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File credits
Thanks to T4gtr34um3r for making blended roads - without it my mod wouldnt be possible Thanks to Pfuscher for his help Thanks to MrNeverLost for all his help
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Changelogs
Version 2.1
further texture edits to road01 - 2.0 was, lets face it, pretty crap. Also better Alpha blending
Version 2.0
yeeted meshes from textures
new road01 textures. Will add more if I have time to remake them
Version 1.6
Separated Meshes and Textures
fixed specular issue on the meshes
Version 1.5.1
repackaged snowroads with the rest
redid specular for road, reachroad and fallforestroad
Version 1.5
redid all tamriel roads - removed other roads for now as they were all wipo shits anyway
overwrite earlier version for snowroad - forgot to include in 1.5
Version 1.4.1
removed a leftover test _p.dds
fixed resolutions of snow roads for the different resolutions
Version 1.4
added Blended Roads 1.6 (Final) meshes to incorporate all UV fixes by MrNeverLost
remade all skyrim above ground road textures except snow and dlc02
greatly improved the roads alphas
Version 1.3
Added road01snow01 - matches perfectly with my hyperborean snow
Version 1.2
4K and 2K versions added
changed settings in nialphaproterty, its not perfect but way better than before where the stone was way too transparent - thanks Cuyima <3
wip ashroad texture added
Version 1.1
Resaved with alphas implemented
Version 1.0
Initial Release - only 8K
Blended Roads Redone
New meshes and textures for blended roads made in zbrush and textured in substance painter.
UPDATE: 2.0 Brings new textures for Road01 and hopefully more to come should I have time to work on it more.
Installation: Install meshes and your desired resolution package, overwriting blended roads.