v2.0 and the AE Patch are live! Thank you all for your patience, I know it took forever but I put a lot of effort into ensuring both are high-quality and thorough. I've updated and added some additional patches, check for patches that are version 2.0 or higher.
Versions 2.0+ requires the four free CC addons Fishing, Rare Curios, Saints & Seducers, and Survival, just like the newest version of USSEP. I will not be maintaining multiple versions of the main file as that would detract from other work. I believe many who keep an older Skyrim EXE are using a "Best of Both Worlds" patcher or other tools that let you install the CC addons and newer mods with it, here's an informative Reddit post about it. If it works for you, please comment for others to see! -
Since most Glass+ items have now been moved, as before I won't be revealing locations myself but any discussion is fully welcome (including bragging). There's a lot of new stuff to find!
See the 2.0 and Anniversary Edition articles for many details on both.
Only the most important/recommended patches will be kept on the main page now. There is a new official Patches page where all the rest will be hosted. Most of them are still out of date to some extent, more updated patches coming. Any patch that's not tagged v2.0 or higher is likely out of date.
v2.0d info:
Spoiler:
Show
The 2.0d update fixed a bug that kept AE quest Bones for a Crow from completing, unfortunately this may only fix it for entirely new games. If you loot Bjormund's entire inventory and the quest does not complete, use these console commands to get the items you should've: player.additem FE026839 1 player.additem FE02683A 1 player.additem FE02683C 1
If anyone gets v2.0 to work with Skyrim VR please comment about it! VR-compatible version by mb11492 available on the Community Patches page!
MLU and the Boots of Blinding, err, Blurry Speed, and followers -Avoid giving the Boots of Blurry Speed to your followers. It causes BOBS visual effect to transfer to the player, even if they are not equipped. If you experience this, simply take the boots away from the follower. The effect does not persist afaik, probably best not to make a save under these circumstances to be on the safe side.
LOOT 'error' messages and MLU. Loots Errors messages and MLU are likely, in most instances, outdated or not applicable. The messages you see, are user submitted, and can be out-of-date, or inaccurate. In such cases, these messages, unless removed or updated, will persist indefinitely . LOOT does not actually analyze or compare files or their content in same manner as the Xedit or the CK. Though it can detect things like ITMs for example. As for MLU and Loots warnings, AFAIK, no one has made any recent submissions to them in years? possibly. None of the current support files should be flagged by MLU as being in error in some capacity, as this is not the case.
Hey so how exactly can i raise the difficulty? Finally updated to AE and redid my modlist and enemy levels have been way lower and the game is way easier than im used to with MLU
How would I tell if this working? I installed vortex and skse on steam deck via the hack around script method, and it seems hit or miss as to what works or doesn't. I seem to remember the guards at northwatch having some glass armor that isn't there anymore.
I am a laymen who owns the anniversary edition and just lets it install and download what it does. Do I need the AE patch and is there anything else I need to get to use it. Will it break my game if I skip it?
If you bought the AE CC content package in addition to the base game then the AE patch will make that content fit in better with MLU's levelling and loot distribution. It isn't strictly necessary for it to work, but without the MLU AE patch the new quests will shower you with high-tier loot and OP gear. If you mean that you just own the base game and let it update to 1.6.1170, then the four free CC mods included in the update are already accounted for in the latest main MLU version.
Just out of curiosity, has anyone else noticed that unarmed attacks deal zero damage? I'm currently looking into a rather bizarre issue I have with my game, and was wondering if MorrowLoot caused it.
ugh, please make a version that DOSENT require the unofficial "patch". it, like always, is less of a "patch" and bugfix, and more of 1 guys idea of what the game was supposed to be based on what he wants. its terrible and ruins the game.
very little of what that mod does is actually bugfixing, 90% of it is the guy saying "i dont think this is the way that a mechanic or quest is supposed to function, or i just dont like it, so i changed it and called it a bugfix"
Not really; the overwhelming majority of USSEP's changes are genuine fixes that should have been in the base game. The relative handful of more subjective changes, like the ebony mine location, are easily reverted through xedit or third party patches. USSEP is required by many mods and modlists for good reason.
Although I suppose there's nothing stopping yourself from making and uploading a version of MLU that removes USSEP as a master and only forwards the absolute necessary records from USSEP; you'll just have to be aware of any possible records that USSEP introduces which don't exist in the base game esm files.
there is never a "good reason" to require the onofficial patch, as literally no mod *actually* relies on it, and only has it *set* as a requirement for arbitrarily no reason. but i shouldnt have to go through hundreds of mods, manually editing them each so they no longer demand that i have a mod that NONE OF THEM REQUIRE TO FUNCTION.
The USSEP team has their complete changelog listed. Skimming through, of the thousands of edits listed since the original USKP release in 2012, I see very few that are not objective corrections or straight-up bugfixes that Bethesda was too lazy to make.
You're welcome to explain to the hundreds of mod authors who did so the error of their ways.
