About this mod
Changes most NPCs from Immersive Patrols to use vanilla NPCs, this means mods affecting stats/gear for Imperials, Stormcloaks, Thalmor, Dawnguard, and Solstheim bandits will also affect NPC patrols from Immersive Patrols. Various NPC reduction options available.
- Requirements
- Permissions and credits
- Changelogs
Requirements:
- Immersive Patrols SE
Do NOT clean any plugins, the single ITM is intentional, it reverts IP's change to the Dawnguard weapon list.
General Changes:
- Changes to Dawnguard patrol NPCs:
- Changed NPCs to use the vanilla LCharDawnguard lists.
- Added new levelled lists for Dawnguard patrols and reverted changes to LItemDawnguardWeaponAny.
- Dawnguard patrol NPCs have a 33% chance to have a torch.
- Fixed ImmersiveWorldDawguard template flags.
- Renamed Husky to Dawnguard Husky.
- Rebalanced Dawnguard Husky to start at level 5 and scale to level 50.
- Removed redundant perks and female flag from Huskies.
- Patrol NPCs reduced to 2 Dawnguard and 1 dog.
- Changed NPCs to use the vanilla LCharImperialSoldier and LCharSoldierSons lists.
- Reduced number of NPCs in a patrol from 5 to 4.
- Changed to use DLC2LCharHunter.
- Reduced patrol size to 2.
- Changed leader to use LCharThalmorMagicBoss, other patrol NPCs can either be melee or ranged.
- Changed to use vanilla Solstheim bandit lists.
- Changed to use vanilla Riekling lists.
- Changed gold carried to 400.
- Added arrows to the weapon merchant.
Changes to Imperial/Stormcloak patrols:
Skaal Hunters:
Thalmor Patrols:
Reaver Patrol:
Riekling Patrols:
Merchant Inventories:
Optional Versions
- No Merchants:
- Disables all of the travelling merchants.
- Reduces the warzone NPCs by half (from 16 to 8).
- Disables all of the travelling merchants.
- Reduces the warzone NPCs by half (from 16 to 8).
- Disables all patrols, only keeps warzone NPCs.
- Disables all patrols, only keeps warzone NPCs
- Reduces the warzone NPCs by half (from 16 to 8).
Reduced Battles:
Reduced Battles, No Merchants:
Warzones Only:
Warzones Only Reduced: