3260 comments

  1. chocolatenoodle
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    v2.0 and the AE Patch are live!
    Thank you all for your patience, I know it took forever but I put a lot of effort into ensuring both are high-quality and thorough. I've updated and added some additional patches, check for patches that are version 2.0 or higher.
     
    Versions 2.0+ requires the four free CC addons Fishing, Rare Curios, Saints & Seducers, and Survival,
    just like the newest version of USSEP. I will not be maintaining multiple versions of the main file as that would detract from other work. I believe many who keep an older Skyrim EXE are using a "Best of Both Worlds" patcher or other tools that let you install the CC addons and newer mods with it, here's an informative Reddit post about it. If it works for you, please comment for others to see!
    -
     
    Since most Glass+ items have now been moved, as before I won't be revealing locations myself but any discussion is fully welcome (including bragging). There's a lot of new stuff to find!
     
    See the 2.0 and Anniversary Edition articles for many details on both. 
     
    Only the most important/recommended patches will be kept on the main page now. There is a new official Patches page where all the rest will be hosted. Most of them are still out of date to some extent, more updated patches coming. Any patch that's not tagged v2.0 or higher is likely out of date.
     
    v2.0d info:
    Spoiler:  
    Show
    The 2.0d update fixed a bug that kept AE quest Bones for a Crow from completing, unfortunately this may only fix it for entirely new games. If you loot Bjormund's entire inventory and the quest does not complete, use these console commands to get the items you should've:
    player.additem FE026839 1
    player.additem FE02683A 1
    player.additem FE02683C 1

     
    If anyone gets v2.0 to work with Skyrim VR please comment about it!
    VR-compatible version by mb11492 available on the Community Patches page!
     
    MLU and the Boots of Blinding, err, Blurry Speed, and followers
    -Avoid giving the Boots of Blurry Speed to your followers. It causes BOBS visual effect to transfer to the player, even if they are not equipped. If you experience this, simply take the boots away from the follower. The effect does not persist afaik, probably best not to make a save under these circumstances to be on the safe side.
     
    LOOT 'error' messages and MLU.
    Loots Errors messages and MLU are likely, in most instances, outdated or not applicable. The messages you see, are user submitted, and can be out-of-date, or inaccurate. In such cases, these messages, unless removed or updated, will persist indefinitely .
    LOOT does not actually analyze or compare files or their content in same manner as the Xedit or the CK. Though it can detect things like ITMs for example. As for MLU and Loots warnings, AFAIK, no one has made any recent submissions to them in years? possibly. None of the current support files should be flagged by MLU as being in error in some capacity, as this is not the case.

  2. argininesy
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    Just made a patch for the 4.0 release of Summermyst.

    https://www.dropbox.com/scl/fi/ko8cmw7tp8uzsp4iv2xv6/MLU-Summermyst.esp?rlkey=0ep6m8a49myn10yq5h8qh7vc1&dl=0
    1. DoomerRich
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      Thank you!
  3. pinot
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    Daedric hammer

    My guy killed the source fair and square with his bow and arrow, and looted the cuirass. There was a hammer laid on the ground, showing interactable. I could boot it across the room with teleport spell, but pressing E didn't transfer it to my inventory. Did my own temporarily bound summons claim it, was my guy not butch enough? I didn't spend too much time wiggling my mouse, because I didn't have an immediate use for it, but I wondered if it was working as intended?
  4. Asriel0231
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    Hey all! I am very confused about something im almost certain is in this mod. 
    i will mark it as a spoiler just incase
    Spoiler:  
    Show
    there is a note in the nightgate inn about a dwemer hammer in the mountains, i was wonder what that was referring to since i checked the mountains and there was nothing, thank you all in advance
    1. pinot
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      Hey, just saw your note. Last night I did come across this hammer. Yeah, nah too heavy for a skinny almer to haul back. There if you want it.
    2. AdoringColovianFan
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      Spoiler:  
      Show
       Sunder form Morrowind. Location between Ironbind Barrow and Mount Anthor 
    3. chocolatenoodle
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      If you're using AE and the patch, some scoundrels have taken it elsewhere
    4. pinot
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      Well I found it where AdoringColovianFan did, and I could swear I was patched up, for free CC anyway.
  5. Skyrimer3232
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    Requires CC?

    Very sad...
    1. argininesy
      argininesy
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      Only the AE content patch.

      Base MLU only requires the four free creations that came with the 1.6.xx update.
    2. Skyrimer3232
      Skyrimer3232
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      Yeah, i know. But i dont like AE update. Quests through letters (fishing) and etc useless stuff for me
  6. FriskTemmie
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    a version without USSEP would be much appreciated 
  7. pinot
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    Elven Bow Damage?
    Hi all. My first SE playthrough with MLU 2.  Just wanted to confirm that I've got it right. Using my middling archer, who is Altmer. Found an Elven bow (where higher level bows are found), present stats in inventory after few level ups since are Elven Bow 97; Imperial Bow 17; and  Bound Bow (mystic binding) damage is 51 less than holding the Elven Bow. No arrows equipped,  if that makes a difference.

    Picked up another (enchanted) elven bow in a dungeon recently too. A supple Ancient Nordic Bow did not compete either, haven't met any higher ones yet.

    Is this normal? It certainly felt great finding it, and put Bound Bow on the back burner, apart from soul collecting and daedra dismantling.
  8. Centenis
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    Hey so how exactly can i raise the difficulty? Finally updated to AE and redid my modlist and enemy levels have been way lower and the game is way easier than im used to with MLU 
    1. argininesy
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      Might want to check that you don't have any mods overwriting MLU's changes to levelled lists / encounter zones / npc attributes via SSEEdit.
    2. 777Roxas
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      Same happened to me, did you figure out a fix?
    3. pinot
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      Have you checked your settings/ Gameplay? My difficulty persisted at Novice. (Hey, look at all those Bandit Outlaws falling down dead]
      If so
      SkyUI SE Difficulty Persistence Fix 
  9. Skyrimer3232
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    Hello dear author!

    Can we get ultra light and compatible version?

    With only this - Completely removes higher level (dwemer+) objects from levelled loot lists

    Because now its too much to patch. Leveled lists, artifacts, locations and etc.
  10. arkhytekt
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    THE ultimate Skyrim mod. Someone needs to make a 4K remaster of included items. Well done Noodle. I can't help but marvel at what you've done with MLU.
  11. Fowst
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    Man if I knew this existed I wouldn't have made my own mod. Sounds very nice, I'll be sure to check it out!
    Did you somehow manage to get the boots of blinding speed to work as it used to be in morrowind?
  12. bigbob145
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    Why is the unofficial patch required? I would rather play without it.
    1. argininesy
      argininesy
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      USSEP contains a lot of bugfixes and adds missing keywords to items and npcs which makes it extremely useful as a base for any kind of mod that edits levelled lists or item stats, like MLU does.

      If you want to edit MLU to not need USSEP as a master, you could probably get away with editing out the references to USSEP; this reddit thread goes into the process.
    2. Steamvikings
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      The way and manner he complained, do you REALLY think someone like that will put in effort to remove edits?? It's like a bitchy girl friend who complains just to complain. The complaint is the maximum tier of involvement. Effort beyond that is a chuckle and a dismiss.
    3. TheAmazingButwhole
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      There was nothing bitchy about the comment. You can't blame them for not wanting to use Arthmoor mods.