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VanKorno

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178 comments

  1. VanKorno
    VanKorno
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    If you want to have both the vanilla and the Time-Based systems, check out this add-on: LE / SE
  2. joemarotta
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    Brilliant!! With so much discussion on how Requiem and deleveled world makes the game harder this changes everything! This concept provides a fresh approach to gameplay. Also gives a sense of urgency to improve or get outclassed by dragons and other challenging enemies.

    Thanks so much for creating this!
  3. shazdeh2
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    This is a such a cool idea, been playing for several hours now, it really does feel like a race!

    Kudos man!
  4. Jinzor
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    Have been using this mod along with ASAP for years, it's just a pure gem - thank you for making this!
  5. Thaellar
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    Wow. And I thought YASH was hardcore. Thanks!!
  6. mew82
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    This is how enemy scaling should be!
  7. Kcub07
    Kcub07
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    Any chance this is added to remaster?
  8. wmy520
    wmy520
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    奇怪的是,这个 MOD 只对玩家有效,对敌人不起作用?
  9. Jesse6669
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    "Advantages: Have hard time finding any."
    To borrow from your strategy game example, if you research all technologies in a strategy game, then you will have no technological advantage over your adversary, generally what you chose to invest in revolves around the strategy you seek to employ later on, and traditional RPG level scaling accomplishes this pretty well. 
    Also speed leveling is just incredibly boring, the vanilla systems lets you play at your own pace and rewards strategy over repetition. 
    1. VanKorno
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      I didn't quite get what exactly the first advantage is.
      About the speed leveling... Well, with my mod you can choose the speed you want. For example, if I play the fast-paced Skyrim, I can set the enemy leveling to 1-3 days, If I play normal Skyrim, I can set it to 7-10 days. If someone wants it, they can set to 300 days or something like that. So, you can have any progression speed you want. My mod just allows you to have different speed settings (untied) for your leveling and your enemies' leveling.
      So, again, I fail to see, what exactly is the advantage you're talking about. Advantage of the vanilla system over the other systems.
    2. GyrinthosFinitum
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      The advantages of the vanilla system is simple
      It made the higher levels not a complete cakewalk, while making the lower levels not a complete slog.

      Yeah sure its not that good but most people playing this game love to progress on their own pace.
      As we know that unleveled system made the game too difficult at the lower levels but too easy on higher levels, so Betehsda made the vanilla leveling to 'flatten' the difficulty curve.

      I mean this game is not for "hardcore gamerz" after all, but even """hardcore""" games like S.T.A.L.K.E.R or Dark Souls series doesn't have a time gated progression system for a reason. 
      One of the reason is the snowball effect, that if the player progression is stalled or the players are distracted in any way, the stat bloat will be out of control and made the game insanely time consuming. Even vanilla Skyrim has this stat bloat problem as you should already know.

      Vanilla Skyrim uses this system for a reason and it's incredibly pretentious not considering what Bethesda had in mind when they chose this kind of system. 
    3. Monkinsane
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      LOL GyrinthosFinitum, any veteran skyrim player (over 3000 hrs personally between LE and SE) will tell you vanilla system makes late-game a breeze. There's a reason there are so many Combat and difficulty mods - the vanilla game gets boring late-game as the player gets completely OP.  You haave no idea how many difficulty / harder enemies mods I had to install to make the game at least somewhat challenging. 

      Now I dunno about a time-based leveling system, I can kinda see how that might also be a bad idea - depending on your playstyle. But that's the beauty of mods isn't it? You install the ones you like. 

      Don't be such a Bethesda fanboy - as I promise you current-day Bethesda is not the same Betheda that brought us Skyrim. Look no further than the trainwreck that is starfield for proof.
       
      Also, if you dislike this mod idea so much, make a better one yourself or simply don't use it. .
  10. Slendie1991
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    Pretty cool idea but losing hp/mana/stamina level ups is big minus.
    1. Slendie1991
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      Nvm the mod description has solution to this all. Kudos!
  11. chaserskyrim
    chaserskyrim
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    wait,  thought this was a new mod but its been out for sometime?
  12. AaronWantsToSeeMods
    AaronWantsToSeeMods
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    ConsoleUtilSSE and Console Util NG both cause Skyrim Anniversary edition to CTD...  Yet they're required for so many other mods including Time Based Enemy Scaling and Nether's Follower Framework.

    Are there any alternatives to Console Util out there?
    1. VanKorno
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      The NG version was supposed to be an alternative. And I personally have played with console Util on every Skyrim version for many years. LE, SE, AE, always playing on the latest version available at the time. Never had any problems with those mods.
  13. wmy520
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    不幸的是,我所经历的是玩家也会随着时间的推移而升级?为什么不让玩家可以像原版一样升级,然后游戏中的所有角色都可以随着时间的推移升级呢?
  14. xN1NJAWOLFx
    xN1NJAWOLFx
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    Baffles me how people think that if the enemies scale  as you level, that it makes the game useless? In oblivion somehwhat, but in this game? Nah, you still outscale them, it just makes it so youre not stupid op in 10 levels lmao. 