Again, there's nothing stopping you from making an override patch that reverts USSEP's changes that you find the most objectionable, which would be both cleaner and much quicker to do than manually editing the dependencies of every single mod in your load order.
I'm making a mod to “unlevel” and remove the level restriction where all things start appearing (Gems, necklaces, weapons, armor, item enchantments, everything...), keeping the rarity that corresponds to each thing, even if we level up I'm commenting it here to cough* publish myself *cough .... actually I wanted to ask permission to the author of this mod since it requires MLU and I wanted to let the people around here know about it.
Anyway I want to know if there is no problem from the author before doing anything.
If your mod relies on MLU as a master you won't need any special permission. Sounds like a good idea. After spending some time with MLO going back to the original, it occurred to me that it's not actually a true unlevelled mod, so to speak.
I notice that MLU makes changes to the body slot setting in skyrim.esm and USSEP for most of Dragon Priest masks. Skyrim and USSEP set 30-Head, 31-hair and 42-Circlet.
To that MLU adds 43-Ears and 44-Unnamed, in all cases except for Vokun (00061cc9) and the wooden mask (00061cca), where MLU is the same as Skyrim and USSEP.
I am particularly interested in the inconsistency - is there a reason to handle Vokun and the wooden mask differently or was that something inadvertent?
3233 comments
Thank you all for your patience, I know it took forever but I put a lot of effort into ensuring both are high-quality and thorough. I've updated and added some additional patches, check for patches that are version 2.0 or higher.
Versions 2.0+ requires the four free CC addons Fishing, Rare Curios, Saints & Seducers, and Survival,
just like the newest version of USSEP. I will not be maintaining multiple versions of the main file as that would detract from other work. I believe many who keep an older Skyrim EXE are using a "Best of Both Worlds" patcher or other tools that let you install the CC addons and newer mods with it, here's an informative Reddit post about it. If it works for you, please comment for others to see!
-
Since most Glass+ items have now been moved, as before I won't be revealing locations myself but any discussion is fully welcome (including bragging). There's a lot of new stuff to find!
See the 2.0 and Anniversary Edition articles for many details on both.
Only the most important/recommended patches will be kept on the main page now. There is a new official Patches page where all the rest will be hosted. Most of them are still out of date to some extent, more updated patches coming. Any patch that's not tagged v2.0 or higher is likely out of date.
v2.0d info:
player.additem FE026839 1
player.additem FE02683A 1
player.additem FE02683C 1
If anyone gets v2.0 to work with Skyrim VR please comment about it!VR-compatible version by mb11492 available on the Community Patches page!
MLU and the Boots of Blinding, err, Blurry Speed, and followers
-Avoid giving the Boots of Blurry Speed to your followers. It causes BOBS visual effect to transfer to the player, even if they are not equipped. If you experience this, simply take the boots away from the follower. The effect does not persist afaik, probably best not to make a save under these circumstances to be on the safe side.
LOOT 'error' messages and MLU.
Loots Errors messages and MLU are likely, in most instances, outdated or not applicable. The messages you see, are user submitted, and can be out-of-date, or inaccurate. In such cases, these messages, unless removed or updated, will persist indefinitely .
LOOT does not actually analyze or compare files or their content in same manner as the Xedit or the CK. Though it can detect things like ITMs for example. As for MLU and Loots warnings, AFAIK, no one has made any recent submissions to them in years? possibly. None of the current support files should be flagged by MLU as being in error in some capacity, as this is not the case.
https://www.dropbox.com/scl/fi/ko8cmw7tp8uzsp4iv2xv6/MLU-Summermyst.esp?rlkey=0ep6m8a49myn10yq5h8qh7vc1&dl=0
I installed vortex and skse on steam deck via the hack around script method, and it seems hit or miss as to what works or doesn't. I seem to remember the guards at northwatch having some glass armor that isn't there anymore.
If you mean that you just own the base game and let it update to 1.6.1170, then the four free CC mods included in the update are already accounted for in the latest main MLU version.
Although I suppose there's nothing stopping yourself from making and uploading a version of MLU that removes USSEP as a master and only forwards the absolute necessary records from USSEP; you'll just have to be aware of any possible records that USSEP introduces which don't exist in the base game esm files.
You're welcome to explain to the hundreds of mod authors who did so the error of their ways.
Again, there's nothing stopping you from making an override patch that reverts USSEP's changes that you find the most objectionable, which would be both cleaner and much quicker to do than manually editing the dependencies of every single mod in your load order.
I'm commenting it here to cough* publish myself *cough .... actually I wanted to ask permission to the author of this mod since it requires MLU and I wanted to let the people around here know about it.
Anyway I want to know if there is no problem from the author before doing anything.
To that MLU adds 43-Ears and 44-Unnamed, in all cases except for Vokun (00061cc9) and the wooden mask (00061cca), where MLU is the same as Skyrim and USSEP.
I am particularly interested in the inconsistency - is there a reason to handle Vokun and the wooden mask differently or was that something inadvertent?