File information
Last updated
Original upload
Created by
ShesonUploaded by
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Tags for this mod
- Performance Optimization
- Lore-Friendly
- Fair and balanced
- English
- Terrain
- Models/Meshes
- Textures
- Modder's Resource
- Non-Playable Resource
- Tutorials for Modders
- Tutorials for Players
- Utilities for Modders
- Utilities for Players
- Skyrim Script Extender (SKSE)
- Solstheim
- Enderal
- Skyrim VR
- Bug Fixes
About this mod
DynDOLOD is a set of simple tools based on xEdit/xLODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects and trees to Skyrim. By combining DynDOLOD with xLODGen users can create drastically enhanced static object LOD + tree LOD and the new, optional dynamic distant object LOD in a few simple steps.
- Requirements
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This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name Notes 3D Cherry Blossom Trees Better Dyndolod Red Mountain Plume DynDOLOD - Settings Loader Only for loader in version 1.0.0. Enhanced Landscapes Flavoured Legacy G.R.I.M - Fixed .esp for LOD generation Grass Cache Fixes In order to create grass LOD JK's Castle Volkihar LOD fix No DynDOLOD Loading Screens (for DynDOLOD 2) Real Cherry Blossom Trees Billboards you will need this for the billboards to work Seasonal Aspen Trees - Seasons of Skyrim SKSE You can use the mod without it but the distant trees will look so hideous, that you will regret not using it. Seasons of Skyrim SKSEVR for seasonal LOD (alpha 67 or higher) Snow Fix for Majestic Mountains. Patches for BDS and Cathedral Landscapes Worldspace Transition Tweaks To generate Object and Tree LOD. - Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You can upload this file to other sites but you must credit me as the creator of the file
- Modification permission You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
- Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file
- Asset use permission You are allowed to use the assets in this file without permission as long as you credit me
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets
Author notes
Everything in the DynDOLOD package is free to use, so if anything from DynDOLOD like scripts, meshes, textures, generated LOD, modified or not, is used in mods or as resources for mods it should be free as well.
If LOD generated by DynDOLOD is used in the game, you are required to make good looking videos or screenshots and upload them to the Internet. As long as access to the good looking videos and screenshots is available for free and public consumption, they can be monetized and content/media creators can be compensated for their work.
Generally, donations, patreon etc are fine. Commercial use is not.
Crediting DynDOLOD or Sheson is the right thing to do and appreciated.File credits
xEdit Team in general
Ehamloptiran and Zilav for TES5LODGen
Bethesda for the game, models and textures
NifTools
S.T.E.P.
DathByDestiny
Ilkob
Everyone who provided feedback and asked questions which equally resulted in improving DynDLOD
DynDOLOD includes LOD assets based on models and/or textures from:- Skyrim, Dawnguard, Dragonborn, Hearthfire, High Resolution Texture Pack, Fallout 4 - Bethesda
- Skyrim Vanilla LOD Source Files - Nico coiN (fixes included in Unofficial Patches carried forward)
- Improved version of Temple of Miraak and big arches - Madcat221
- 3AM trees - 3AMt
- Alternative Rock and Mountains 4K_2K_1K and watery Rock - Yuril
- Building kits and other items - jet4571
- Caranthir Tower Reborn - Darkfox127
- Enderal - SureAI
- HoddminirGroundTextures - elinen
- Hoddminir Plants and Trees - Elinen and Ztree
- Molag Bal's Inferno - Association of Radical Skyrim Engineers - ARSE
- Realistic Aspen Trees 4k 2k 1k - AceeQ
- Ultra trees for Realistic Aspen Trees and Enhanced Landscapes Oaks Standalone - kojak747
- Ultra trees for Reach Tree Reborn - godescalcus
- Sclero's Farmhouse Kit 1.30 - Sclerocephalus
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
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Translations
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No translation available on the Nexus
- Mirrors
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- Changelogs
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Version 2.98
- DynDOLOD.exe - updated rules for better compatibility
DynDOLOD Resources SE - Papyrus Scripts - fixed a rare occurrence of an undefined reference
DynDOLOD DLL - Papyrus Scripts - fixed a rare occurrence of an undefined reference
- DynDOLOD.exe - updated rules for better compatibility
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Version 2.97
- DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.317
- DynDOLOD.exe - update CRC32 list for vanilla tree full models for Skyrim Anniversary Edition 1.6.323
- DynDOLOD.exe - create empty LST overwrite in case tree LOD can not be generated for a worldspace because of technical reasons
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Version 2.96
- DynDOLOD.exe - fixed not using last TNAM override record
- DynDOLOD.exe - added rules for better compatibility
- LODGen.exe - default threadsplit to number of physical cores
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Version 2.95
- TexGen.exe/DynDOLOD.exe - added Enderal SE Steam version support, start with -ENDERALSE command line argument
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Version 2.94
- DynDOLOD.exe - never ignore neverfades in child worlds for upgrading to static or dynamic LOD
