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Abendaron

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Abendaron

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896 comments

  1. Abendaron
    Abendaron
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    • 130 kudos
    Locked
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    After a break I decided to come back to Skyrim!
    Do not expect major update for this mod, It is somehow the way I want.

    Many thanks to everyone who liked my mod and took time to come back and endore it !

    If you are not using NSM, Sheson is working on DynDOLOD V3.
    Among other stuff, TexGen will be much more powerful and will be able to
    generate even more LOD textures automagically including some provided
    here (Whiterun for example).
    DynDOLOD 3 is still in alpha but already looks very promising :)
  2. vomitot
    vomitot
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    • 6 kudos
    Hi,

    I don't understand if this mod is usefull with xLODGen & TexGen before to use DynDOLOD. Because I have lot's of clipping/glitch in game (I use lot's of texture mods) like with the whiterun wall.


    thank you

    edit : I removed the HD LODs Textures SE and the problems are still here. I have to search another guilty mod. You can delete this post.
    1. Abendaron
      Abendaron
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      This is known bug in SSE where non esm mod can cause flickering of large references, DynDOLOD list them.
    2. vomitot
      vomitot
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      • 6 kudos
      Thank you for the explanation
    3. dabekpawelek
      dabekpawelek
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      Set your uGridsToLoad=5 in Skyrim.ini. This will fix all flickering ;)
    4. DarkDominion
      DarkDominion
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      Three comment on that dabekpawelek

      1 - It already is on 5 if you haven't touched it.
      2 - When you have changed it to 7 or higher, your saves will be fubared when you change it back to 5.
      3 - Also, if you changed uGridsToLoad=xx and you want it back to 5, you should also change uExterior Cell Buffer=xx to 36.

      Be very careful playing around uGridsToLoad on the fly, it could mess up your game really quick.
    5. Kulharin
      Kulharin
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      • 665 kudos
      Hi, so uh. what is the solution?

      What non ESM mod could cause a texture/model to flicker when most of those don't even have a plugin?
    6. RokHel
      RokHel
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      • 281 kudos
      I got the exact same issue, except that Hd lods textures se is the one that's causing it.. I'm hella annoyed that I acn't seem to fix it no matter what I try.. I love the mod and the textures, but why does it have to glitch like that..
      Is there anyone with the same problem ? (using dyndolod version)
    7. fckrg
      fckrg
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      So about getting back to uGridsToLoad=5
      I've found this tutorial, it might help (I didn't try it yet & maybe won't, because I'm too lazy & don't see flickering too often)
      If someone will try it - please, let me know how's it (& was it worth it hehe)
    8. TheKurgan3434
      TheKurgan3434
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      Hey sorry to dig up this old post but this is the only thread I could find on this issue. I finally almost have a stable skyrim load order but I cant get rid of these flickering LOD issues for the life of me. I haven't started a file yet so I'm not worried about corrupting an existing save. Will this uGridsToLoad increase method cause issues in a file I do start? How high should I set it?
    9. Douchevahkiin
      Douchevahkiin
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      • 6 kudos
      I would also like to know if there is a fix. In my game the lower half of the wall looks brighter than the upper half.
    10. lostinforest
      lostinforest
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      If you guys have black textures trouble, make sure to generate mipmaps for the textures you use, works for me. 
    11. Tkohr
      Tkohr
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      • 56 kudos
      This problem is not a bug in SSE, its a problem from mod authors  since years, not taking care for large reference overwrites in there mods, and flagging objects as permanent, to save time for not making proper LODs. I can understand why many do this, because it takes massive time to take care of large references, but for mod users its a little bit enoying.

      You can try DynDoLOD NG DynDOLOD DLL NG at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) to fix this problem, but you must quick clean Update/hearthfire/dawnguard, if you have cc content, beafarmer needs clean to.
    12. NexusBram
      NexusBram
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      • 76 kudos
      I was using this as I don't want to mess about generating lod but like others, this mod was causing problems. If you go to the area circled in the picture you will find half a large rock sticking out of the exterior wall, this goes away if the mod is disabled, which is odd for something that is meant to only do lod. I would also sometimes get a major graphical glitch in Whiterun where large areas would be covered in random textures.

      I am going to use this mod Perfect Terrain LOD at Skyrim Special Edition Nexus - Mods and Community which looks better.
  3. ServalKhajiit217
    ServalKhajiit217
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    Does it need updates for new DYNDOLOD SE and DYNDOLOD NG versions?
    1. kehcount
      kehcount
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      • 0 kudos
      +
  4. Artaherzadeh
    Artaherzadeh
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    • 0 kudos
    Your mod has conflicts with Rally's Raven Rock and Icy Mesh Remaster - Ice Glaciers - LOD - other fixes. Should I overwrite them? The textures seem pretty different and I'm worried about consistency between surfaces.
  5. ImNotSure1234
    ImNotSure1234
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    • 0 kudos
    so does this not work with dyndolod anymore or whats going on 
    1. sheson
      sheson
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      https://dyndolod.info/Mods/Useful-3rd-Party-Mods
      HD LODs Textures SE - install the DynDOLOD version. Overwrite any textures from DynDOLOD Resources SE but not the textures generated by TexGen. Adjust Max tile size on advanced options to match the downloaded resolution or use it to shrink higher resolution back down to lower resolution automatically while the atlas is created. Do not install / remove any tree LOD billboards. Use TexGen to generate all desired billboards.
    2. ImNotSure1234
      ImNotSure1234
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       ok thanks but do i downlad dyndolod first or this mod?
    3. L1Qu1D
      L1Qu1D
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      @@3zoabdullah Sheson said to overwrite dyndolod resources with this mod. Overwriting files means you have downloaded Dyndolod Resources and now want to overwrite with this mod.

