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Author notes
It's just a patch, ask SimonMagus616 if you want to do anything with it
File credits
SimonMagus616 for Mysticism
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TL;DR: Vanilla Master Spell animations (removed by Mysticism) play again when casting master spells!
This is a quick and nifty mod that restores the "RitualSpellEffect" keyword to spells where it makes sense (AOE spells like Mass Paralysis etc.). I made this mod since I wanted to see the epic master spell animation (vanilla or YY Mystic Knight) one to play when casting a yuuuge master AOE spell. Mysticism removes these animations since simonmagus has a different approach in mind (which is perfectly fine).
Just load my patch after Mysticism, it is .esl flagged.
Expect some wonk, for the master spell to trigger you need to cast it with both hands (dual cast), if you cast it with one hand the master spell animation won't trigger (meaning that you can even dual cast/combine it with another master spell!).
Compatibility: This patch breaks Strange Runes for master spells for some reason, I gladly receive tips on how to fix it.