Armoury of Tamriel is a weapons and armour overhaul that sets out to separate material from design. Every weapon and armour, craft-able and found in the world as loot and on NPCs, in iron, steel, moonstone, orichalcum, silver, dwarven, glass, ebony, and daedric. That's 1,158 new weapons, and 1,863 new armours! 3,021 new pieces of gear to play with!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Samantha Says - SSE version, further patches and support Oblivionplayer437 - Additional help with update 2.4 Is This Display Name Taken?/Albatross - Scripts, .nif files, writing, construction set work, misc. texturing PrivateEye - Additional Weapon Meshes Arctorius - Armor Textures Ishmael the Forsaken - Weapon Textures Baratan - Original creator of the mod
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Changelogs
Version 2.4.2
IN PROGRESS:
Overhauled Dawnguard Armor:
-Added missing Light variants.
-Renamed variants to Heavy Armor, Heavy Cuirass, Armor, Cuirass, and Sleeveless Armor.
-Renamed helmets to Full Helmet and Helmet.
-Armor, Cuirass, and Sleeveless Armor are now Light Armour by default.
-Corrected many Dawnguard armour crafting recipes.
-Corrected removed keywords.
Added Wrye Bash tags for levelled lists and names.
Changed Penitus Oculatus to use Imperial Bows and Daggers exclusively.
Changed Steel Imperial Sword's value to be consistent with other Steel Swords.
Corrected Dwemer Swords appearing in place of Basic Swords.
Corrected Ebony Vampire armour requiring Gold to craft.
Corrected Glass, Moonstone, and Silver Thalmor armour keywords.
Corrected Glass Vampire armour needing Silver instead of Moonstone to craft.
Corrected Iron Basic Iron Armor, Iron Nordic Plate Shield, Steel Nordic Plate armour, and Steel Scaled/Nordic Light armour recipes requiring Corundum.
Corrected Iron Nordic Maces appearing in place of Iron Nordic Swords.
Corrected Iron Studded Hide Bracers appearing in place of Steel Studded Hide Bracers.
Corrected keywords on Alt Daedric Nordic Light Bracers.
Corrected many shields erroneously having armour weight keywords.
Corrected material keywords on Skyforge Steel Ancient Bow, Steel Imperial Chainmail Armor, and Steel Imperial Sword.
Corrected removed keywords from Vampire armour.
Corrected Silver Dragon Rune greatswords using incorrect weapon type keyword.
Corrected Steel Ancient armour tempering requiring Iron instead of Steel.
Corrected Steel Nordic Cuirass and Steel Nordic Plate Armor having each other's stats.
Corrected various descriptions of Dragon Rune armour.
Corrected various Dragon Rune armour crafting recipes using the wrong runes.
Fixed Ancient and Stormcloak Helmets not showing on mannequins.
Fixed Dunmer Shields not showing on Vampires.
Fixed Dwarven Dwemer Crossbow looking like a Dwarven Nordic Crossbow.
Fixed Dwarven Skaal Helmet looking like a Dwarven Nordic Helmet on Khajiit and Orcs.
Fixed Dwarven Skaal War Axe, Iron Skaal Warhammer, and Moonstone Skaal Greatsword using incorrect bash sounds.
Fixed Hide Helmets' Weapon Adjust value differing from vanilla.
Fixed Leather Lined Hoods not showing on Vampires.
Fixed many Daggers using sword sounds.
Fixed several Battleaxes and Warhammers using incorrect impact data sets.
Fixed several Dragon Rune battleaxes using dagger sounds.
Fixed Skaal Helmets not showing on Orcs.
Fixed Skyforge Steel Skaal Mace and Warhammer appearing as Dwarven Greatswords.
Version 2.4.1
Update Wrye Bash tags
Corrected Ebony Imperial Shields using alternate textures.
Corrected texture set for Ebony Akaviri Shield.
Elven Light armour is now correctly Moonstone Altmeri.
Orichalcum Altmeri Boots now correctly require Iron instead of Steel to craft.
Corrected typo in Smith: The Sinius Expedition's title.
Removed heavy shields incorrectly added to light shield leveled lists.
Crafting book Smith: Silvered Steel added to Misc Items chest in cheat room.
Crafting book Smith: Ysgramor's Chosen created and distribute to uncommon leveled lists. Finally you can make your own Companions armour.
