Predators near dead bodies will immersively feed on them.
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Changelogs
Version 1.9
There was report of the player being eaten - While funny, it was causing crash. Probably because the script uses Disintegrate on the corpses. Instead of excluding the player all together, I did it in the script to not use disintegrate in case of the player being the corpse. It shouldn't have been able to do this as the script does check for the keyword NPCactor (or is it actorNPC) which the player should not have. Report any issues you may find Thanks
Version 1.8
- Major change is to the corpses (for non-spider predators). The corpse will be replaced by a pile of bloody bones! Sized to the dead. (tiny chickens, big giants) These are containers like the web objects. Items from corpse are transferred into container and body is removed. - If first predator is waiting for 2nd or 3rd to arrive they will perform feeding animations but will not consume the corpse until everyone is ready. (before they would just wait not moving) This may look like they are feeding twice.(savoring it all) - Tried to streamline the scripts a bit. - But, added more to the scripts at same time. They are fairly lightweight - lots of checks so things move along.
Version 1.5
Added - Blood! - Corpses will now be bloodied when fed on. With spurts of blood too. Added - Spiders! - Spiders will now feed on corpses they come upon. Instead of just eating, they will web and cocoon the corpse to save some for later! - The web sac and webbed corpses will self delete after 24 hours game time. They are containers and items from corpse will be transferred to them. - Size of webbed objects depends on size of corpse. Small for chickens, huge for mammoths. Added - Dawnguard Vale Sabre Cats to the list of predators. Removed / Fixed - Dwemer constructs, Dragons, Daedra and the Undead will not longer be considered for consumption by predators. They know better. Fixed - Added more checks and balances. Enjoy!
Version 1.0
Initial release
Let me know in comments or bugs tab if anything comes up
Predators near dead bodies will immersively feed on them.
This mod uses the game's Story Manager Event Node: Dead Body When a predator comes upon a corpse my mod will kick in and predators will run over to feed on the body.
FAQ: Q: Are the notifications seen in images/video permanent? A: No, they are off by default.
Q: Will this work with mod added animals? A: It should, if the predators added use the vanilla races listed above.
Q: What should you see when a predator comes upon a corpse? A: Assuming all the checks and conditions are valid and successful - You will see the predator run to the corpse. At this point if there are other predators in the cell (up to 2 more) they will run to the corpse as well. - They will then do a feeding animation - this can be subtle as in the case of wolves where it is a simple growl/snarl or obvious like sabre cats which looks as if they are getting a chunk of flesh in their mouth and pulling it off the carcass. - There should be blood spurts from the body and when done (about 10 seconds total) they will move on. (v1.5 has the spider web objects and v1.8 has the bloody bone piles left behind)
Credits to... The hundreds of pixelated corpses that sacrificed themselves to be fed upon by the predators while testing with special thanks to the inhabitants of Barleydark Farm.