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Created by

Undivide

Uploaded by

CrysisWar1234

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About this mod

SSE port of the popular New World Space screenarchery mod from LE with permissions. (Screenshot included)

Requirements
Permissions and credits
Changelogs
This is an SSE port of Stages Redux by Undivide with permissions that they gave me.  I happen to come across this mod in DD Screen-archery Guide (the author has set it to hidden, sorry) and thought it would make for an interesting New World space mod.  So I decide, why not port it to SSE for more access.  Everything in the mod was compiled by the work and dedication of Undivide and all credit goes to them.  There might some LOD issues with this port, but it's nothing SSELodGen or Dyndolod can't fix.  Go give Undivide a kudos as a thanks. Thank you for reading this and have a wonderful day.



In 2014, I made a little mod called Stages in order to get a better grasp on worldspace creation, and to have some spots for me to take screenshots in.
This is the evolution of that mod:




What this is:

This is a project that adds new cells specifically for the purpose of taking screenshots in.

How to use:

After installing this mod and loading your game, a spell named Stage Teleport will be added to your usable spells list under the alteration category.
Use this spell to bring up the teleportation menu. The rest is self-explanatory. 

List of "Stages":

Deserted Digsite

Hedron

Pristine Courtyard

Sailors' End

Soulgleamed Plane

Venom Jungle

Ausul

REQUIREMENTS:

Dawnguard and Dragonborn DLCs

UIExtensions (or EFF)

SKSE

F.A.Q:
Will you add any extra functionality to this mod?
No. Modders are free to make patches for this mod to add extra features. I've even marked this mod as a master.

Bug Reports:

I've done all of the testing in the world, but there's still the chance I've missed something. If you see something out of place, like floating trees and objects, please submit a bug report. "Bugs" related to missing required files may be ignored.

Known Issues:

Some terrain edges are very jagged, especially some near water. I ran into a strange CK issue that resets some smoothed terrain edges in some of my worldspaces. Nothing I can do about it as far as I know. Some objects do not have LOD.