- DynDOLOD.exe - added rules for better compatibility
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Version 2.93
- DynDOLOD.exe - fixed a case of not adding all required masters for injected records
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Version 2.92
- DynDOLOD.exe - added rules for better compatibility
- LODGen.exe - improved parsing of txt files
- Texconv.exe - updated to latest version
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Version 2.91
- DynDOLOD.exe - by default do not generate a DynDOLOD.esm for Enderal SE
- TexGen.exe/DynDOLOD.exe - fix a problem with sometimes not loading a BSA
- DynDOLOD_Manual.html - updated explanations information for Enderal
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Version 2.90
- TexGen.exe/DynDOLOD.exe - added Enderal SE support
- DynDOLOD_Manual.html - updated explanations information for Enderal
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Version 2.89
- DynDOLOD.exe - updated/added rules for better compatibility
- LODGen.exe - do not fail if optional billboard txt file is not present
- LODGen.exe - fixed sometimes not automatically setting passthru for glow shader
- LODGen.exe - fixed sometimes not applying replacement textures
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Version 2.88
- DynDOLOD.exe - fixed a race condition processing NIF
- DynDOLOD.exe - added INI settings DoubleSidedTextureMask and DoubleSidedMeshMask to force double sided flag for specific meshes or textures
- DynDOLOD.exe - updated/added rules for better compatibility
- LODGen.exe - DoubleSidedTextureMask= and DoubleSidedMeshMask= added
- DynDOLOD Resources - updated meshes and texture for better compatibility
- DynDOLOD Resources SE - updated meshes and texture for better compatibility
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Version 2.87
- DynDOLOD.exe - improved patch handling
- DynDOLOD.exe - updated/added rules for better compatibility
- LODGen.exe - ignore NIF if root node is of unexpected type
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Version 2.86
- DynDOLOD.exe - improved detection of LotD v5
- DynDOLOD.exe - updated/added rules for better compatibility
- LODGen.exe - improve HD LOD support for SSE
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Version 2.85
- DynDOLOD.exe - ignore meshes with uncommon root nodes for dynamic LOD
- DynDOLOD.exe - improved child/parent world copy detection
- DynDOLOD.exe - added/updated rules for better compatibility
- trees.ultra\DynDOLOD-Trees.html - updated mod lists that support 3D tree LOD out of the box
- DynDOLOD Resources - updated meshes and texture for better compatibility
- DynDOLOD Resources SE - updated meshes and texture for better compatibility
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Version 2.84
- DynDOLOD.exe - added rules for better compatibility
- DynDOLOD Resources SE - updated patch file for better compatibility
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Version 2.83
- DynDOLOD.exe - better error handling reading BTT files
- DynDOLOD.exe - fallback to "dumb" object LOD filename conventions for TREEs and STATics with Has Tree LOD flag
- DynDOLOD.exe - update command lines of newer Texconv.exe
- DynDOLOD.exe - added rules for better compatibility
- TexGen.exe - added generation for dlc01frozenlakelod.dds
- trees.ultra\DynDOLOD-Trees.html - updated mod list that support 3D tree LOD out of the box
- LODGen.exe - fixed sometimes not setting VertexColor flag
- LODGen.exe - added height variance to FlatTextures= file
- LODGen.exe - added support for glow atlas
- Texconv.exe - updated to latest version
- DynDOLOD Resources - updated meshes and texture for better compatibility
- DynDOLOD Resources SE - updated meshes and texture for better compatibility
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Version 2.82
- LODGen.exe - fixed sometimes not setting VertexColor flag on passthru shaders
- DynDOLOD_Manual.html - added information for new alternative vanilla tree LOD billboards
- DynDOLOD Resources SE - added and updated meshes for better compatibility with mods
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Version 2.81
- DynDOLOD.exe - Ignore neverfades that are initially disabled and have no XESP enable parent
- DynDOLOD.exe - do not set VWD flag on certain MSTT
- DynDOLOD.exe - added rules for better compatibility
- DynDOLOD Resources - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
- DynDOLOD Resources - added mesh for better compatibility with mods
- DynDOLOD Resources SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
- DynDOLOD Resources SE - added mesh for better compatibility with mods
- DynDOLOD DLL - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
- DynDOLOD DLL SE - Papyrus Scripts - fixed a rare race condition on worldspace re-entry
- DynDOLOD_Manual.html - added compatibility information for a mod
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DynDOLOD 3 Alpha
DynDOLOD 2.x will not work with game plugins version 1.71 or higher used by runtime version 1.6.1130 or higher. Use DynDOLOD 3 Alpha instead.
Check the manual included in the DynDOLOD archive and FAQ first, then go to the Official DynDOLOD Forum to discuss and for help or feedback
The DynDOLOD download archive includes detailed instructions. See Quickstart.html and read the manual docs\DynDOLOD_Manual_SSE.html and docs\DynDOLOD_Manual_TES5VR.html.
Add -sse command line parameter to start DynDOLOD/TexGen in Skyrim Special Edition game mode.
Add -tes5vr command line parameter to start DynDOLOD/TexGen in Skyrim VR game mode.