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MisterB's Treasures and Artifacts - Chinese Translation
Changelogs
Version 2.11
Fix to the enchantment on Talon, it will no longer speed up your Experience.
A minor addition to falmer, they will now drop septims as well as dwemer coins.
Version 2.10
Removed Bash Tags, was interfering and overriding patches.
Version 2.9
Thanks to MasterZero for helping me find all the problems that crop up from such a massive merge . xD NO MORE SCRAP!
Version 2.8
All weapons are now placed in the game.
Adding location information in Articles
Version 2.7
Meshes and Textures are now in BSA Format.
And definitely fixed the Ether Blades this time.
Version 2.6
Fixes the mesh problem with the Ether Blade.
Addresses several Issues brought to me by Zedas. ITM's, Worldspace Edits, Identical Records. Hopefully I did it right.
Version 2.5
Fixed the missing enchantment for the Adept Robes of Defense
Version 2.4
Fixed many Inconsistencies with Text.
The Blacksmith ring was removed from the leveled list, and hand-placed in chest at the Skyforge. Master Level Lock. The ring was renamed "Skyforge Ring".
Started working on Implementations for future features which will include, secret treasure stashes found through out skyrim.
Started working on implementations for mini-bosses with special items on them.
Version 2.3
Fixed the items which had a wrong display mesh in the inventory.
Updated several items to have more unique enchantments.
Version 2.2
This is a pretty big update. First off all the old hero weapons, have unique names and new enchantments for them!
Second all old Artifacts have been rebuilt and injected back into the game. Including the Robes of Defense I promised to add.
The uniquel coins now have a value of 5 gold.
Version 2.1
Mod is in loose file now.. Don't want to accidently bork it up.
Fixes the Aurbis shield double locations.
Aurbis Wheel does have a temper recipe.
Version 2.0
Amren's Sword now has a custom mesh, but there's no unique 1st person model. I'm not sure why this happened.
Added the proper Meshes for the Hero Dagger and Hero Mace.
Carried USSEP changes, and added Bash Tags for Patching.
Version 1.9
Fixed the Charge Error on the Hero Weapons. Thanks ff7legend.
Version 1.8
So I went in and found all the urns and chest had not been forwarded at all (Draugr and Dwarve)l. They were running off of vanilla lists. So that is fixed. I changed the normal empty urns found, and added a minor loot list to these, giving a chance to find Bone Meal, Linen, or 1 Nordic Coin. I then worked on the enchantments for the Hero Weapons, but unfortunately despite my effort, they are still receiving the "out of charges error". It's coming down to the conclusion, I may not be able to add the weapon skill bonus at all. But that will be for a further update. I have a though to perhaps use some other effect, but for now, I have no clue. You should still get the critical damage bonus, however.
Version 1.7
Some of the Hero/Antique Weapons now have their own meshes. And been re-implemented. (1.7) Hero/Antique weapons can be found with draugr boss chests. A bashed patch might be required, mod affects a subcategory (not the actual main content list). The first hero weapon can be found near a skeleton in bleakfalls barrow. There's a caved-in tunnel that usually leads up near the beginning of the dungeon. Amren's sword quest is also an Antique Weapon, with a more powerful enchantment. This will make you think twice about giving it back. ;). Also meshes and textures are in bsa format.
Version 1.6
Recovered Old Data, and forwarded USLEEP again.
Version 1.5
Baring any other stupid mistakes, the esp shouldn't be messed up now. ~.~
Version 1.4
Fixed an issue where the mod was looking for the ESL version.
Version 1.3
Fixed all the USLEEP conflicts,
Unfortunately the file is too big now to be a ESP lite file. (Sorry)
Version 1.1.0
Removed Leveled lists from the results which might cause a CTD with vendors.
Version 1.1
Forwarded USLEEP Changes to StormFang.
Turned into an ESL.
Welcome to Treasures & Artifacts. This is the spiritual successor of my mod Unique Coins and Unique Artifacts. I have injected much of what Drakonem added in his patch from the original mod.
So what does this mod do?
Adds a new artifact, the Aurbis Wheel.
Stormfang has new mesh and effects.
Change what Amren's Sword and the Sarthal Amulet do.
Adds new Magical Items injected into the world, or through the vendors.
Credits Destero, the creator of Draugr Weaponry for the assets needed for the Hero Weapons. Amren's Sword meshes by billyro & IgnisTemper SRW0 created the textures and meshes for the Aurbis Wheel, Coins, & Stormfang. lautasantenni for the Expanded Jewelry Crafting mod