This will provide an easy to way to patch Blacksmith Forge water to all new and existing locations.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
rolloLG - Creator of the original Blacksmith Forge Water Fix and provided me permission to upload.
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Changelogs
Version 1.5
The script will now correctly copy over the winning Worldspace record
Version 1.4
Added new mesh for Skyforge trough water. Tested with Elysium Estate.
Reworked Skyforge water parameters in xEdit script
RWT Patch - Updated to account for 2 additional trough water
RWT Patch - Fixed some in-consistences with enabled parents on trough water
Version 1.3
Fixed issue with Parent References not being copied correctly
Code Cleanup and optimization regarding Sky Forges
Version 1.2
Removed the included esp. The patch will also now generate the water activator required for the mod
New Water records are created with the elements and positioning set correctly. Just a much better way of generating new water references.
Skyforges will now get water (Not tested beyond the Whiterun Skyforge)
Water flags on cells will be appropriately set. You will want to run your Smash/Bash patch AFTER creating the patch, otherwise it will take the winning override record for Cells
The Patch will be defaulted to an ESL. Saves load order space!
Removed the mteFunctions requirement, that wasn't previously mentioned.
Version 1.1
Fixed the master issue with the script. Should work without any exceptions
Description I really like the Blacksmith Forge Water Fix, but I never liked the compatibility factor required. Moving existing forges or adding in new forges always required a patch to adjust the water. I wanted a single patch that accounted for my current load order and put all the water exactly where it needed to go. So I ended up creating an xEdit script to do just that!
All you need to do is run the xEdit script and a customized version of BFWF will be generated for your load order.
Synthesis Installation Install the meshes first. Load the patch from the download section, or install it from Synthesis and run it with the rest of your patches.
xEdit Installation Install the meshes first. Put the xEdit script into your xEdit script folder and run xEdit. Make sure you load every mod. Right click on any mod on the left window and click "Apply Script". Select the "Blacksmith Forge Water Patch" script and run it. Once you enter in a filename a custom patch will be generated and tailored to your load order. Close xEdit and save your new plugin.
You can re-create the patch at any time. *NOTE* DO NOT hold shift while loading xEdit. If you bypass building references this script will not function correctly.
Compatibility Realistic Water Two - RWT has it's own version of the water fix. I've created a patch that will disable that water so that your generated patch will take over once created. If you use this patch you do not need to use the MCM options in the RWT MCM menu.
Credit rolloLG - Created the original Blacksmith Forge Water Fix and allowed me to upload my own version. Mator - Without his scripts as a reference I would have never figured this stuff out ElminsterAU - xEdit and his script guide were a godsend