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Knight Life

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Knight4Life

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About this mod

This mod completes and improves the Skyforge by adding the missing crafting stations. It adds a storage crate, smelter, tanning rack, workbench, blacksmith sign, seating, and some clutter. There are options for JK's Skyrim, JK's Whiterun, Capital Whiterun Expansion, SR Exterior Cities Series, and Open cities. Plugins are esl flagged. Use only one.

Requirements
Permissions and credits
Changelogs
DESCRIPTION

The Skyforge is the best forge in all of Skyrim. It is impressive to look at, and the view from it is also impressive. However, it does seem inadequate in some areas. The obvious one is that it doesn't have a complete set of crafting stations. The less obvious ones are that the forge doesn't have any storage, a blacksmith sign, or seats for Eorlund Gray-Mane or the customers. Where does Eorlund Gray-Mane keep his raw materials and finished goods? Most forges are next to the blacksmith's house, and the blacksmiths can just go inside whenever they need to get or put away things. The Skyforge, however, is far from any building. Skyforge Complete completes the Skyforge by adding the missing blacksmith crafting stations, storage, seating, and a blacksmith sign. The differences between this mod and the dozens of other mods like it are that the stations are placed at practical locations, they don't interfere with any markers, they are placed where Eorlund Gray-Mane will actually use them, and they are placed at highly compatible locations. It is lightweight and lore-friendly, and it maintains the clean and open look of the vanilla Skyforge. It doesn't alter any navmesh and won't break any quest. One of the added crates can be use for storage. The other can be use to toggle the blacksmith sign or the bench area for improve compatibility. Toggling is done by activating the diamond shape studs on the crate by the stairs. Two crates and a barrel may not seem like a lot of storage, but it makes the Skyforge look more believable. Space at the Skyforge is limited, and just about every mod that alters Whiterun wants to add something there. Rather than clutter up the Skyforge and create compatibility issues, this mod takes a minimalistic approach. This allows the mod to be use with other mods that add storage and clutter to the Skyforge. All options are esl flagged and will not take up any of the 254 esm/esp slots. This is a clean and stable mod that can be added or removed at anytime.

There are multiple options for JK's Skyrim and JK's Whiterun. JK's version of the Skyforge, while great, was missing the great view from the Skyforge. The NW (No Wall) options remove the wall, add the storage crate, and reposition the grindstone and tanning rack. The JK versions of Skyforge Complete remove the surrounding wall and structures, add the storage crate, and reposition the crafting stations the way Skyforge Complete positions them. All options are esl flagged and can be added or removed at anytime.

The Capital Whiterun Expansion option adds the new options, a storage crate, relocates the bench and workbench, and fixes the broken NavMesh at the Skyforge. The reason for relocating the workbench was to put it in range of Eorlund Gray-Mane's AI package so that he will actually use it. It has been tested with both the Normal and Exterior Compatibility versions. It is a light plugins (ESPFE/esl flagged) and can be added or removed at anytime.

The Open cities option adds the new options, the missing tanning rack and a storage crate. It is a light plugins (ESPFE/esl flagged) and can be added or removed at anytime.

The SkyforgeJK option just adds crates, seats, a sign, and clutter to JK's Skyforge. This version doesn't move or remove anything from Jk's Skyforge. It can be use with either Jk's Skyrim or Jk's Whiterun.

The SkyforgeSAS (Sign And Seating) option just adds a crate,  a bench, a sign,  and clutter to the Skyforge. It doesn't move or remove anything from the Skyforge. This version can be use with most other Whiterun overhauls and even other Skyforge overhauls.

The SkyforgeCompleteEC version will work for either SR Exterior Cities Series All In One or SR Exterior Cities Series Whiterun and must load after them.

Whichever Whiterun or Skyforge mod you are using, Skyforge Complete will make it better.
 

REQUIREMENTS

  • The main file requires only Skyrim SE/AE.
  • Capital Whiterun Expansion is required for SkyforgeCWE.
  • JK's Skyrim is required for the JK's Skyrim options.
  • JK's Whiterun is required for the JK's Whiterun options.
  • Open Cities is a soft requirement for SkyforgeOCS.
  • SR Exterior Cities Series All In One and SR Exterior Cities Series Whiterun are soft requirements for SkyforgeCompleteEC.


