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lilebonymace

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lilebonymace

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About this mod

Reduces the number of leveled animals with customizable spawn chances. No more predators at every turn.

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Description

Adds more realism, interest and challenge to hunting and makes traveling less annoying by decreasing the number of animals. It's done by adding a chance of disabling for each animal on cell loading, the chances are set separately for predators, "prey" and "ambient creatures". It's not how things are supposed to work in this game, just a workaround for maximum compatibility.
This mod only affects leveled NPCs, which means that completely predefined animals (such as wolves near Riverwood) won't be affected. They are not included to minimize mod conflicts. I also excluded animals that are in some location, i.e. not just in wilderness.

Default spawn chances (100% in vanilla):
Predators - 12% (wolves, sabrecats, skeevers, bears, spiders, trolls, etc.)
"Prey" - 45% (deer, goat)
"Ambient creatures" -  20% (fox, rabbit)
I also changed the ratio between foxes and rabbits from 3:2 to 1:5.
The small chance is justified by really a lot of spawn points in the world. You can customize the chances with the optional MCM or via xEdit.

There are two versions of the mod: with and without a MCM. The MCM allows you to change the spawn chances (but they can be changed even in the No MCM version via global variables). The MCM settings are shared by all saved games if you have PapyrusUtil installed, but it's not required.

Compatibility

Requirements

  • (Optional) SkyUI - for the MCM version
  • (Optional) PapyrusUtil - if you want the MCM settings to be shared by all saved games
  • (Optional) powerofthree's Papyrus Extender - if you have it, animals that are a target of an active quest won't be affected (though, this shouldn't ususally happen anyway due to the location check).