New HD LODs for the buildings and the landscape of Skyrim, Dawnguard and Dragonborn. Available in 1K / 512. DynDOLOD Ready! Work best with NobleSkyrimMod HD-2K. Formerly HD-LOD Buildings.
Requirements
This mod does not have any known dependencies other than the base game.
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Author notes
This author has not provided any additional notes regarding file permissions
File credits
Shutt3r for NobleSkyrimMod HD-2K Gamwich for RUSTIC WINDOWS - 2K and 1K Textures arrioch for Arri's Snow Elf Ruins Retexture Vurt for Skyrim Flora Overhaul SE T4gtr34um3r for the rock and mountain lods
Donation Points system
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Changelogs
Version 9.2
Added Full Model for Dragonsreach, Jorrvaskr, Blue Palace and the Bard College.
Fixed a small alpha issue with the Dragonsreach LOD Texture.
Small improvements on some full models.
Version 9.0
Improved a lot of buildings for (almost) perfect matching with full model with NSM textures
Improved details in the LODs buildings
Some Witherun and Solitude buildings are now fully loaded when you are outside the city AND within the ugridtoload setting (ie when the buildings are not LOD).
Version 8.0
Merged in a bsa for easy management (include the billboards for the forgotten trees and flora with fixed height/width)
Updated Lods for Solitude, Whiterun, Windhelm, markarth, the Dwemer dungeons, Ravenrock and the Fort Dawnguard. More detailed and faithful to the original model.
Fixed Windows (now using the good type of windows or no windows if there is actually no windows on the main model).
Added/improved some other minor textures
Version 7.0
Merge with better Mountain Lods created by T4gtr34um3r
small fix for vanilla version
Version 6.2
Improved waterfall lod normalmap
fix an erroneous size in the 512 version
Version 6.1
Fix Alpha Channel in Whiterun Building (was missing in one file)
Update Glacier Lods with better one
Version 6.0
bard main building windows are now "centered"
rock and mountain have vanilla-like normalmaps, bad looking mountain lod should now be really ok
Whiterun Lods have been improved and updated to use the latest NSM assets, roof are now more consistant with regular models essentialy
Solitude Wall Windows have been improved to be more natural looking (removing the white border)
ynDOLOD ressources have been added and updated
Version 5.0
bard tower is now "centered", for OCD people like me, it's better :p
rock and mountain have stronger/better normalmaps, bad looking mountain lod should now be ok.
bad texture have reworked to be slightly better (in Riften for example)
White run Lods have been updated (a door now use the last NSM model). and New Lods texture are added for Markarth building and door.
The Lods for the main wall of solitude are now darker, this match better with the fully rendered one (there size are also better)
Version 4.2
improved a lod in Riften (probably unoticiable)
first SSELODGen only version
Version 4.1
fixed a bad normalmap for a rock Lod, only used by SSELODGen I suppose
Version 4.0
add HD Lod texture for most of the mountain and rock
More accurate Lod for Solitude (fixed a tower)
New NSM 5.3 Lod for Winterhold
add hd waterfall lod
Version 3.3
Glacier are now not too blue, but not too grey
Fixed NormalMap to be more flat since game engine can't render them well otherwise
Better Alpha
Version 3.2
Fix poor alpha channel in Whiterun
Update a Whiterun Door to the latest version of NSM
Version 3.1
Fix Grey Glacier instead of Blue for the far Lods
Version 3.0
Updated with NSM 5.0.0 assets
Improved Solitude Lods
Improved NormalMap with BC7
Version 2.0
Fully updated for NSM 4.5.0
New options for download (256/512 - 512/1k - 1k/2k)
small fixe for deepwoodredoubtworld.objects_n.dds
Version 1.0
Fixed some blue distant landscape
Fixed some gold disant glacier
included some Lods I have forgotten
Minor fix in the lods texture map
Description: This mod is a complete re-texture of Skyrim, Dawnguard and Dragonborn LODs. Vanilla use 256 or 128 Texture for the Lods (with very unoptimized texture atlas). My mod offers you 1K Lods Texture for all the SSE worlds (Tamriel, Solstheim and all the small worlds like Blackreach). Note that 1K texture for Lods is way less detailed and performance consuming than a regular 1K texture. For example a single regular texture will be for a single object like a door. For the Lods a single texture will be for several full buildings. While this mod is working perfectly "as is" I can only recommand you to use DynDOLOD by Sheson.
New in V9 : Full Model for some child cities (Solitude & Whiterun only) buildings. When you are outside a city (and the city is INSIDE loaded cells) vanilla skyrim will use LOD models & textures for its buildings (you see them less due to the walls). Except Riften, Vanilla Riften buildings use full model Meshes (when you're near but not inside Riften). Why only Riften ? I don't know... This mod now enable full model for all the buildings in Whiterun & Solitude. Because they are technically NOT LOD!
Many of the buildings textures are also improved and should be really faithful to what you can see with NobleSkyrimMod when you are near them.
Installation :
There is two version of the mod, choose the one according if you plan to use DynDOLOD or not.
Install the standard version as a regular plugin. You can run SSELODGen after installation but it will work "out of the box".
If you use DynDOLOD, This mod should overwrite DynDOLOD resources files BUT Texgen output textures should overwrite this mod.
It's usually a safe bet to let other mods or texture pack to overwrite my mod.
Recommanded Mods / Designed to be used with :
NobleSkyrimMod HD-2K by Shutt3r, the only strong Requirement, the distant buildings (and transition betwen [not lod] / [lod] ) will look strange if you don't use it. My mod was designed to be used with NSM since the beginning.
Majestic Mountains and Terrain Lod redone by T4gtr34um3r. Recommanded but not required. the mountains Lods will probably blend nicely with your mountain texture anyway. Both mods are 100% compatible just install HD LODs after Terrain Lod redone and you're good.
RUSTIC WINDOWS - 2K and 1K Textures by Gamwich. Recommanded but not required. Rustic Windows keep the vanilla looks of the windows, from distance it will not be really noticiable. I will suppose most of you already have it anyway...
Arri's Snow Elf Ruins Retexture by arrioch. Recommanded but not required. A very good re-texture of Elf Ruins. The ruins keep the same look as in vanilla Skyrim, from distance differences not be really visible.
DynDOLOD by Sheson, fix many of the vanilla Lod errors while providing heavily detailed Lods, my mod provide textures for the new models introduced by DynDOLOD (can't recommand it enough, it's realy not difficult to use).
Covered Area (In short, Everything):
All the Cities of Skyrim : Solitude, Riften, Whiterun, Windhelm, Winterhold College, Markarth and high hrothgar.
Dwemer ruins
All the Lone Buildings and Town.
Dawnguard Content : Dawnguard Castle, Castle Volkihar, Falmer Valley (Snow Elf Ruins) and Soul Cairn stuff
Dragonborn Content : Telvani Tower, Ravenrock, Apocrypha, thirsk mead hall
Landscape : Glacier (Skyrim+DLC1), Muchroom (DLC2), Terrain (Skyrim+DLC1), few other things like Bridge, standing stones or cave Lods.
Mountain and Rock (by T4gtr34um3r)
Waterfall (still static, and the vanilla UV mapping is just bad)
Some forgotten trees, flora and plants as billboards (only if you use SSELODGen or DynDOLOD).
Credit:
T4gtr34um3r for allowing me to merge his Mountain and Rock Lods from "Majestic Mountains"
Shutt3r for allowing me to use assets (mainly the buildings textures) from "NobleSkyrimMod HD-2K" in order to create the matching LODs Textures