About this mod
"An Adventurer's Pistol Armory".Adds 15 pistols to the hostile Tamriel environment. Pistols date back to the Dwemer era, so will be found in and around Dwemer ruins, or in the inventory of other explorers of the ancient ruins.
PLEASE NOTE: I am no longer maintaining or updating this mod. Feel free to make your desired changes using CK or XEdit
- Requirements
- Permissions and credits
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Translations
- Italian
The idea to add pistols to the world of Skyrim started when I first entered ruins of the Dwemer empire where mechanical monsters attacked me with advanced weaponry, including firing exploding cross bow bolts at me. Guns, including cannons, are mentioned in the Elder Scrolls lore, including Redguard exploding black powder, cannons mentioned in a Daggerfall joke book, fireworks from Akavir, Redguard's cut cannons (source Michael Kirkbride), and also the aforementioned exploding Dwemer crossbow bolts in Skyrim.
It does not seem lore-breaking to introduce a flintlock soul gem powered weapon to such a world, given the existing lore of ancient but highly advanced beings (the Dwemer), and many ruins where some of these ancient artifacts can be encountered.
Dwemer pistols are powered by soul gems in the same fashion that Dwemer automatons are. Each time the pistol hammer strikes the loaded soul gem in the weapon core dynamo, a piece of the soul gem splinters off, and the stored energy within the soul gem shoots the splinter out as a projectile that can travel considerable distance, and may be lethal to some enemies.
WHAT THE MOD DOES
The mod adds fourteen pistols to the world. There are many different models, all flintlock variants. Early models have six charges, and this steadily increases as better models are found to a limit of twelve. Pistols increase in damage and value within this framework. This is aimed at achieving a balance between the relative lethal nature of the pistols, and the relative high cost of keeping them charged. It also balances the game challenge, so that you have to consider how best to use the weapon when faced by multiple enemies.
A flintlock pistol is made to be carried in the left hand, and complemented by a right hand melee weapon, but may be equipped in either, or both hands. Pistols may be lethal to low level enemies, or inflict a severe injury to a higher level enemy, as should be expected from such a powerful enemy made by an earlier advanced society.
WHERE TO FIND THE WEAPONS
The goal is seamlessly integrate the pistols into the world during some of the main or important faction quests. So you may find either a pistol on enemies within Dwemer ruins, in chests in Dwemer ruins, on other explorers of Dwemer ruins, or on some powerful enemies.
Investigating Bleak Falls Barrow might be an excellent start to a life with powder and bullets....
Be aware - the Thalmor who rule the Aldmeri Dominion have probably also discovered these weapons; some members of the elite Blades' company may have some in their possession. Even high-ranking mages may be hiding an artifact or two.
TECHNICAL STUFF / WEAPON MECHANICS
As mentioned, the pistols are powered (and recharged) by soul gems. The pistol hammer splinters the soul gem, causing the splinter to be launched as a projectile by the power stored within the soul gem.
The 'soul gem splinter projectile' produces the weapon damage effect, where I combined a basic impact damage with a stagger effect (using the Fuss shout perk effect). Higher level pistols do more damage, and have a higher stagger effect. I named this "small splinter", "rough splinter", "sharp splinter", and "polished splinter" effects. Projectile impact effects aim to look realistic, with stagger and blood-splash effects.
[Technically the pistols function like reskinned staves, with a staff projectile effect]
The pistols do not show up when sheathed, as staves do not show up in the Skyrim world. (You can use this mod to have them show: https://www.nexusmods.com/skyrimspecialedition/mods/10530 )
MY OTHER GUN MOD:
Ordo Legionilis (Muskets of the Imperial Legion)"
CHANGELOG
V2.0
A complete rebuild has been done.
All model sizes are now more consistent. Textures are optimized.
Firing animation effects have been completely overhauled (more similar to Ordo Legionis now).
Weapon animation has been updated. use Dynamic Animation Replacer to make full use of the new animations (courtesy of the staff animations used in "Magic Casting Animation Overhaul https://www.nexusmods.com/skyrimspecialedition/mods/5215).
A new "Adventurer Flintlock Pack Overhaul with Thalmor threat" & "Adventurer Flintlock Pack Overhaul without Thalmor threat" are available (these optional files will distribute the pistols to specific Dwemer and main quest related NPCs, as well as a few chests):
- No Thalmor threat: travelling Justicars are not armed, yet Elenwyn, Ancano and other high ranking Thalmor are armed.
- Thalmor threat: travelling parties of Thalmor where a Justicar is present, the Justicar will likely be armed over level 10.
V1.5
Added a small journal you will find early in the main quest (make sure to search chests in Delphine's basement) that will serve as a primer for Dwemer Ruin explorers.
Improved texture maps and models to be more realistic looking.
Repacked the entire mod using the CK, so models and textures are now separately packed.
V1.11.
Improved and revamped texture maps. Imported new model to replace older model (Blades) that I did not like
Updated optional files. They are now only .ESP files, so you just have to download main file and override .esp.
V1.06.
Added loading screens contribution, new pistol model, renamed pistols and projectile effect to reflect changes in lore
Three versions:
1. No special follower weapon. Thalmor armed and dangerous. BSA archive and loose files versions
2. Special follower weapon (numerous charges). Thalmor armed and dangerous. BSA archive and loose files versions
3. No Thalmor threat. No special follower weapon. BSA archive
V 1.05
Added a craftable pistol for followers that does not require frequent recharging (6000 charges). They should be managing their own ammo!
V 1.04
Files packed in a BSA archive for those that prefer it
V 1.03
Completely rebuilt for SSE, with old models (cause of CTD) removed and replaced with completely new and diverse models.
All models have crafting recipes and tempering abilities. You need high levels of crafting skill.