About this mod
Just a weird workaround for a weird bug.
Creep Cluster harvesting fix.
- Permissions and credits
You probably noticed that when SSE was released (2016), it added a new
Creep clusters planted in your garden or greenhouse are extremely difficult to harvest - their "activation node" is screwed or something.
This bug has been reported several times in the official Bethesda forums, but it's Bethesda, they don't fix bugs. lol
I started an alchemist playthrough recently, and since I didn't find any fix, I tried to do something about it ... and well, that's happened.
Frequently Asked Questions:
- This model look kinda ... different?
- Why does this look like a Jarrin Root???
- No, I'm pretty sure this is a canis / jarrin root !?
- Why don't you use the Hearthfire 2012 model? Doesn't it work well?
That's just a simple swap model, it doesn't interfere with the amount of harvested components, effects, game language, nothing.
It doesn't affect your Canis Root either (or jarrin roots for that matter).
Compatibility:
This mod only changes ByohHouseIngrdCreepCluster01.nif
I didn't find any mod that affects this model, this should be 100% compatible with USEEP, CACO, Wm Flora Fixes, Harvest Overhaul, Alchemy & Food Adjusments... etc - none of them "fix" that nif.
I also include a model for Ash Creep Cluster, used by CACO.
No plugins, safe to install / remove whatever you want.
This is only a temporary solution until a real modder can correct the original model.
USEEP team is aware of this bug, but no one managed to fix it yet (19 Oct 2019).
https://afktrack.afkmods.com/index.php?a=issues&i=21364