I found it odd that you have to go back to that trashy barrow just to perform some highly intricate experiments. It would make more sense for a wizard (and a secretly aspiring Spider Mage) to send back some servants and get them to bring the fabled Imbuing Chamber to his home, Severin Manor.
As far as I am aware there are just a small handful of house mods adding a Spider Imbuing Chamber, and this is possibly the first one adding one to a vanilla interior.
Now you can craft those deadly spiders from the comfort of your home!
This is a very simple mod that does the following:
- It adds a Spider Imbuing Chamber in Severin Manor (location can be seen in the pics)
- It adds a few respawning albino spider pods to the side of the Manor.
- It adds spider eggs and crafting ingredients to Milore's stock
- Sets spider pods to respawn
- Removes any crafting/recipe edits (I recommend my other port Spider Imbuing Extended - Redux for that)
- Forwards USSEP changes
- Resaved in CK to form 44
(highly) recommended mod to go along with it: Spider Imbuing Extended - Redux
Other recommended mod(s) for the aspiring Spider Mage:
- SavrenX Solstheim Creatures (4K (or 2K dunno) high quality retextures for all spiders)
Compatibility:
- USSEP changes are forwarded, CRF is compatible
- Compatible with Severin Manor by Absorbed
- Compatible with Quaint Raven Rock by Undriel
- Compatible with Houses Shops and Inns SE by martabertrand (highly underrated vanilla-like lightweight interior overhaul mod, I recommend checking it out!)
Should also play nice with most Raven Rock overhauls, and possibly with Severin Manor interior overhauls (unless that one specific table moved, which usually isn't)