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Revenant0713

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revenant0713

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About this mod

My take on making excess dragon souls useful, ported from LE to SE. Stockpiled souls improve power attacks, shout duration and power. Lose souls on death to revive, or convert souls into perk points. More features in the works.

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  • Italian
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Souls Do Things 2
A Dragon Soul Utilities Mod


LE Version Here (Outdated): https://www.nexusmods.com/skyrim/mods/101689


Requirements

  • Updated Skyrim
  • Dragonborn
  • SkyUI


Details

In mid-2019, I published a mod called Souls Do Things. It was designed as a lightweight means of making dragon souls useful. While the mod was perfectly playable in my own games, a common request I got after uploading it was the need for an MCM menu for convenience. It was a valid suggestion, as the original mod handled settings through globals set via console commands. However, I was relatively new to coding, and I found it tedious that in order to make an MCM menu, I would have to change almost all of how the various perks, spells and magic effects interacted with each other to some extent.

Six months after I released that mod, I finally found the time and motivation to give it a new crack. So here we are.

Souls Do Things 2 is my take on making excess dragon souls useful, ported from LE to SE. Stockpiled souls increase power attack damage, shout magnitude, stats, and more. Lose souls on death to revive, or convert souls into perk points. More features in the works.


Features
Dragon Soul Stockpile
  • Power Attack Damage - Each soul you collect can be configured to increase your power attack damage by x%.
  • Shout Power - Each soul you collect can be configured to increase shout power by x%.
  • Shout Duration - Each soul can be used to increase shout duration by x%.
  • Shout Cooldown Reduction - Each soul can be used to reduce shout cooldowns by x%.
  • Health, Magicka and Stamina - Each soul can grant a flat boost to your stats.
  • Carry Weight - Each soul can grant a flat increase to carrying capacity.


Dragon Soul Revival
  • Mode 0 (Compatibility) - Revive function is disabled for compatibility with Death Alternative, Sacrosanct, etc.
  • Mode 1 (Softcore) - Specify the number of souls you lose on death via the Revive Cost slider.
  • Mode 2 (Mediumcore) - Lose half of current souls on death. Revive requires a minimum number of souls equal to the value of the Revive Cost slider.
  • Mode 3 (Hardcore) - Lose all souls on death. Revive requires a minimum number of souls equal to the value of the Revive Cost slider.


Dragon Souls to Perk Points
Convert Dragon Souls into Perk Points with a spell. Add the spell via the MCM menu, or find the spellbook in Farengar's office if you want a more immersive method.

Dragon Soul Crafting
You can use your dragon souls to craft powerful artifacts. As of v2.5, 18 effects are available. The recipes are Skyforge exclusive, and only appear if you have a Dragon Soul in possession. List of current effects.

Attunement
Select a buff by interacting with Word Walls. Then unlock more power by using the Dragon Aspect shout while under the effects of your chosen Attunement. Fire, Frost and Storm attunements are available, and more will come in future updates. An in-depth explanation can be found here.

Dungeon Reset
Originally implemented as a sub-feature of the Crafting system, the Dungeon Reset system is accessed via a rift in time (Wounded Time). This feature is largely experimental and subject to change based on feedback. All details are found here.

Compatibilities and Performance
  • No running scripts. No periodic checks. Effects fire only when they have to.
  • IF USING DEATH ALTERNATIVE MODS, OR OTHER MODS THAT TRIGGER ON BLEEDOUT, DO NOT ENABLE REVIVE MODE. KEEP SETTING AT 0.
  • Load BEFORE any mods that alter Miraak, and then use together with SPID. Check optional files for SPID ini.
  • Stacks multiplicatively with other perk-based shout scaling mods.
  • Recommended to try with Dead is Dead or at the very least, Only Save when Resting.
  • Compatible with custom and mod-added shouts... and any spell really that uses the MagicShout keyword in its magic effects.
  • Load AFTER any mods that edit Dragon Aspect and then Smash. In the case of More Draconic Aspect, a patch is available in the Files tab. Smash after installing the patch.


Installation
MO/Vortex
  • Download main file plus desired optionals.
  • Install.

Manual
  • Download .rar file plus desired optionals.
  • Extract contents to Skyrim/data folder.

If Updating to 2.0a from 1.xx
  • Take note of .esp location in your load order.
  • Load a game, and disable all features in the MCM. Save and exit.
  • Uninstall the mod from your load order.
  • Load your save. Save and exit.
  • Install v2.0a or above in the same location in your load order.


Uninstallation
  • Be sure you are not in the middle of reviving or absorbing a dragon soul.
  • Uninstall.
  • Run a save cleaner to be sure.


Special Thanks
  • Vanilladoesntreal for his generous donation.
  • An anonymous donor. I can't share your name or email, but you know who you are. Thanks.
  • Cyborgarmgun and renzozuken1 for allowing Colorful Bound Weapons to be an open resource.
  • Snipey360 for offering to port this to XBox. Good luck man, don't hesitate to ask for help.