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Erkeil Team - Adolphen - Marob307

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marob307

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About this mod

This is a port of the Populated Skyrim Reborn mods for Skyrim LE. Download the main file and install with your mod manager of choice. Activate some or all of the plugins for your custom game experience.

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Permissions and credits
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Changelogs
What are these mods?
This is my port of Erkeil's Populated Skyrim collection edited by Adolphen. As I understand the permissions of the original mod by Erkeil and the Adolphen's edition are open. The port includes populated cities, populated roads, populated jails, populated dungeons, and populated forts.

The two other population mods edited by Adolphen are about the civil war and they became obsolete with the immersive patrols mod. So, they won't be ported by me.  


What are the main differences between the reborn edition and the legendary edition from the Sands of Time team? 
I know the Sands of Time team already ported the same mod, but this version is more faithful to Erkeil's original version, and Adolphen did a lot of fixes. 

General differences:

- Both branches have their various small edits and fixes.
- Reborn has ESL plugins. Consequently, both mods have different IDs now.
- Reborn was edited with compatibility in mind and requires less patch.
- Since version 1.5, Reborn has much more fixes. 
- The SOT version had added much more hostile encounters in their version.   

Specific differences:
- Populated cities: Reborn doesn't add or edit cells. The SOT version added some cells in taverns. 
- Populated cities: Reborn NPCs don't sleep, they sandbox all night in taverns. I won't add beds or cellars like SOT did to avoid incompatibilities. So, the taverns could be overpopulated.  
- Populated Forts: Reborn doesn't edit Solstheim for now. 
- Populated Forts: Reborn no longer edits Nilheim and Shor's Stone mines. 

What mods do I recommend to use with this mod?

1. JK's Inn interiors, if the inns are overcrowded, see his profile: https://www.nexusmods.com/skyrimspecialedition/users/1305814?tab=user+files 

2. Unofficial modder patch, Npcs will be able to use the upstairs or the downstairs level in taverns:   https://www.nexusmods.com/skyrimspecialedition/mods/49616
3. Bigger Raven Rock's jail to populate the jail in Raven Rock: https://www.nexusmods.com/skyrimspecialedition/mods/46695

4. Actor limit fix to avoid flying NPCS (very recommended): https://www.nexusmods.com/skyrimspecialedition/mods/32349

What does each plugin do?
Populated Cities Towns Villages Reborn:  Cities (Markarth, Riften, Solitude, Windhelm, Winterhold), Towns (Dawnstar, Falkreath, Morthal), and Villages (Darkwater Crossing, Dragon Bridge, Ivarstead,  Riverwood, Rorikstead) are populated now. The new NPCs are lore-friendly and have their own AI packages.  

Populated Dungeons Caves Ruins Reborn: Dungeons, Caves, and Ruins are now more populated.

Populated Forts Towers Places Reborn: How is possible that a few bandits may conquer and keep a fort? Why are most of them inside when only 4-5 bandits are patrolling the walls? Now, these oddities are fixed. More bandits, more immersion, more challenge, and much, much more. Without using scripts. Enjoy!
 

Populated Lands Roads Paths Reborn: 
Lands, roads, and paths of Skyrim now have merchants, travelers, pilgrims, mercenaries, adventurers, refugees, and much more. In wartime, there are a lot of strange people traveling in the country. Have fun!

- To avoid script compilation, hiring the mercenaries is impossible. 

Populated Skyrim Prisons Cells Reborn: Skyrim prisons are now really used. Enjoy!

IMPORTANT NOTE
I'm not the author of this mod,  but the permissions are open and allow the community to use the assets. I even have a screenshot from his permission page. 

Thanks to Erkeil Team RS for the original mod!

Thank Adolphen for his edition!
Have fun with Populated Skyrim Reborn!


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1) DESCRIPTION
Populated Skyrim Reborn populates the jails, some villages, all towns, all cities, and the roads of Skyrim.

2) COMPATIBILITY
Load the mod on the very top of your load order. It should be compatible with all other mods, including TPOS. But it can be redundant with other NPC mods. Also, it isn't compatible with mods that put cities out of their original world space like open cities.

3) REQUIREMENTS
Nothing, but Skyrim!

4) Installation
This is a standalone mod. You only need to put all files in the data folder or use your mod manager of choice and Loot to set your load order.

5) CREDITS
Erkeil Team RS did this mod (you can find him on Google). Thanks to him for allowing the player/modder community to use his assets freely!

Also, thank to Adolphen for his edited version on Oldrim!

6) Original mods on LE and Edited by Adolphen

https://www.nexusmods.com/skyrim/mods/73212

https://www.nexusmods.com/skyrim/mods/73186

https://www.nexusmods.com/skyrim/mods/73177

https://www.nexusmods.com/skyrim/mods/73194

https://www.nexusmods.com/skyrim/mods/73167