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Updated all exterior custom mesh edits to use dedicated nifs sourced from vanilla/SMIM/Optional Round Farmhouse posts. Changed from 'bridge' textures to Sky Haven for better consistency. Tested with vanilla and Skyland Skyhaven. Interiors not changed in this version.
KARTHWASTEN ~A Skyrim SE Addition~
Karthwasten was once a great city, 'the' city in the Reach during the 2nd Era. In Skyrim, it's only 3 houses. It's due time we change all that. Now, Karthwasten reflects that of a city once proud, now abandoned for the security of Markarth, and subjected to the 'massacre at Karthwasten' as spoken about during the Seasons Unending questline. The town now has a massive graveyard and assorted ruins to reflect this, with a unique new look unmatched in the rest of the province that fits nicely in the highlands of the Reach.
The new town comes with: -New buildings and walls to reflect its lore -A general merchant, outdoors -A barkeep, outdoors -An alchemist/enchanter with stations in a new building -A few new npc's -Redesigned interiors for Karthwasten Hall -Several new idle markers around town -Fully navmeshed
-No Player Home Version, may be added in the future-
Compatibility: - This mod is may Not be compatible with major town modifications in this zone, although it's possible the one that adds small town inns might still work. - Certain player homes are compatible, such as those outside the karthwastenexterior1-4 cells. -Cleaned as appropriate!
-Permissions given to those who want to add a player home to the town.-
Requirements: - All DLC's. No other dependencies. -Everything is created with vanilla assets, and only contains a single .esp to install.