Renamed Heavy Crossbows to Enhanced Crossbows to match vanilla naming.
NPCs using crossbows are now rarer. (1 in 6 chance instead of 1 in 4.)
Blacksmiths and general merchants will sometimes stock Nordic Bolts. (About a 1 in 5 chance of appearing instead of an arrow type.)
Removed unnecessary renaming of Malachite Ingots and Ore, Quicksilver Ingots and Ore, and temper levels.
Removed unnecessary edit to Firewood.
Ebony Thalmor Elite Shield is no longer invisible when equipped.
Corrected male characters wearing Moonstone Thalmor Plate Boots using female boot models.
Unplayable Ancient Nord armours are now cosmetically identical to Steel Ancient armours.
Added missing pick-up and drop sounds to some armours. A complete sound check will be done in a later update.
Included patch for Thaumaturgy - An Enchanting Overhaul.
Removed “Plate” from Altmeri, Dremora, Dunmeri, Dwemeri, Orcish, and Ornate armours to avoid confusion with both new Creation Club items and the Advanced Armors perk.
Removed textures and edit for artifacts and unique items, as I feel that’s out of the scope of Armoury of Tamriel’s main goal.
Removed unused records from plugin.
Corrected enchanted Steel Ancient weapons being called Iron Ancient.
Removed changes to the Blacksmithing Tutorial quest script, as they should no longer be needed.
Imperial Light Shields added to leveled lists. These will be replaced in the next update to avoid non-legion characters using them out of character.
Added missing Dawnguard DLC items to Vanilla Textures plugin.
Removed unnecessary Temper Enchant Service patch.
Version 2.4
Overhauled crafting recipes:
-Previously, crafting recipes were very inconsistent. Not every recipe that should logically include wood required hafts, arrow recipes were relics from when Legendary Edition didn’t have the Dawnguard arrow recipes, and AoT’s recipes would stand out alongside other mod added recipes as requiring unique materials.
-This overhaul vastly improves the consistency, immersion, and feature bloat of crafting recipes.
Removed Arrow Fletchings, Arrow Shafts, Cut Gems, Gem Dust, and Hafts from crafting recipes. The items still exist for now with placeholder models, but can no longer be found or crafted and should be sold. They will be fully removed in a future update.
Removed any now unused crafting recipes.
Arrow recipes now create 24 arrows like in vanilla, up from 15.
Bolt recipes now create 10 bolts like in vanilla, down from 15.
Added missing Enhanced Crossbow recipes.
Added missing Steel Imperial Boots and Steel Imperial Gauntlets recipes.
Added missing Moonstone Thalmor War Axe recipe.
Nordic Light Boots and Bracers now require knowledge of Nordic smithing instead of Scale.
Removed crafting recipe changes that prevented the tempering of certain unique items.
Rebalanced Dragon Rune weapon enchantments to be in-line with vanilla. This is mostly to reduce the difficulty of early-game draugr bosses.
Silver Altmeri Armor now correctly provides Magic Resist as intended.
Reduced the amount of iron arrows that show up at Blacksmiths, which was greater than vanilla.
Corrected leveled lists to allow bandit bosses to spawn with steel gauntlets as intended.
Corrected issue where heavy Silver Boots would spawn instead of heavy Silver Cuirass
Fixed crashes relating to Lunar Iron Maces, Swords, War Axes, and Lunar Steel Swords.
Increased the price of Armoury of Tamriel II - Weapons and Armoury of Tamriel III - Maintenance by 1 and 2 gold respectively for some visual variety when shopping.
Increased the price of Smith: Silvered Steel to 200 gold.
Moved Smith: Silvered Steel to the Armoury of Tamriel master plugin. Any copies of this book will disappear from current saves, and will need to be reacquired. You have my permission to use console commands to cheat it back in to save you 200 gold.
Removed Armoury of Tamriel Smithing Perks Compatability Version plugin.
Added optional Crafting Only plugin.
Removed optional ingot retextures.
Removed many Null references in the Armoury of Tamriel - Lora plugin.
Removed unused Object Effect record.
Changed 4 Magic Effect editor IDs that began with “30” instead of “300.”
Changed mod category to Weapons and Armour
Version 2.3.12
Added SkyRem - Lora patch by request
Version 2.3.11
Replaced Lora patch with a more up-to-date Emili patch.
Version 2.3.10
Deleted some unused crafting recipes.
