File information
Last updated
Original upload
Created by
kojak747 and the communityUploaded by
kojak747Virus scan
Tags for this mod
- Companion/Follower Friendly
- Compilation
- Gameplay
- Lore-Friendly
- Replacer
- Fair and balanced
- English
- Terrain
- Models/Meshes
- Textures
- Tutorials for Players
- Total Conversion
- Guilds / Factions
- Leveled Lists
- Lighting
- Quests
- Books
- Clothing - Female Only
- Clothing
- Items - Furniture
- Items - Leveled
- Locations - Buildings
- Locations - Player-Owned
- Locations - Caverns
- NPC Trainers
- NPC Vendors
- NPCs
- Foliage (Plants)
- Items - Clutter
- Overhaul
- SkyUI
- Creation Club Content
- Items - Food
- Legacy of the Dragonborn
- Armour
About this mod
The best Solitude mods, merged together into a single plugin, with multiple fixes, tweaks and enhancements.
- Requirements
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Off-site requirements
Mod name Notes Lossless Scaling Not a HARD requirement, but if you can run it, do it. Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets Some assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Get in touch if you have any other queries re permissions...
File credits
Bethesda for the base game, CK and tools
Mikey Nexus for Swinging Stained Glass Lanterns
LogicDragon for SKSE sunset/dawn detection.dll
Patriotic for Solitude Tower Flags
LadyTyrell for Blue Palace Courtyard
Zuzmoo for Solitude Bathhouse
Manny GT for Books of Skyrim
Sa547 for Tower of the Wolf
Yourenotsupposedtobeinhere for The Divine Octavo
Princess Stomper for Barnacle cottage
Elianora for The Rookery
UWShocks for The Imperial Physician
Jokerine for Cake O Clock Bakery
Jokerine for The Golden Hen Restaurant
Jokerine for The Honey Spirit
Jokerine for Baus Pet Supplies
Jokerine for The Golden Crossroads
BluePianoTwo for Dawn Of Solitude
CaptainSwoop, Brytag and Reindder51 for Solitude reborn
Sialivi for Blowing In The Wind
Vermunds for Bells Of Skyrim
GrVulture for Textures from Ultimate Solitude
TeaBag86 for JK DoS Compatibility file
Sokkvabekk for Outlaws Refuges
Mathy https://www.nexusmods.com/users/12770808?tab=user+files
Gardden for Open Cities patch
Lore for The RS Children patch
JKromal for JK Skyrim
BluePianoTwo for dawn Of Skyrim Directors Cut
IceCreamAssasin for LotD
ElSopa for Artwork
MrNeverLost for Blender work and support
Dunc001 for support
JDSmith for Conversion work
Laast for textures
Osmodious for textures
32cm for textures
Pfuscher for Textures
SoupDragon for ShipLods
Deviant Kaled for DK's Lore-Friendly Ships and Boats Resources
Arthmoor for USLEEP
Zilav for xEdit
Mator for Mergeplugins
Redbag for Solitude meshes
Somebodys kid for the ES Shadows of the past patch
Rob for Robs Bug Fixes Enhanced Solitude https://www.nexusmods.com/skyrimspecialedition/mods/65774
Atlas1245 for RS Children patch 1.2 https://forums.nexusmods.com/index.php?/user/13056430-atlas1245/
Grizzy for the AI Overhaul, Enhanced Landscapes, Happy Little Shrubs and Dlizzios Mesh Fixes patches.
Leontristain for Modular Blue Palace terrace patchesDonation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
- Spanish
- Russian
- Portuguese
- Italian
- German
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Translations available on the Nexus
Language Name Spanish Author:celiand y TONI8 Enhanced Solitude SSE SPANISH Italian Author:Autore originale kojak747 Traduzione DonRipx Enhanced Solitude SSE - ITA - con Audio Tradotto German Author:kojak747 - Translation Dreifels Enhanced Solitude SSE 2.8 DV Russian Author:kojak747 Enhanced Solitude SSE and Enhanced Solitude docks Russian Other Author:kojak747 Enhanced Solitude SSE Traditional Chinese Translation Portuguese Author:saulojcastro Enhanced Solitude SSE - Portugues Brasil - Changelogs
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Version Update
- Updated Ship docks plugin, fix model paths
- Updated ES and TML Patch 28/09/21
- Added new ES and Lanterns of Skyrim II patch 28/09/21
- Added new ES Terrain patch 28/09/21
- Added JK, DoS and JK/DoS compatibility patches
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Version New
- Added new file (V1) to fix missing textures for wall torch removabletorch01.nif
- Added new file ES Drengin Blue Palace Terrace missing floor fix
- Added new file ES Immersive Laundry Patch
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Version Enhanced Solitude 2.
- ES 2.8 update > Tower Of The Wolf
- Updated balcony lighting, staircase lighting, door lighting
- The Rookery
- Added missing male models, fixed weapon plaques, removed dagger case, added flower vases, added lighting
- Added missing meshes
- Added missing textures
- Adjusted plane marker
- Tweaked basket and chandeleir stand to fix collision/FPS bug
- Adjusted lighting template and Image space
- Baus Pet Shop
- Replaced door
- Updated exterior lighting
- The Honey Spirit
- Updated Exterior lighting
- Bits and Pieces
- Updated Exterior Lighting
- Solitude
- Unbury 2 lean markers, CW Attacker, tree, and other unrequired hidden statics
- Remove missing mesh platform reference
- Remove lanterns in wild edit cells caused by accidentally pressing macro key that inputs `set gamehour to 12`
- Remove sign in wild edit macro key cell
- Update courtyard lanterns etc for environment map shaderflags and correct texture path settings
- Add new *._em.dds textures for lanterns
- Add missing landscape under Bards College Festival Courtyard
- Add missing landscape behind the Bathouse
- Finalize, Clean Edgelinks, QAC, repack BSA
- Add collsion planes around city walls, set to x marker XX1B6433, initially disabled for later MCM inclusion and EVGAT compatibility
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Version ES Yuriana 1
- Move floating posters onto wall
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Version ES USSEP 1.4
- Disabled clipping trees
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Version ES USSEP 1.3
- Forward MHDT data, correct worldspace size
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Version ES USSEP 1.2
- Disabled two trees.
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Version ES USSEP 1.1
- Converted plugin to ESP FE
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Version ES Terrain patch 1.4
- Update Header Records, despfey, resave in SECK, espfey, edgelinks, QAC
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Version ES Terrain patch 1.3
- Identical plugin - Reuploaded for version clarity
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Version ES Terrain Patch 1.1
- Paint over terrain with no grass textures
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Version ES STOREFRONT 1
- Added new patch file for ES and Storefront
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Version ES SHADOW 1
- Added new file for ES and shadows of the past
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Version ES Redbag Occ 1
- Initial upload.
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Version ES Redbag 1.2
- Navmesh repairs, Clean Edgelinks, QAC
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Version ES Redbag 1.1
- Fixed rocks blocking solitude load door arch
- Tidied up exterior rock work on solitude wall
- Fixed rock protruding through solitude base floor
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Version ES RS Children 1.2
- Added missing facegen, credits to Atlas1245 for the file
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Version ES REDBAG 1
- Added new file - patch that lowers the city walls.
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Version ES OCC 1.1
- Updated the ES EXterior FPS Boost patch plane marker positions in dock tunnel shortcut
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Version ES Northern Roads 1
- Initial upload
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Version ES Navmesh 2
- Updated
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Version ES LoS II 1.1
- Disabled fxfires and sconce in water
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Version ES Laundry 1.1
- Disabled clipping laundry.
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Version ES LOS II 1.4
- More lighting edits and fixes across Solitude
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Version ES LOS II 1.3
- Removed broken record
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Version ES LOS II 1.2
- Patched for hundreds of lighting statics
- reduced LOS bulb radius that were touching the solitudebasemarket nifs. doing this reduces light flicker, unless someone can split the solitude base mesh up, like a chad
- added bulbs to keep LOS style in doorways
- switched all los lighting statics onto scripts where required
- fixed blue palace night lighting
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Version ES ICAIO 1.1
- Navmesh repairs, Clean Edgelinks, QAC
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Version ES FLICKERFIX 1.3
- Edited Erikers house for users with invisible Erikurs House
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Version ES FLICKERFIX 1.2
- Updated patch
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Version ES FLICKERFIX 1.1
- Updated patch
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Version ES FLICKERFIX 1
- Added new patch file for flickering buildings
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Version ES EVGAT 1
- Initial Upload
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Version ES EL Patch 1
- Initial upload. Disables conflicting trees, statics and terrain
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Version ES ELFX 1.5
- Copy all ELFX EXTERIORS Solitude refs into patch plugin and initially disable
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Version ES ELFX 1.4
- Fixed wrong cell size, added masters
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Version ES Dlizzio M F 1
- Initial upload.
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Version ES Cherry plugin 1.1
- removed floating fern next to square planter
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Version ES Cherry Trees 1.4
- Updated tree base records
- Added new cherry trees outside main entrance
- Moved bench and log pile to reduce clipping
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Version ES Cherry Trees 1.3
- Fixed floating fern, forward MHDT, QAC, ESL
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Version ES Cherry Trees 1.2
- Disabled a floating fern.
