Octagon is a texture batch tool, it allow you to change format, size, compression, backup original files, apply GMIC filters to large directories of textures. Made for SSE but also work for F4, and any titles which use DDS as texture format. Use it to reduce VRAM usage, or if you're a modder, use it to properly format your textures packs.
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Use github if you want to propose fix/features, thanks.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.1.6
Add feature filter from the entire file path
Optimization: Avoid getting all information for searching textures by name
Support 8 November 2021 version of texdiag (less unsupported formats)
Include feb 2022 premade filters
Version 1.1.4
Fix processing when dxdiag sends unordered infos
Version 1.1.3
Fix deadlock in texconv calls
Version 1.1.2
Fixed Octagon windows size to be 75% of the screen size
This batch tool allow you to change all your texture in one go. It works with the standard data folder or Mo2 mods folder. It can downscale/upscale textures, change format/compression, apply custom GMIC filters, create or correct mipmaps, apply a custom command line tool. It also can saves original textures in a backup folder, in case something goes wrong. It should be working with any game using DDS files as textures.
Depending of your needs, you'll find Octagon useful for:
Reducing VRAM usage, if you don't have enough or just want to gain fps, by reducing textures sizes,
Reformat and correct Oldrym ported mods textures,
Make different sizes of your textures pack,
Apply custom filters to your textures pack,
Merge mo2 mods ressources,
Repack loose files into BSAs automatically,
Correct wrong size or mipmaps of your textures,
Upscale textures (you'll need, at least i strongly recommend, an upscaler tool for that)
You can ask in the comments for any bugs or any features not working as it should, i'll look into it. Also the FAQ is here to be filled, so if anything is unclear please ask so i'll fill the FAQ for future users.