About this mod
Patch for Requiem (5.4.5) and SSE versions of Kryptopyr's WACCF, CCOR, and ACE mods.
- Requirements
- Permissions and credits
-
Translations
- Russian
- French
- Changelogs
Requiem - The Roleplaying Overhaul (Latest: 5.4.5. Earlier versions of patches intended for use with unofficial 4.0.2 port or official SSE versions 5.0+ can also be found in the Archive).
Weapons Armor Clothing and Clutter Fixes (2.9.4)
And optionally:
Complete Crafting Overhaul Remastered (2.5.2)
Armor and Clothing Extension (1.5.1)
To get it out of the way: this is not intended to be a comprehensive compatibility patch like the Kryptopyr's Fixes Reqtified patches that were available for previous versions of Requiem in Skyrim LE. It should, however, patch most inconsistencies.
My main intent was initially just to patch CCOR and ACE, but as both of those also require WACCF it seemed sensible to bring that into the mix as well. The WACCF patch is the "base" patch, and the CCOR and ACE patches in turn both require this.
As a general rule, with these patches:
Weapons and armor retain Requiem's values for weight, damage, etc.
Clothing, jewelry and misc items retain WACCF/CCOR's values.
However, jewelry weight values are inherited from Requiem to avoid messing up pickpocketing chances.
Load Order
I recommend loading these patches immediately after Requiem.esp if possible. Other Requiem patches, Fozar's Requiem Dragonborn patch, 3Tweaks/Requiem for a Knave, etc., should all overwrite these patches if present. Any changes made by these other patches or mods are likely more important. Requiem - Creation Club.esp should also overwrite these patches.
CCOR - Breakdown Recipes
I have not disabled Requiem's breakdown recipes, so by default you will get "doubled up" breakdown recipes if you bring a bunch of armor or weapons to the smelter or tanning rack. That being said, I feel CCOR's breakdown system is more thorough, with built-in protections against smelting items you have equipped or favorited, so I recommend using this and disabling Requiem's breakdown recipes (from the Requiem MCM: select Recycling is not allowed). All new armors/weapons added by Requiem now have separate breakdown recipes with CCOR conditions.
CCOR - Mining
I also recommend hiding/removing the "mineorescript.pex" file that comes with Requiem, in order to get full functionality from CCOR's mining options from its MCM. Both mods are packaged as BSAs these days, which makes this a little trickier than in the past. Extracting the version of this script from CCOR's BSA and "installing" it as a loose file would be one method, while unpacking Requiem's BSA, removing the script, and then repacking may be another. An easier solution may be to check the Patch Hub for mineorescript.pex - there is a good chance your load order contains more mods that need to override this file as well (Favor Jobs Overhaul, Go to Bed, Mining Makes Noise, many more). In this case, simply ignore Requiem and use the patch for CCOR and whatever combination of other mods you use.
CCOR - Silver Weapons
This slider in the CCOR MCM will have no effect. Requiem uses a different system to apply silver damage vs. undead, which is always +50% (the highest that CCOR's slider goes to anyway). In this case, I feel Requiem's system is better, as it also works for all NPCs (the vanilla game and CCOR's only applies to the player).
CCOR - Other Settings
My personal preference is to to turn OFF "Unenchanted Variations", turn ON "Craft Daedric Items Only at Night", and set Ingot Production to "Per Perk". Up to you, though.
ACE - Armor and Clothing Extension
An optional file that forwards a few entries from this mod so that they will work correctly with Requiem (i.e., Irileth's outfit).
Regarding WAF Keywords
Some technical info in case you happen to be perusing the plugin in xEdit or whatever:
- SPIKE keywords have always been forwarded where present.
- WAF_ArmorMaterial and WAF_WeapMaterial keywords have NOT been forwarded. Requiem uses its own system for these.
- WAF_Material~~ keywords HAVE been forwarded. These are used in WAF's changes to crafting menu sorting (probably not relevant to most players, but just in case).