      Good luck with your modding.
  6. TheDivineHustle
    TheDivineHustle
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    April 2023, removed all mods and re-enabled them one by one. This mod causes the game not to launch on Steam.
  7. SAGETHABODYBAG
    SAGETHABODYBAG
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    • 3 kudos
    Dyndolod 3 compatible?
    1. m1sf1t711
      m1sf1t711
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      +1 - Should I let DynDOLOD 3 overwrite these textures?
    2. SAGETHABODYBAG
      SAGETHABODYBAG
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      I actually tested this and it seems to be compatible. Let "Dyndolod 3.0 resources" overwrite this.
    3. sheson
      sheson
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      From ..\DynDOLOD\docs\DynDOLOD_Manual_SSE.html: "HD LODs Textures SE - Overwrite any textures from DynDOLOD Resources SE but not the object LOD textures generated by TexGen.exe."
    4. SupremeKingGaiseric
      SupremeKingGaiseric
      • member
      • 57 kudos
       actually tested this and it seems to be compatible. Let "Dyndolod 3.0 resources" overwrite this.

      You should not let the resources be overwritten. The resources are a base and everything should overwrite them.
    5. SAGETHABODYBAG
      SAGETHABODYBAG
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      • 3 kudos
      -ChrisMck67 I know, that's what I stated. To let the "Dyndolod 3 Resources" Overwrite this mod..
    6. mattski123
      mattski123
      • supporter
      • 107 kudos
      Is this the order in which it should look for DynDOLOD 3.0 Alpha?
    7. obpluto
      obpluto
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      • 47 kudos
      I don't understand why you guys say that is contradicting. Sheson literally quoted the manual that said ""HD LODs Textures SE - Overwrite any textures from DynDOLOD Resources SE but not the object LOD textures generated by TexGen.exe."
    8. piotrburz
      piotrburz
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      Isn't Texgen creating it's own LODs based on textures you have installed, and then you run DyndoLOD?
    9. wren2012
      wren2012
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      yes... you have resources at the top of your load order, then other textures overwriting it, then at the very end, after you've made a bashed patch, deactivate the bashed patch, run texgen and make a mod out of the files, install that and overwrite all, then run dyndolod and make the mod and install that, put that as the very last file overwriting everything in your load order, then reactivate your bashed patch. then you play. if you add any mods that add a single texture or new mesh, you'll likely have to delete the bashed patch, texgen and dyndolod mods. redo all 3 and resume.
    10. Cecell
      Cecell
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      DynDOLOD 3 does go ahead and process with this loaded but it mentions that the textures aren't divisible by 4.  Running it through CAO does make that change as a necessary optimization.  Not sure if this fix is even worth the time of doing it (too late for me now).

      Spoiler:  
      Show

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      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/treeaspen04_0005fada.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/treereachtree01magic_000f64bf.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/tundrashrub01_000aae79.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/tundrashrub02_000aae7a.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/tundrashrub03_000aae7b.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/tundrashrub04_000aae7f.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/tundrashrub06_000aae83.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/tundrashrub09_000aae89.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/vinemaple01snow_0009daa5.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/vinemaple01_0009daa4.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/yellowshrub01_000aae73.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/yellowshrub02_000aae74.dds
      2022-01-28 16:39:06 [INFO] Successfully processed texture: C:/Nexus Mods/skyrimse/mods/HD Lods Textures SE 1K V9.3 - DynDOLOD ONLY VERSION-3333-9-3-1580653849/textures/terrain/lodgen/skyrim.esm/yellowshrub03_000aae75.dds
      2022-01-28 16:39:06 [INFO] Process completed

    11. Lorenzini
      Lorenzini
      • member
      • 12 kudos
      Tried with Dyndolod 3, but somehow it is not really compatible. Some flickering and blurring occurred. Switched back to Dyndolod 2, better.
    12. nanashi50
      nanashi50
      • member
      • 26 kudos
      Shouldn't this mod be disabled when using DynDOLOD 3? Doesn't TexGen v3 generate its own LOD textures?
    13. Tkohr
      Tkohr
      • supporter
      • 56 kudos
      DynDoLOD 3.0 needs his own LOD textures with TexGen because 3.0 handles LODs in a different way than 2.0, TexGen in DynDoLOD 3.0 can archive the same result like HD LODs, and even higher when you set it to max resolution like 4096 (heavy VRAM use !!)  ! Dont install pregenerated LODs with 3.0 !, always use TexGen, or you will have problems with flickering and other visual problems.
    14. Monarch4Ever
      Monarch4Ever
      • member
      • 13 kudos
      @Tkohr
      Thanks.
  8. Ezanoz1z
    Ezanoz1z
    • member
    • 2 kudos
    bug
  9. dlstmdzm
    dlstmdzm
    • member
    • 2 kudos
    Does it work fine with the version of dyndolod 3.0 alpha 106?? Please let me know
  10. ghostsof99
    ghostsof99
    • supporter
    • 4 kudos
    The new flora & plant billboards +dyndoload didnt play well with my game. These 2d plants were an eyesore. You did great work with this mod, it just didn't fit my needs. 
  11. muddyw
    muddyw
    • member
    • 7 kudos
    Hi. I should load hd lods for dyndolod after or before majestic mountains lod pack for dyndolod 3.0?