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Alaebasta

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Alaebasta

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About this mod

Knock on doors to gain access to houses, SKSE free, works dynamically on all dlc locations plus mod added locations wich have handled the RefType of locations correctly (Like CRF etc.). So no need to major patches. No DLL or updates of SKSE involved. Crime system on intimidation failure. VR ok

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Simpler Knock
Simpler Knock is a dynamic and simple door-knocking system that doesn't require SKSE, offering a more immersive and less intrusive approach compared to "Simply Knock" by Chesko. This mod uses Skyrim's built-in systems to retrieve house resident data, ensuring a minimal asset footprint and high compatibility with the original game.What does this mod do?
  • Knocking Mechanism: To knock on a door, simply activate it. If you're not moving or sneaking, the activation label will display "Knock." A notification will appear telling you whether someone is home.
  • Who answers the door? A menu will appear with the current residents of the house, allowing you to choose who to speak with.
Response Options:
  • If you're a friend of the house owner:
    • The owner will open the door and let you in. No trespassing involved.
  • If you're not a friend:
    • Persuade: Try to persuade the owner to let you in. Success means entering without trespassing. If you fail, you enter a "Nuisance" state, preventing further knocks until the state wears off.
    • Intimidate: Try to intimidate the owner. Success means entering, but the owner's response depends on their confidence:
      • They may flee in fear (still no trespassing).
      • They may ambush you along with other residents (still no trespassing).


New Features and Updates:
  • Immersive Dialogue System: The previous Message Menu for house owner interactions has been replaced with an NPC-style dialogue system, enhancing immersion and realism.
  • Minimal Asset Usage: A single, dynamically used Talking Activator is now responsible for all interactions, greatly reducing asset usage compared to "Simply Knock."
  • Fixed Subtitles Bug: The issue with subtitles staying on-screen after dialogue has been fixed, ensuring a cleaner experience.
  • Cooldown for Persuade/Intimidate: To prevent spamming, there's now a 5-minute real-time cooldown between attempts to persuade or intimidate.
  • Non-Interactable Talking Activator: The Talking Activator remains functional but non-interactable, ensuring that it fits seamlessly into the game without causing interruptions.
Additional Features:
  • Amulet of Nuisance: Found in the Temple of Dibella, this amulet makes you always considered a "friend" when knocking on doors, preventing you from entering "Nuisance" state.
  • Skill Improvement: Successfully persuading or intimidating the owner will increase your Speechcraft skill.
  • Compatibility: Some doors (like gates or trapdoors) cannot be knocked. However, you can add custom doors to the knock list using the "Simpler Knock Instruction" spell in your inventory.
Pros vs. "Simply Knock":
  • No SKSE Required: This mod is completely SKSE-free, meaning no DLLs and no worries about SKSE updates breaking it.
  • Uses Skyrim's Built-In Systems: It uses Skyrim's native systems to retrieve house resident information, minimizing asset usage and ensuring greater compatibility with the base game.
  • Fast Responses: The wait time is almost instant, with no mid-time message or leaving message interrupting gameplay.
Known Issues and Patches:
  • JK Skyrim Patch: A patch for JK Skyrim's custom merchant houses has been authorized and uploaded in the download section.
  • USSEP Inconsistencies: There are some inconsistencies with the base game and USSEP patches, which have been noted. Hopefully, USSEP will fix these issues in the future.