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Changelogs
Version 1.0.1
Tweaked one condition, it should have been <= and not ==.
In short You hear 'good dog' more often than 'stupid dog'. The dog barks a bit less.
"In long" (the same, but quite boring)
Spoiler:
Show
There are mods addressing the 'stupid dog' comments, but I don't like how they do it, so I've made my own. In my opinion, having good or bad comments depending on the NPC's relationship with the player, or even on the NPC's factions, isn't the right approach. Why should someone be friendly with a dog just because he likes you, even if it's your dog? He might like or dislike dogs, or he might like them and be in a bad mood, or he might not be especially fond of dogs but having a very good day and feeling exceedingly friendly. So I prefer to think that you can randomly meet someone who likes dogs or is in a good mood (80%, because I do like dogs), or someone who doesn't or is in a bad mood (20%).
About the attitude of dogs toward people: How can a dog know if someone is a hunter, or is employed by you, or if this someone likes you or not, what about postmen couriers and butchers? Again, I prefer random behavior, albeit slightly biased towards a good attitude.
And why should a dog bark only when standing, or when lying down, or whatever? I reduced the frequency of random barking, but they'll do it whenever they like.