About this mod
Improves the spell cost reduction formula, such that spell cost reduction is always useful, but never overpowered.
- Requirements
- Permissions and credits
- You can easily reach 100% spell cost reduction, at which point Magicka is meaningless and any further spell cost reduction is wasted
- The closer you get to 100% spell cost reduction, the more useful each point of spell cost reduction is.
In vanilla, spell cost reductions are summed up and then used to reduce the final spell costs. If the sum of spell cost reduction reaches 100%, spells no longer cost Magicka.
With this mod, the spell cost reductions are not summed up, but each of them reduce spell costs individually.
Example:
Your spell costs 100 Magicka. Let's say you have 3 enchantments with 25%, 30% and 40% spell cost reduction respectively.
In vanilla, they are summed up to 25%+30%+40% = 95% and then the spell cost is reduced by it:
100 * (100% - 95%) = 5
With this mod, the spell cost is reduced by each enchantment individually:
100 * (100% - 25%) = 75
75 * (100% - 30%) = 52.5
52.5 * (100% - 40%) = 31.5
With the vanilla reduction of 95%, the spell only costs 1/20 of its original cost. In other words, it can be used 20 times as much compared to before. This is equivalent to "You can use 1900% more destruction spells" and much stronger than other enchantments. Weapon damage enchantments of similar strength would only give around 152% more one-handed more damage.
With this mod, you get a reduction of 68.5%. Which can be written as: "You can use 217% more destruction spells"
This is much more in line with the 152% of the one-handed damage (keep in mind that damage increase is better than being able to cast more spells, because damage increase speeds up the process of killing enemies).
Requirements:
- SKSE
Installation:
If you install on an existing save, you need to re-equip armor with relevant enchantments for the mod to work correctly.
Uninstallation:
Uninstalling scripted mods is not recommended, so do at your own risk.
To ensure, the spell cost reductions are reverted to vanilla, you should follow these steps:
Type in the console:
set JMCR_Uninstall to 1
You will get a confirmation box and the mod is disabled. Now you should immediately save and quit the game. Uninstall the mod (not just disable the .esp) and clean your save with a script cleaner.
Recommended Mod:
Armor, as well as Magic resistance and other resistances have a similar problem. Resistances Rescaled fixes the resistance and armor formula in a similar manner to this mod.