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Author notes
Everything is open permissions within the limits of BGS's terms, since they're vanilla assets.
File credits
Invisibility and Eyes Mesh Fix by HHaleyy HN66s Long Eye Lashes by humannature66 for longer eye lash meshes. and Ruhadre for Skyrim's Ultimate Eye Meshes Ruhmastered and for his help.
All work has been made from scratch using unpacked vanilla assets.
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Changelogs
Version 1.3
Another shader fix. Removed an exploit causing the issue.
Version 1.2
Fixed small issue when FX shaders were applied.
Version 1.1
Made edits symmetrical across all meshes. If you experience any issues, please see the sticky in the comments.
Version 1.0
Initial Release
A small but long overdue change to the eyes to fix the clipping caused by the fake ambient occlusion portion of the mesh.
These meshes have had the vertices at the end of the AO strip moved slightly upwards so they just avoid the tear duct area. These eyes also come with the changes from HHaleyy's Invisibility and Eyes Mesh Fix. It's otherwise the same vanilla mesh however I've added a version with only the vertex changes for those who aren't sold on it.
The fix isn't foolproof - it moves the problem area elsewhere but doesn't remove it so you can undo the changes in RaceMenu's sculpt if you aren't knowledgeable on it. The fix also requires a complete re-export of facegen in order for it to display on NPCs, however it works just fine for the PC.
Installation is plug and play. There's no esp, and it's only eight meshes. Don't import an old mesh's sculpt data for the eyes or it will undo this mod's changes.
COMPATIBILITY Compatible with every mod that doesn't replace eye meshes. The only exception being that this mod should not be used with Expressive Facegen Morphs as it comes with its own fix that has cleaner implementation. Additionally, some eye mods may use their own standalone meshes; this mod does not cover those.