Corrected crafting recipe perk requirements for Steel Studded Leather Boots, Steel Studded Leather Armor, Steel Studded Leather Bracers, and Malachite Basic War Axe.
Improved descriptions of Smith: The Serpent's Art, Smith: The King's Blade, Smith: Observations on the Crystal Tower, and Smith: Dune Blades.
Corrected many incorrect names for Dwarven weapons in LeanWolf's Better-Shaped Weapons patch.
Katria's unique scripted Steel Armor is now Steel Nordic Armor.
Forwarded changes to vanilla enchanted Vampire Armor.
Version 2.3.9
Renamed appropriate Vampire Armor to Vampire Royal Armor.
The grey Vampire Armor is now Iron Vampire Armor.
The light grey Vampire Armor is now Steel Vampire Armor.
The red Vampire Armor is now Moonstone Vampire Armor.
Vampire Royal Armor is now Moonstone Vampire Royal Armor.
Vampire Boots and Gauntlets are now Steel Vampire Boots and Gauntlets.
Updated crafting recipes for the Vampire style to reflect these changes.
Updated blacksmithing tutorial quest script to provide the correct materials.
Removed unused script.
Removed duplicate crafting recipes for Steel Ancient armour.
Corrected crafting recipe for Moonstone Altmeri Sword requiring the wrong perk.
Removed incorrect armor addons for Thalmor Helmets.
Version 2.3.8
Fixed texture sets on Thalmor Swords in the LeanWolf's Better-Shaped Weapons patch.
Version 2.3.7
Updated LeanWolf's Better-Shaped Weapons patch to support version 2.1.03.
Version 2.3.6
Added Loot Overhaul - Rarity and Abundance (SkyRem - Lora) patch. This is a plugin, unlike Lora’s official scripted patches, that add’s Armoury of Tamriel’s style rarity system after Lora determines what material will appear. Draugr and Orc leveled lists were modified to keep the styles thematic.
Updated Summermyst patch to fix errors in Draugr leveled lists.
Fixed Nordic Cuirass in Comprehensive Sleeves Pack Patch.
Version 2.3.2
Fixed Steel Altmeri Greatswords appearing where Steel Basic Arrows should be.
Version 2.3.1
Added Comprehensive Sleeves Pack patch.
Updated Know Your Armor patch.
Version 2.3
Completely recreated all leveled lists.
-Leveled lists are now much closer to vanilla balance.
-More vanilla leveled lists are now covered.
-Creating patches for leveled list overhauls should be easier to manage.
-Care was taken to not have out-of-place styles, you won't find a Draugr carrying an Iron Dwemer Shield, but do provide feedback if you think something can be improved! Whether you think a style shouldn't appear somewhere, or whether one is showing up too much or too little, do let me know.
Replaced Leather Armor in Thalmor leveled lists with Moonstone Thalmor Plate.
Stopped vanilla's scripted distribution of Steel Skaal armour.
Dragon Runes and crafting items can now be found in Solstheim's Draugr boss chests.
Studded Leather Shields are now Studded Hide Shields.
Vanilla's Steel Studded Hide armours are now Iron Studded Hide.
Vanilla's Fur Boots and Fur Gauntlets are now Iron Fur Wrapped Boots and Iron Fur Wrapped Bracers.
Removed obsolete temper recipes for Iron Fur Wrapped Boots and Bracers.
Corrected temper recipes of Thalmor weapons requiring an armor workbench.
Duplicate records of DLC weapons now use the vanilla DLC weapons as a template.
Records calling for AoT's duplicates of crossbows now use the vanilla crossbows.
Crafting a Shellbug Helmet now requires learning the Falmer style.
Forsworn weapons are no longer enchanted by default.
Corrected names of enchanted Skaal weapons.
Added VendorItemClutter keyword to broken weapon pieces.
Fixed Steel Orcish Mace using the Steel Dwemer Mace first-person model.
Forwarded USSEP changes to CWBattleRikke.
Fixed incorrect .esm flag on the Vanilla Textures optional plugin.
Remade Skyrim Revamped patch.
Added MorrowLoot ultimate patch.
Included Gem Dust mesh.
Removed SMIM patch.
Version 2.2.1
Added USSEP patch.
Version 2.2
Added new bash tags that were sometimes getting overwritten in a Wrye Bash bashed patch:
-Added "Graphics," "Keywords," and "Stats" bash tags to Armoury of Tamriel Integration.esp.