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Version ES Bells 1.5
- Navmesh repairs, Clean Edgelinks, QAC
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Version ES Bells 1.4
- Disabled clipping tree
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Version ES Bells 1.3
- Removed missing static records
Added new stairs, rocks
Moved barrel chair in guard house so NPC doesnt get trapped behind it when hes just trying to activate the bell, but cant because the barrel is in the way...
Refinalized navmesh, Cleaned Edge Links, QAC, Forward MHDT, ESL
- Removed missing static records
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Version ES Bells 1.2
- Converted plugin to ESP FE
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Version ES BPTerrace 1.3
- Tweaked arch to remove clipping opposite Golden Crossroads
- Added statics under Bards College Courtyard to close gaps
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Version ES BPTerrace 1.2
- Adjust statics for compatibilty, update lighting
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Version ES BPTerrace 1.1
- Removed deleted records
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Version ES BPT LOSII 1
- Fixes conflicting lighting and statics in the Blue Palace Courtyard between LOSII, ES and BPT
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Version ES AI Overhaul 1
- Initial upload. Moves patrol guard idle marker.
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Version ES 2.8 LOTD 1
- Initial upload
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Version ES 2.7.2
- Included robs bug fixes 1.2 for ES 2.7.1
- Added missing meshes
- Removed unrequired ENB Addon Nodes
- Included Robs Bug Fixes
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Version ES 2.7.1
- Added missing torch texture
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Version ES 2.5.1
- Reverted Solitude World objected bounds to vanilla
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Version ES 2.4
- Fixed lantern next to Divine Octavo
- Placed main light control on to mnsgautolightswitch script
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Version ES 2.3
- BSA repack
- Fixed Object Bounds NMA9 - Max "X" reference
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Version Blubbos Trees v1
- Initial Upload
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Version Alpha 301
- Added missing scripts
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Version Alpha 3.1
- Completed large chunk of MCM
- Updated some lighting
- Added more decor to Cake O Clock Bakery
- Added collision to exterior arch
- Added trigger zone to disable statics in new market, when player is in old market
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Version Alpha 3
- Initial upload
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Version 2.7
- Went over the whole city, fixing remaining lighting statics that switch out during the day
- Fixed incorrect lantern switched off models in courtyard
- Changed the lighting of the blue palace at night
- Fixed the Solitude Arch load door
- Cleaned navmesh edgelinks, QAC
- BSA Repack
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Version 2.6
- Updated Lighting. All extinguishable light sources are disabled during the day and enabled at night. All light bulbs set to External Emittance and removed from lighting script.
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Version 2.5
- Removed Wild edits
- Removed LVLI unrequired edits
- Added missing resources
- Added new lantern fittings
- Removed EEC lantern
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Version 2.2
- edited lighting statics
- edited heightmap
- edited navmesh
- ran make unique npcs persistent script
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Version 2.1
- Edited base record to enable removal of bad characters in nif name
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Version 2
- Fixed gaps under arch
- Tweaked official update refs
- Fixed clipping statics
- Tweaked NPC markers
- Included Divine Octavo book fix
- Added banners to market area
- Added swinging lanterns
- Added new lighting to entire city
- Place new lighting on automatic timer
- Converted to ESM
- Re-export Facegen
- Packed to BSA
- Tweaked Navmesh
- Tweaked Occlusion planes
- Cleaned in QAC
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Version 1.3
- Updated plugins for
- LoTD
- JK AIO
- DoS
- JK AIO DoS
- Added
- Open Cities patch
- Enhanced Trees of Solitude option
- Missing meshes and textures
- Updated LOSII and TML Patch
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Version 1.2
- Adjust plane markers for Ertrius House
- Add missing textures
- Add missing scripts
- Set clothes ownership for Bathhouse
- Pelagius manor foundations
- LoTD (LE, SSE)
- Outlaws Refuge (SSE)
- DoS Directors Cut (SSE)
- JK AIO (SSE)
- JK DoS compatibility file (SSE))
- Bells of Skyrim (SSE)
- Added Imperial Mail patch (LE, SSE)
- Added USSEP patch
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For a capital city, vanilla Solitude is underwhelming. Solitude Docks aren't much better either. Mods can fix this, but bringing them all together under one roof is no easy task. However, I've been busy, and finally have a version of the Capital I'm proud to share. This is my vision of Solitude, and IMO it’s the best Solitude overhaul to date. It’s huge, it’s gorgeous and it Just Works TM.
I've overhauled the city using the best Solitude Mods I could find, and Enhanced Solitude uses the excellent Solitude Reborn as it’s base, an outstanding piece of work by CaptainSwoop, Brytag and Reindeer51, who deserve special credit. That mod alone has thousands of man hrs involved in its construction and adds an amazing amount of content. Just look at it’s description.
Combine that with all the other mods I’ve introduced and Enhanced Solitude comprises an insane amount of work, worthy of a DLC, but it’s here, free, for everyone! This is because it’s a community project. A modding community unlike any other, which is absolutely worth defending and fostering as It is this very community which made all of this possible. There's a reason it's the most modded game in existence. Let's keep it that way!

Another major part of the mod is individual building re-textures for all of Solitude. The textures are selected to reflect the owners circumstances, the buildings age and its location. This adds real diversity to the city and feels unique. I have also made a vanilla version of this texture overhaul, which doesn't require anything else except the vanilla game.
I have made an optional mod called Enhanced Ships of Solitude. This lightweight mod places new ship models in and around Solitude docks. The mod also includes new UltraHD Ship Lods plus other updates to vanilla ship lods, which need DynDOLOD to work.
Finally, a note on versions. This mod is a hungry beast. On Classic, its sub 30FPS in some spots. It's still perfectly playable though and whilst I have optimized this mod, it really shines in SSE. Therefore SSE will see the focus of this mod’s development.
If you need better performance and increased FPS, you can utilise Frame Gen - e.g. this Steam app (Lossless Scaling) . LS doubles (can triple) frames and im getting 45 avg FPS in Enhanced Soilitude, running alongside 3.5k mods. LS works with old hardware, ENB and does FG and Scaling seperately. Try it out and refund it if it's not for you, but for me, it's like Skyrim finally got the drawcall issue fixed. LS allows me to run the full ES and ESD combo plus Kainalten, Serenity, Priory Of The Cape avg 45 FPS in exteriors, which is perfectly playable.
FEATURES
- Huge amount of content from the Nexus best modders
- New market area with stalls, merchants and shiny stuff for sale
- Several player homes including the excellent “The Rookery” by Elianora
- Swinging glass lanterns including hand picked stained glass versions, like the witch version, for The Rookery...
- Illuminated Blue Palace Courtyard with updated lighting
- New buildings, statics, and much more
- Many new shops with custom items
- New ship models for the docks
- New restaurant available to purchase
- New individual building textures for each building
- New escape routes for Vittoria's Wedding Quest
- Updated Navmesh, AI packages, FaceGeom and too many other fixes I can't remember.
- Overhauled lighting for v2
COMPATIBILITY INFORMATION:
Enhanced Solitude SSE is compatible with AE.
Enhanced Solitude already contains the following mods. If you have those mods in your game, you will have to disable them, because Enhanced Solitude already contains them.
Mods which edit Solitude City are likely INCOMPATIBLE with Enhanced Solitude
Mods which edit Solitude Docks should be COMPATIBLE with Enhanced Solitude
Mods which edit Solitude Docks should be COMPATIBLE with the Enhanced Ship module
Lanterns Of Skyrim II is COMPATIBLE
Better Docks is COMPATIBLE
ELFX is COMPATIBLE
Blowing in the Wind is COMPATIBLE
Immersive Citizens AI Overhaul is COMPATIBLE by following Load Order Rules
Serenity is COMPATIBLE with K747 Patch (LE - Ask for details)
Solitude Skyway is COMPATIBLE
Proudspire Manor mods are COMPATIBLE
Palaces and Castles Enhanced is COMPATIBLE
Kainalten Keep is COMPATIBLE
The Great City of Solitude is COMPATIBLE
Realistic Solitude Arch is COMPATIBLE
TPOS2 is COMPATIBLE
This information from LOSII modpage is incorrect
Lantern Workers is compatible with Enhanced Solitude and Enhanced Solitude Docks with this patch
Another Skyrim Solitude is NOT COMPATIBLE
Towns and Villages Enhanced - Solitude is NOT-COMPATIBLE
PATCHES AVAILABLE
SEE STICKY POST FOR MORE INFO
INSTALLATION:
Suggested Load Order
Unofficial Skyrim Special Edition Patch.esp
Enhanced Solitude.esp (esm)
Enhanced Solitude Docks.esp (esm) (optional)
Other Mods
Other ES Patches
ES Terrain Patch at the bottom, after any other mods that edit terrain, like Water For ENB, grass mods etc
Dont forget to update your grass cache
SPECIAL THANKS:
I owe a very special thanks to Dunc001, ElSopa and MrNeverLost, a group of guys who have supported me throughout and provided a continuous stream of knowledge, artwork, fixes, files, links, laughs, lots of laughs, in fact some of the funniest stuff I've had the fortune to enjoy, and keeping me sane when life tries otherwise...basically ensuring these mods actually made it.
Thanks guys for everything!