    BUT this is a good idea. I always like alt scaling options. 
    1. VanKorno
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      Well, it all depends on the individual game/mod setup.
      In some games, for example, with a new level, your hypothetical enemy gets +10 to all stats, better spells/weapons/armor and combat skills, while you only get +10 Stamina and improved lockpicking :)

      If, on the other hand, scaling is not impactful, and your enemies only get +3 Health, for example. In that case it's a spend-time-to-win situation. You can easily outgrow your enemies by just spending more time, doing something semi-beneficial, and have an easy but boring late game.
    2. aqbolattore
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      Why in the early game I killed a bandit in three hits with a dagger. And at the end of the game I kill a bandit in four hits with an ebony axe? Why did some dagger become stronger even after I upgraded my two-handed weapon? Don't you think that this is at least strange? And at most it is too strange and demotivates the player to develop?
    3. VanKorno
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      "Why in the early game I..."
      Why? The answer is simple: because of your mod/game setup.

      "Don't you think that this is at least strange?"
      I have no idea what you consider a strange behavior in your game. I set up my game and mods with enough consistency, when it comes to enemies.

      "it is too strange and demotivates the player to develop"
      It's Skyrim. If something in your game demotivates you from doing something you'd like to do in your game - find a way to change it ;)
  15. Zerzavy
    Zerzavy
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    the spell crashes my game instantly
    1. VanKorno
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      Have you installed the required mods?
    2. AaronWantsToSeeMods
      AaronWantsToSeeMods
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       Firstly, slava Ukraini!

      Secondly:   if you look right at the description for  Console Util  it says at the very bottom that the mod author for the required mod is aware that it's out of date, but he has no intention of updating or patching it.  There's your problem!

      This is why some people can't get Time Based Enemy Scaling to work.  The problem lies with the dependency mod you're using, it's out of date, and we need a replacement.
    3. VanKorno
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      ConsoleUtilSSE NG is not the required mod. Console Util SSE is (the original mod, not NG). I've never had any problems with it.

      "Firstly, slava Ukraini!"
      Thanks for your support! Although I'm not a fan of glorifying any country, including my own, but I appreciate the sympathy :)
    4. VanKorno
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      The case, when the NG ("next gen") mod becomes outdated and the original mod is up-to-date... LOL
    5. AaronWantsToSeeMods
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      My apologies for the mix up:  I thought you were the guy who made ConsoleUtil NG.  

      Now I see what I did:

        Console Util SSE NG is a hard requirement for  Dragonborn Voice Over....   I didn't realize Console Util and Console Util NG are 2   SEPERATE   mods...  When I searched for your mod I was glad to see Console Util and thought I already had it installed.    

      Am i going to have problems if i have both versions of  ConsoleUtil installed?  Because I like the idea of time based enemy scaling, but i also want the Dragonborn protagonist to actually TALK in-game.

       
    6. VanKorno
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      I don't know if it's OK to use them both (it probably is), but the bigger issue might be the fact that NG's outdated... Are you sure it works fine?
    7. AaronWantsToSeeMods
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      Console Util NG  is a hard requirement for Dragonborn Voice Over.

      I've tried playing with just Console Util and couldn't run DBVO with it.  I know that's not related to your mod, but I would like a "voiced Dark Souls Witcher experience" in my Skyrim.  Dark Souls doesn't really have leveled enemies, so your skill and reaction time as a player maters much more.  That's what I like about your mod concept, but I seem to have a problem where the world NEVER levels up, or my game eventually gets huge lag spikes while it's installed.

      I'm doing further testing to try and determine the cause.  I would really like your mod to work because its a big game changer!
    8. thedevileagle
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      ''The case, when the NG ("next gen") mod becomes outdated and the original mod is up-to-date... LOL''

      '', but the bigger issue might be the fact that NG's outdated... Are you sure it works fine?''

      But that's not the case. The latest patch for ConsoleUtil was uploaded in 2022 October 14, while for ConsoleUtilNG it's 2023 December 31.
      Furthermore ConsoleUtil claims to be for 1.6.640 and (keyword here) probably further version, NG specifically says that it works for AE 1.6.629+
    9. VanKorno
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      Guys, I can't keep up with which of those two mods get updated first...
      My mod works with both of them equally well. You'll have to track which of them works with your game version. With the current version (1.6.1170) it's the NG version.
      I recommend having both of these mods in your modlist, and disable the one that doesn't temporarily work.
    10. VanKorno
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      "2023 December 31"
      And I wrote my comment on 26 November 2023
      Back then it was the case ;)
  16. shunpro
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    Any chance of updating this for console util NG? 
    1. VanKorno
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      My mod works with both of them equally well. You'll just have to track which of those two mods work with the current Skyrim version. Sometimes it's one, sometimes it's another. I can't predict it. With the current 1.6.1170 version the NG works.