-Added "Graphics" bash tag to Improved Closefaced Helmets patch.
-Added "Graphics" bash tag to LeanWolf's Better-Shaped Weapons patch.
-Added "Graphics" bash tag to Iron Things patch.
-Added "Graphics," "Keywords," and "Stats" bash tags to Summermyst patch.
-Added "Keywords" bash tag to Know Your Armor patch.
-Added "Graphics" bash tag to Practical Female Armors patch.
-Added "Graphics" and "Keywords" bash tags to Know Your Practical Female Armors patch.
Updated more armour keywords in Know Your Armor patches.
Added vanilla Dawnguard helmet to Improved Closefaced Helmets patch.
Added Skyrim Revamped patch.
Added optional plugin to let base game items keep their vanilla textures.
Records calling for AoT's duplicates of vanilla gear now use vanilla items.
Duplicate records of vanilla gear now use the vanilla item as a template.
Deleted temper recipes that called for AoT's duplicates of vanilla gear.
Updated Steel Nordic Light armour temper recipes.
Replaced vanilla recipe for Steel Ancient and Steel Imperial Light armour.
Removed AoT's recipe for Steel Ancient and Steel Imperial Light armour.
Updated the smithing tutorial quest.
Made Dawnguard, Skaal, and Vampire style books more common.
Recreated arrow leveled lists. These will get further overhauled in a future update.
Prevented the learning of Dragon Rune gear enchantments through disenchanting.
Fixed a typo in Smith: A Treatise on the Power of Language that broke the page's formatting.
Version 2.1.1
Fixed incorrect mesh directory on Glass Ornate and Dwarven Dwemeri Arrow projectiles.
Version 2.1
Added Akaviri Tantos (daggers).
Added Ancient Daggers.
Added Ancient Maces.
Added Breton Daggers.
Added Breton Maces.
Added Breton Warhammers.
Added Dawnguard Maces.
Added Dawnguard Battleaxes.
Replaced vanilla Dawnguard weapons and armour with Silver Dawnguard variants. (In vanilla, they provide extra damage or protection against vampires, and Armoury of Tamriel's Silver weapons and armour have a similar effect. If these prove to be too strong they can be changed to standard Steel in a future update.)
Replaced Dawnguard weapons and armour on various NPCs with new Dawnguard weapons and armour leveled lists.
Added Imperial Daggers.
Replaced Imperial Swords on Penitus Oculatus with Imperial Daggers.
Added Imperial Greatswords.
Added Imperial Maces.
Reimplemented Imperial Warhammers.
Added Redguard War Axes.
Added Redguard Greatswords.
Replaced scimitar on various NPCs with new Redguard weapon leveled list.
Added bash tags to Armoury of Tamriel.esm, Armoury of Tamriel Smithing Perks Overhaul.esp, and Armoury of Tamriel Smithing Perks.esp.
Updated books in the Overhaul and Light perk tree plugins.
Added know_your_armor_patch plugin requirement to Armoury of Tamriel - Know Your Practical Female Armours.esp
Preserved Armoury of Tamriel's leveled list changes in Summermyst patch.
Version 2.0.5
Fixed Round Shield mesh that was causing crashes.
Version 2.0.4
Improved patch installer to remove duplicate files.
Added Know Your Enemy patch.
Enabled weight sliders in Improved Closefaced Helmets patch.
Version 2.0.3
Replaced all existing meshes in an attempt to remove some unsourced crashes.
Removed unnecessary first person Dunmer Gloves meshes.
Addressed spelling and grammar of all books, and changed references of outdated 3rd era lore to 4th era lore where appropriate.
Added Summermyst patch for consistent names.
Added Practical Female Armors patch.
Fixed textures of Amren's Family Sword and Windshear in LeanWolf's Better-Shaped Weapons patch.
Flagged Iron Things patch as an esl.
Version 2.0.2
Reduced shine on Basic shield and weapons. Do leave feedback for more changes similar to this!
Improved crossbow distribution to no longer give archers both a bow and a crossbow at the same time.
Version 2.0.1
Updated 3 meshes that could cause crashes when talking to certain merchants.
Fixed incorrect Alt Ebony Skaal Shield texture.
Version 2.0
Implemented texture sets to weapons, armour, and clutter, and utilised already existing vanilla assets, reducing the amount of assets by 1,148 textures and 11,330 meshes.
In doing so, many meshes and textures have been improved. Most notably, Imperial boots no longer look like they're covered in slime, and dremora armour got its glow back.
Removed duplicate assets.
Compressed assets into BSAs.
Reduced many instances of armour being too glossy.
Added missing female world models to many armours.
Implemented Rikke's unique armour and sword.
Added proper beast race variants of Rikke's gauntlets.
Implemented third person weapon meshes for a minor performance increase.
Added previously unused bowl textures to gem dusts.
Added unique texture to Tsun's Battleaxe.
Added Wuuthrad's unique textures to the 12 Fragments of Wuuthrad and the statue of Ysgramor.
Added Iron Basic textures to broken iron mace, sword, and war axe pieces.
Added Blades and Stormcloak helmet loading screens.
Added missing Dwarven Altmeri Arrow texture.
Made improvements to the blacksmithing tutorial quest.
Changed description of Armoury of Tamriel III - Maintenance.
Listed Advanced Armors perk requirement to applicable books.
Smith: Golden Steel - Dwemeri Arms now specifies weapons and armour.
Changed capitalisation of StormCloak to Stormcloak.
Fixed invisible Dawnguard Helmets.
Fixed incorrect sounds on Daedric Orcish Bow and Moonstone Ornate Warhammer.
Fixed Steel Orcish Mace using model of Steel Dwemer Mace.
Removed 6 unused items from esp.
Removed non-implemented bugged armour piece.
Removed non-implemented outfit
Version 1.1
Corrected Dwemer Dremora Bow using the model of a Dwemer Dremora Axe. While an interesting way of firing arrows, the bow is much more practical.
Created missing texture for Glass Skaal Sword.
Reduced Iron Ornate Battleaxe weight from 222 to 22.
Renamed book ‘Armoury of Tamriel IV - Maintenance’ to ‘Armoury of Tamriel III - Maintenance’. Hope you haven’t been looking for that third edition…
Forwarded 414 USSEP fixes.
Added missing Survival keywords to enchanted armour variants.
Added 474 Survival keywords to new armours. Look out for Companions, Dremora, Nordic, Orcish, Ornate, Skaal, and Stormcloak styles for extra warmth. Hide armours will do little to help against the cold.
Added optional Helms with Circlets patch. (Thanks to Skyrimfan5 for most of the work!)
Added notes in installer recommending the DLC options. The only real reason you’d not want these is if you don’t want crossbows appearing outside of Dawnguard.
Added note in installer to warn Leanwolf’s Better Shaped Weapons patch is based on a very old version of the mod. This will be updated when I have the time. While you wait, do report any bugs you find! Hopefully the BSW update will release alongside those getting fixed.
Ported to Skyrim Special Edition, with permission granted by Albatross.
Armoury of Tamriel v2.0
Ever been annoyed by having to choose between your favourite armour and having decent stats? Ever felt let down that your Orcish warrior was better off using a fancy-pants ornate sword instead of a proper face splitting Orcish sabre? Ever wonder why every single smith in Tamriel makes ebony warhammers that look exactly alike?
Well, that's what Armoury of Tamriel sets out to fix.
Features
All non-unique weapons in every material.
All non-unique metal-using armours in every material.
New weapons in certain styles.
Special enchanted runic Ancient Nord weapons and armours craftable and found in-game.
New books purchasable from merchants or lootable from appropriate places that teach weapon and armour crafting styles.
New crafting recipes to convert certain heavy armours into light variants.
Crossbow and bolt variants and distribution.
New smithing skill tree system (optional).
Details
9 materials for all armour and weapon styles:
Spoiler:
Show
Daedric
Dwarven
Ebony
Glass
Iron
Moonstone
Orichalcum
Silver
Steel
Create armours out of Silver to provide a passive magic resistance.
21 available armour styles:
Spoiler:
Show
Akaviri
Altmeri
Ancient
Basic
Chainmail
Companions
Dawnguard
Dremora
Dunmeri
Dwemeri
Hide
Imperial
Nordic
Nordic Plate
Orcish
Ornate
Skaal
Stormcloak
Studded Leather
Thieves Guild Leather
Vampire
14 available weapon styles:
Spoiler:
Show
Akaviri
Altmeri
Ancient
Basic
Breton
Dremora
Dunmeri
Dwemeri
Imperial
Nordic
Orcish
Ornate
Skaal
Redguard
That comes out to 1,158 new weapons and 1,863 new armour pieces. A whopping 3,021 new pieces of gear for you to play with!
