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AndrealphusVIII

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AndrealphusVIII

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About this mod

This mod awards perk points for completing major quests.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Donations
Introduction

Inspired by ESOs quest system, this mod awards you with perk points for completing major quests.
This could be useful when using a perk overhaul that adds a lot of new perks and gives you an incentive to complete those questlines.

This mod was requested on the /r/skyrimmods subreddit by /u/RockGodOne, in this topic.

Links to different versions

Legendary Edition version can be found here. (update: no longer supported)

Technical details

This mod does not edit any vanilla quest scripts, and as such, should be compatible with quest overhauls.

The SE version has an ESL flagged ESP, meaning it won't take an ESP slot in your load order and will NOT count towards the 255 plugin limit.

The following quests award perk points

Main Quest



Companions



College of Winterhold



Thieves' Guild



Dark Brotherhood



Daedric quests (optional see below)



Bard's College



Civil War



Dawnguard



Dragonborn



More Vanilla Sidequests
This is an optional file.



Optional Perk Rewards

  • Destroy the Dark Brotherhood: Disabled by default. You can use this console command to enable it:


set ANDR_QAPP_GLOB_DBDestroy_Toggle to 1

  • Daedric Quests: Enabled by default. You can use this console command to disable them:


set ANDR_QAPP_GLOB_Daedric_Toggle to 0

Patches

CC Fishing

CC Saints and Seducers
Falskaar

Wyrmstooth

VIGILANT ( + English Translated Patch)
  • The Landing (End of Act 1)
  • Blood Matron (End of Act 2)
  • Child of Oblivion (End of Act 3)
  • Coldharbour (Act 4)
  • Aetherius (Act 4)
  • Exsultate Jubilate (Act 4)

The Gray Cowl of Nocturnal

Helgen Reborn
  • Desperate Times
  • City on a Hill (Completed the Fight Cave and delivered new contracts to Marcus)
  • Bitter Wounds (Completed the main quest of Helgen Reborn)

Beyond Reach
  • Rags To Riches
  • End Of Eternal Grey
  • Iris

Midwood Isle

Legacy of the Dragonborn

Interesting NPCs

Project AHO

Carved Brink

The Forgotten City

Beyond Skyrim - Bruma

Moon and Star

Moonpath to Elsweyr


FAQ

Q: ESPFE?
A: Yes.

Q: Will you add this functionality to other quests from other quest mods?
A: Perhaps, if I can get permission. If that's the case, it would help me great deal, if you could point the actual quests, and if possible the quest stage at which the quest completes.

Q: Is this mod compatible with <insert mod>?
A: Most likely, yes. I have tried to make it so conflicts will be at an absolute minimum. I also left all quest scripts alone, which should make sure this won't conflict with those. Only thing I can think of, that could potentially conflict, is if a mod changes the stage at which a quest completes, but from my experience, I haven't found such mods."

Q: Does installing/updating/uninstalling on an existing save work? / I already completed some of these quests in my playthrough. Is it safe to install?
A: Yes. In fact, during my testing, I even noticed that the perk points get added retro-actively, which is nice.

Q: I don't like getting perks for Daedric Quests, or getting no perks for Destroying the Dark Brotherhood. Can you change this?
A: See console commands above."

Q: Could you add more unique effects, instead of perk points?
A: I would prefer to stick to perk points, so I can give the player a choice in which to invest. If you want more unique effects, check out this mod.

Q: Why didn't you add perk points for the Civil War/Thaneship quests?
A: Thaneship: This is a tricky one. The player can become Thane of Hold, but when the Hold gets taken by the opposing faction of the Civil War, the player will lose Thaneship AFAIK, but can regain it by doing the Thaneship quest for the opposing faction. This could be exploited and as such, I would prefer not to mess with it. As for the Civil War: That questline is quite buggy, so I'd rather not touch it, in case I break anything.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading
the files each time will take a huge chunk of my monthly volume.
Given the amount of modules within this mod and the relative small
filesize of all of the modules combined, I've made an exception for this mod.