Simple and light weight; Inspired by movement adjustment of Wildcat and other movement mods in addition to mortal enemies/attack commitment features. ESL; flagged
Requirements
This mod does not have any known dependencies other than the base game.
*As stated above no mod in this lst is required. These are here for your downloading convenience.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Combat Styles:
Simon Magus Enai Siaion Nightman0 ConfusedEnoch
Donation Points system
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Changelogs
Version 2.31b
hot fix
Version 2.31
Added custom difficulty multipliers for Visceral goodness
Version 2.30
Fixed / improved movement speed
Version 2.29
Loosed up power attacks ever so slightly.
Version 2.28
Tightened up power attacks a wee bit
Version 2.27
Slightly slower movement speed while attacking.
Version 2.26
FTW
Version 2.25
Slight tweaks for better math and consistency
Version 2.24
Marginally reduced skating while attacking a bit more.
Version 2.23
slightly increased sprint speed, and slightly reduced skating while attacking.
Version 2.21
A bit quicker movement with 2-handed weapons swings while running left or right.
Version 2.2
adjusted bash distance in the Wild Tweaks add on.
decreased movement speed when swinging by roughly 5%
Version 2.1
So much win
Version 2.0a
Added experimental new concept version; will post the specific changes/differences in a screen shot soon with more elaborate details.
Version 1.6
A few minor tweaks
360 Movement Behavior patch decommissioned for the time being "see notes"
Version 1.5
Added a few movement types/conditions that were missing for consistency.
Added patch for 360 Movement Behavior or 360 Walk Run Plus
Version 1.4
Methodical revisions.
Version 1.3
A few subtle revisions; have a look at the image posted.
Version 1.2
A few subtle tweaks n twerks
Version 1.1
Tweaked a few values further apart from vanilla for a more distinct visceral impact. See updated image.
This is a simple and light weight mod. I've implemented movement changes similar to Wildcat in addition to other movement overhaul mods and tried to make some subtle balanced improvements. I also adopted the lighter weight features of Mortal Enemies and Attack commitment. The result is a more visceral and immersive gameplay experience that adds a sense of gravity and momentum in and out of combat where as vanilla can feel overly floaty at times.
Changes to Movement Speed can be viewed in the images section.
Attack Commitment Angle Changes:
The degrees your characters and npcs can rotate during an attack is set between Mortal Enemies Standard and Rival Remix edition; I felt this was the perfect balance to add weight and momentum behind every attack without making it too restrictive or clunky. As well as mitigating camera restriction while attacking in 3rd person. (No race edits for increased compatibility)
Compatible with the optional Mortal Enemies version in my file section.
Compatible with all combat mods such as Blade and Blunt, Vigor, Ultimate Combat and Wildcat, just be sure to put mine later in the load order.
Not compatible with attack commitment or movement alteration mods. Whichever loads after will win.
Suggestions and Improvements will be considered.
Video available here thanks to pandabandidos. https://www.youtube.com/watch?v=0LyZkS2rs-A
IMPORTANT NOTE FOR SYNTHESIS USERS:
If you are using the Mortal Enemies Synthesis patcher, my mod MUST go after the generated synthesis plugin.