Styles change how the weapon handles. Most of these stats aren't displayed in-game, so here's a list that spoils what the differences are:
(New in update 2.1) 13 new weapon types in certain styles:
Spoiler:
Show
Akaviri Tantos (daggers)
Ancient Daggers
Ancient Maces
Breton Daggers
Breton Maces
Breton Warhammers
Dawnguard Maces
Dawnguard Battleaxes
Imperial Daggers
Imperial Greatswords
Imperial Maces
Redguard War Axes
Redguard Greatswords
2 colour variants for Daedric and Ebony armour.
Ability to convert Glass, Moonstone, and Silver armours into light armour.
Smithing perk tree options:
The standard version simply changes the perk tree from two linear paths to a tiered ladder.
The overhaul version replaces the material perks with new perks that improve the tempering of any armour or weapon. New crafting materials are automatically learned as you gain experience with smithing.
The compatibility version makes no changes to the Smithing perk tree or perks and is recommended if you're running another mod that changes perk trees.
This version of Armoury of Tamriel (v2.0) was never uploaded to Nexus. Armoury of Tamriel 1.2 only includes weapons, whereas Armoury of Tamriel v2.0 has both weapons and armours. Ish's Ars Armorum was a spiritual successor to the 1.2 version of Armoury of Tamriel, and contains fewer materials and styles than Armoury of Tamriel v2.0.
This version is also different from the original v2.0 forum upload. I took that original one and have provided bugfixes and optimisations, and managed to squeeze the file size down tremendously. This version also has several unique patches for other mods.
Getting Started
If you're not interested in crafting, then all you really need to know is that there's now a whole bunch of new toys to play with out in the world. Find them in chests, wielded or worn by your enemies, or at your friendly local merchants.
If you're interested in crafting then you can find or purchase crafting manuals (called "Smith: {Book Name}") around Skyrim to unlock new crafting recipes.
If you're a light armour user then don't feel left out in the cold. You can purchase a guide on armour adjustment from smiths that will allow you to convert the fit of heavy armours made out of Moonstone, Silver or Glass to light armour.
Installation
Simply download the main file and install it to your favourite mod manager. The included FOMOD will guide you through the rest. If installing manually, move the contents of "00 Base," and a perk tree from "01 Perk Trees" into the game's Data folder.
Creating a bashed patch is highly recommended for maintaining Armoury of Tamriel's leveled list changes, and it's definitely worth learning how to make one.
Patches for Improved Closefaced Helmets, LeanWolf's Better-Shaped Weapons, Summermyst, Practical Female Armours, and more can be downloaded in the Optional Files.
Future Plans
The main priority will be fixing any reported bugs. Don't hesitate to use the Bugs tab to report anything you find, I can't fix it if I don't know it's broken.
Another thing I'm looking at is the quality of the items. If something doesn't look quite right, if it's too shiny or not shiny enough, do let me know as well.
Adding compatibility patches for popular mods. For example, audio overhauls and world level changers.
There are two main updates that I plan to do. They even have fancy names:
Enchanted Armoury of Tamriel. Adding enchanted variants in the vanilla way. I haven't found a script that handles the entire process in a way I'm happy with, so either a lot of manual work is needed or I'm waiting for a couple of the scripts that I'm keeping an eye on to update.
Heavy Armoury of Tamriel. An optional version with an expanded arsenal of weapons was always planned, but then I remembered Heavy Armory. With open permissions to use the meshes, I plan to add clubs, halberds, hatchets, long maces, mauls, quarter staves, shortspears, shortswords, spears, glaives, and tridents to Armoury of Tamriel v2.0.
At the start of 2022, I received permission from Registrant to include some of their weapon models. You may recognise them from Reforging - To the Masses (Weapons Expansion). I plan to give some of these weapons the Armoury of Tamriel treatment as well.
