninu-Rakaels ELFX Fixes - PTBR Portuguese Author:Aluc4rd13 ELFX Fixes - PT BR German Author:deleted00000000 ELFX Fixes - German Translation Polish Author:deleted00000000 ELFX Fixes - Polish Translation Russian Author:wizkid34 ELFX Fixes (RUS) Ukrainian Author:shovhan ELFX Fixes - Ukrainian translation Mandarin Author:golgif ELFX Fixes - Simplified Chinese Mandarin Author:IIWindII ELFX Fixes - CHS Italian Author:Sirlight85 - nicola89b ELFX Fixes - Italian translation Czech Author:DemetriusCZ ELFX Fixes - Czech - Changelogs
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Version v6.3
- Fixed flickering lights issues in Fort Sungard
- Fixed flickering lights issues in Cragslane Cavern
- Fixed flickering lights issues in Nchuand-Zel Dungeon
- Fixed flickering lights issues in BrittelShin Pass Cave
- Fixed flickering lights issues in Orotheim Cave
- Fixed flickering lights issues in Solitude Winking Skeever
- Fixed a misplaced wall in Snow Shod Manor
- Added SMIM Orc Longhouse missing textures
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Version v6.2
- Fixes flickering lights issues in
- DLC2 Severin Manor
- Fort Kastav
- Fort Amol
- High Hrothgar
- Dawnstar Sanctuary
- Orotheim
- Added missing ELFX effects in many cells
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Version v6.1
- Fixed the last flickering light issue left in Windhelm Palace of the Kings
- Removed all ELFX Enhancer cells edits
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Version v6.0
- A special thanks to Janquel for providing the following added NIFs
- mountaincliff02.nif
- mountaincliffsm01.nif
- dlc2telmithryndiseased02.nif
- dlc2telvannigourdhouseramp01.nif
- dlc2telvannigourdhouseramp02.nif
- dlc2telvannitowermain01.nif
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Version v5.9
- Added missing SMIM textures smim_caveg_dirtcliffsroots.dds and smim_caveg_dirtcliffsroots_n.dds
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Version v5.8
- Removed all doors fake lights (ELFX Fake Door Light Remover) is no more required
- Removed fake water light reflections (water reflections without a visible light source to generate them) (Thanks to Rudy102 for reporting this issue)
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Version v5.7
- Markarth Understone Keep now should be lighting flicker free, even holding a lit torch
- Added new fixes to Riften Thieves Guild and Ragged Flagon
- Added alot of new NIF with splitted meshes, this will help avoid other flickering light issues in many other areas (thanks both ra2phoenix and nicola89b)
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Version v5.6
- Fixed invisible wall and flickering lights issues in Windhelm CandleHearthHall
- Fixed flickering light issues and improved lighting in Dawnstar QuickSilver Mine
- Fixed flickering light issues and improved lighting in Helgen Keep
- Fixed an invisible cooking fire in Fort Dunstad
- Fixed whfireplace01.nif wrong texture path
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Version v5.5
- Fixed and improved the following interiors:
- Solitude Winking Skeever
- StoneHill Mine
- Karthwasten Sanuarach Mine
- Dawnstar Quicksilver Mine
- Jorrvaskr
- Fixed all invisible ELFX Glowing mushrooms
- This new updates make Enhanced Lights and FX compatible with any Blackreach mushrooms replacer
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Version v5.4.1
- Fixed wrong name for ELFX Fixes Ragged Flagon Fix - SoS Arthmoor version
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Version v5.4
- Added a FOMOD installer
- Ragged Flagon is now 100% fixed (Thieves Guild quest stages included)
- Added Water Reflection fixed meshes for ENB users
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Version v5.3
- Fixed all flickering lights issues inside Riften Ratway
- Fixed a conflict between Enhanced Lights and FX and Interensting NPC inside Riften Ratway
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Version v5.2
- Fixed flickering light issues in Dawnstar Iron-Breaker Mine
- Fixed every single shadow inconsistencies in all Skyrim + DLC interior cells
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Version v5.1
- Fixed all flickering issues in Windhelm Palace of the Kings.
- Fixed all flickering issues inside the Ragged Flagon.
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Version v5.0
- Tamriel worldspace and all DLC (Exteriors and Interiors) - Fixed tha placement of every single misplaced ember inside all cave lamps. You will no longer see embers coming out of the lamps.
- This fix also includes all vanilla "cave lamps" not touched by ELFX
Fixed the smoke on the first floor of the Solitude Winking Skeever
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Version v4.4
- Fixed flicker issue in DLC2 RavenRock
- Fixed flicker issue in Markarth Understone Keep
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Version v4.3
- Fixed a flickering light bug in Whiterun Hall of the Dead Catacombs
- Fixed the issue present in version 4.2 in Riverwood Sleeping Giant Inn
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Version v4.2
- Fixed a missing light and its properties in Riverwood Sleeping Giant Inn
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Version v4.0
- Added default compatibility with Immersive Citizens - AI Overhaul (ICAIO version isn't required anymore)
- Fixed an Enhanced Lights and FX issue with Hall of the Vigilant Exterior where a light bulb was visible even with building in normal state
- Removed all interiors ELFX windows fake lights
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- Donations
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Straight donations accepted

Enhanced Lights and FX is a superb mod but has minor defects.
Some of these shadow related issues can be observed mainly inside inns, or for example, inside the Riverwood trader which lacks the cooking pot shadow. Another place is the Blue Palace, notorious for being plagued by strong light flikering.
ELFX Fixes aims to correct these small annoying problems.
The images below are just a very small example of the improvements made by ELFX Fixes
Some of these shadow related issues can be observed mainly inside inns, or for example, inside the Riverwood trader which lacks the cooking pot shadow. Another place is the Blue Palace, notorious for being plagued by strong light flikering.
ELFX Fixes aims to correct these small annoying problems.
The images below are just a very small example of the improvements made by ELFX Fixes





Dowload it and install with your favourite mod manager, place it before ELFXEnhancer.esp but after Skysan_ELFX_SMIM_Fix.esp.

100% complatible with every Enhanced Lights and FX related mod.
To avoid flickering lights issues even in the most "extreme" situations, I highly recommend you to download and install Flickering Meshes Fix
A very special thanks to anamorfus for his wonderful mod, nicola89b and ra2phoenix for their precious support and for providing many splitted meshes.
My other mods