About this mod
This mod adds wild cats and followers/companions cats in Whiterun, Solitude and Riften
- Requirements
- Permissions and credits
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Translations
- Changelogs

Wild (non hostile) cats and Companions invaded Whiterun, Solitude and Riften
New House Cats (Companions) with 6 variants colors, in Breezehome (1), Honeyside (1), Proudspire Manor (2) and other houses ...

Near the followers (you can interact ONLY with these followers) you have the (E) and the differents options in the conversation box (wait, follow, favor, trade, dismiss)

Bugs or Problems
You must put this mod at the bottom of the list, when you launch the game for that the cats don't walk with sounds like mammoths or elephants
You can only have one Follower at a time: if you want a different one, you need to dismiss the first one before you recruit them.
If telling the follower to return at home (With message: “Your companion heads home”) doesn't dismiss him, or if you have lost the active Follower, you can try this:
Type “²” or "`" or "~" key to get into console, and type:
set playeranimalcount to 0
With Amazing Follower Tweaks, or other mod with followers, if problem to dismiss the followers, you can uncheck this mod (AFT or other) when you launch the game
If problem with the Dialog Box of the followers/ companions (Wait - Follow - Trade - Favor - Dismiss) you can also enter / exit a house or make a fast travel

Credits
Thanks to HISSSSA for the Meshes/textures of these cats (with some sounds) in his mod
hs-cat
Blog of Hissssa
Mihail Romanov for the House Cat in House Cats- Mihail Monsters and Animals (mihail immersive add-ons - pets- witcher) (Also CD PROJEKT RED for the Witcher and LorSakyamuni to convert the cat)
Free sounds : universal-soundbank - Sound Fishing - lasonotheque - soundbible - freesfx - xeno-canto

Video with the version SE 1.0 of this mod from 6'32'' to 7'20''
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Video with the Pets (Cats/Rats/Dogs/Rabbits - Kingdom):
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