Recommended Mods
Armor Rating Redux - Makes the armour rating of your new gear more important! Know Your Enemy - Adds unique resistances and weaknesses to enemies and armours, making your gear choice much more interesting. A hand-made patch is available to give Armoury of Tamriel's armours correct keywords. Mortal Enemies - Adds attack commitment. Not only makes it easier to dodge enemy attacks but also makes the swing speed of your weapon's style something to consider. Non-Exploitable Crossbow Reload - With all the new fancy crossbows you'll find, why settle for automatically reloading after firing your shot, leaving you vulnerable to retaliation? This mod lets you fire and reload when you're ready. Temper Enchant Service - A personal favourite of mine, you can commission smiths to temper your gear and pay mages to enchant it. You can also find tempered gear on enemies! If you're a fan of item degradation, you can also enable a basic system that blends very well into Skyrim where the temper level decreases with use. You'll have to take care of your gear to keep it in peak condition. Wildcat - A fun combat overhaul, though you can choose any similar mod you prefer!
FAQ
Q. Is this mod compatible with Complete Crafting Overhaul or similar mods? A. No, those mods aren’t compatible with mods that add new items or change existing crafting recipes, and AoT most certainly does that. But don’t worry, AoT already integrates most of the features of those mods.
Q. Is this mod compatible with X mod? A. AoT is built with compatibility in mind, but it’s also a huge mod. The two big compatibility problems are mods that change leveled lists to add new items to NPCs and in loot, and mods that rebalance gameplay by changing the stats of all weapons manually. If you use Wrye Bash to make a Bashed Patch then the first is dealt with (you can run those mods with Armoury of Tamriel without creating a bashed patch, but whichever runs last will override the change of the other, making items from that mod appear rarely in loot/on generic NPCs). The second is more difficult and will likely cause balance issues in the game unless a compatibility patch is made.
Q. Why do my items have awful texture wrapping? A. AoT uses texture sets to apply the new material textures to the vanilla models. If you are using a mesh replacer that is not compatible with vanilla textures, then they will not be compatible with AoT. Either uninstall the mesh replacer, or request a compatibility patch in the Posts tab.
Q. I can only craft Basic and Studded Hide items? What do? A. You can learn new item styles through the magic of reading! Books can be purchased through blacksmiths and some merchants and occasionally found in bandit loot. Simply read a book in your inventory to enable/disable crafting of a weapon/armour style. Some styles will require the Advanced Armors perk, which will allow you to craft Plate armour.
Q. Why not just have all the recipes available from the start? A. With all recipes active at once the smithing menu will run extremely slow and may cause game crashes.
Q. How do I swap armour class for moonstone, silver and glass heavy armours? A. You can purchase a book from blacksmiths called "Smith: Armour Adjustment". It will teach you a lesser power (activated from your powers menu and cast with the 'z' key by default like any shout or racial power) that opens up a menu that lets you swap the armour class of any eligible armour in your inventory.
Q. How do I make Dragon Rune weapons and armours? A. There's a rare book "Smith: A Treatise on the Power of Language" that when read will grant you a power (selectable and cast in the same way as racial powers or shouts) that will open a crafting menu that lets you create dragon rune weapons and armours. You can find runes in boss chests in draugr ruins or make them by using a Dragon's soul.
Q. Why do some weapon styles have worse/better/different stats than others? A. Because a giant, thick, spiky Daedric sword shouldn’t be identical to a sleek Dunmeri blade! Weapon styles may have different weights, swing speeds, critical hit chances and damage. If a weapon looks ‘worse’ than another similar weapon it’s likely because it’s much faster and has a higher critical hit chance.
Q. Is there a cheat room or a way to see every item? A. Yes! Use the console command "coc 300armouryoftamriel" to get teleported to a simple room with chests containing all of Armoury of Tamriel's items.
Q. Is this mod savegame compatible? A. Yes. NPC and shop inventories will need to refresh before you start seeing the items equipped on them or purchasable, but this should only take a few in-game days or be instant if you've not been to that area in more than a few days.
Q. Is this mod safe to install/uninstall? A. Yes. The mod contains only a few scripts and they're all designed to be lightweight and have no game-breaking impacts if uninstalled. Though you should always be careful when uninstalling ANY mod part way through your playthrough.
Credits
Samantha Says - SSE port, further patches and support Oblivionplayer437 - Additional help with update 2.4. Is This Display Name Taken?/Albatross - Scripts, .nif files, writing, construction set work, misc. texturing PrivateEye - Additional weapon meshes from Heavy Armory - New Weapons Arctorius - Armour Textures Ishmael the Forsaken - Weapon Textures Baratan - Original creator of the mod