Periodically resets the random conversation scenes in cities and other places. If the NPCs seem oddly (or maybe refreshingly) silent, this *might* fix them. --- ESP-FE
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Changelogs
Version 1.1.0
Added Caravan and DLCs quests.
Version 1.0.2
Completed. Now includes all the 686 convo scenes.
Version 1.0.1
Added all the missing scenes in the five cities.
Increased the reset time to one week, to avoid overkill.
Sometimes, for some reason, the random conversation scenes in cities and other places don't complete, and NPCs get stuck as an alias in one of them. You can tell by the NPCs' behavior: They stop greeting when you pass nearby, and any other scene with them in it no longer happens.
This resets the quests a few game-hours after installing, then once a week. Basically, this does the same that a completed scene would do. It's like an insurance (no premium, though): If nothing goes wrong, it doesn't make a difference. The only side effect could be an interrupted scene when the reset happens, but the chance of watching a conversation in that exact moment is quite slim, and, should it happen, I think one would hardly notice.
Honestly, I don't know whether this is actually a game bug. Maybe it's just my game that's bugged. I share, you decide.
Compatible with everything.
Spoiler:
Show
On a final note, stuck vanilla scenes are not always the reason for 'silent' NPCs.
You might have mods like "AI Overhaul", disabling 'hellos to player' from most of its AI packages. This wouldn't fix the grumpiness.
Or you might have mods with badly coded dialogue quests, missing proper conditions for the aliases and forcing any NPC anywhere into their scenes. "Carved Brink" comes to mind -- there might be more. For example, Carlotta in Whiterun was trying to participate in a Goblin conversation that should have happened in Faceted Stones. In that case, this wouldn't be able to 'free' the stuck NPCs, this only deals with vanilla quests and you'd need a specific patch.