INSTALLATION AND USAGE

Choose the appropriate version for your mod list. Use only one plugin. Add the contents of archive to the Data directory manually or with a mod manager. Make a clean save before enabling the mod if you are adding the mod midplaythrough. Sort you load order. Skyforge Complete should load after any mod that edits the grindstone. Enable the mod and play. Toggle off the bench area or blacksmith sign with the Make Change activators on the crate by the grindstone if needed. The JK's Skyrim versions requires JK's Skyrim and should load after it. The JK's Whiterun versions requires JK's Whiterun and should load after it. The main version does not require JK's Skyrim or JK's Whiterun and is not compatible with them. If you are using Dawn of Skyrim  without JK's Skyrim, load the This Is Jorrvaskr - DOS patch after DOS and then load Skyforge Complete. If you are using JK's Skyrim and Dawn of Skyrim together, load the JK's Skyrim - Dawn of Skyrim - Patch and then load one of the  JK's Skyrim options. The JK's Whiterun versions have not been extensively tested, but should work fine. The Capital Whiterun Expansion option requires Capital Whiterun Expansion and must load after it. The Open Cities option requires Open Cities to be useful, but is not dependent on it. It should load before Open Cities. The SkyforgeCompleteEC version will work for either SR Exterior Cities Series All In One or SR Exterior Cities Series Whiterun and must load after them. All plugins are esl flagged and will not take up any of the 254 esm/esp slots. They can be added or removed at anytime.


UPDATING

General updating procedure for mods with minor updates (reference additions, but no reference changes):
Make a clean save. Note the load order position of the old mod. Uninstall the old mod. Install the updated mod. Place the updated mod at the same load order position as the old mod. Enable the mod and play.

General updating procedure for mods with major updates (reference changes, switching to esl/ESPFE or compacted mods):
Remove all personal items that are in containers from the mod. Remove all personal items that are in the new areas from the mod. Remove any unique item from the mod from your inventory if possible. Make a clean save. Exit the game. Note the load order position of the old mod. Uninstall the old mod. Start the game without the new mod and make another save. Exit the game. Install the updated mod. Place the updated mod at the same load order position as the old mod. Enable the mod and play.


UNINSTALLING


Before removing this mod, remove all items from the crate. Make a clean save. Remove the contents that were in the archive manually or with a mod manager.


COMPATIBILITY


The following are compatible unless otherwise stated. Note that some mods require toggling the bench area off for compatibility. Click the spoiler tag below for list.

Spoiler:  
Show

  • AI Overhaul
  • All Companion mods including Enhanced Skyrim Factions - The Companions Guild
  • Blacksmith Storage Chests
  • Better Skyrim Parties Wedding Funeral - Crowd Events Overhaul
  • Capital Whiterun Expansion (only compatible with SkyforgeCWE, load before SkyforgeCWE)
  • Dawn of Skyrim (use SkyforgeComplete and load This Is Jorrvaskr - DOS after DOS )  (or use SkyforgeSAS)
  • DMT's Jorrvaskr Extreme Renovation
  • GG's Capital JK's Whiterun (only compatible with SkyforgeJK and SkyforgeSAS, toggle off the bench area)
  • Immersive Armors
  • Immersive Citizens - AI Overhaul
  • Immersive Laundry (toggle off the bench area, no patch needed)
  • JKs Jorrvaskr
  • JKs Skyrim (load before any of the JKs Skyrim options)
  • JK's Skyrim - Dawn of Skyrim - Patch (load before any of the JKs Skyrim options)
  • JK's Whiterun (load before any of the JK's Whiterun options)
  • Jorrvaskr mods that don't alter the Skyforge
  • Jorrvaskr Tavern And Companions NPCs (adds customers to the Skyforge and NPCs that carry firewood to the Skyforge)
  • Kato's Whiterun (only compatible with SkyforgeSAS)
  • Most Skyforge or Whiterun overhauls are compatible with SkyforgeSAS
  • Open Cities (only compatible with SkyforgeOCS, load after SkyforgeOCS)
  • Skyrim AE, Skyrim SE
  • Spaghetti's Cities - AIO, Spaghetti's Cities - Whiterun (only compatible with SkyforgeSAS, toggle off the bench area)
  • SR Exterior Cities Series All In One, SR Exterior Cities Series Whiterun (load before SkyforgeCompleteEC)
  • The Way Of The Nords'
  • This Is Jorrvaskr (adds a chopping block to the backyard, a storage crate and woodpile to the Skyforge, and hides the Underforge door)
  • Warbird's Whiterun Metropolis
  • Whiterun Expansion city patches (JK Whiterun Expansion Patch.esp) is NOT compatible
  • Whiterun Expansion city patches (Whiterun Expansion Dawn of Skyrim Patch.esp) (use SkyforgeCWE)
  • Whiterun Has Walls
  • Whiterun Has Walls Redone
  • Whiterun Has Walls - JK's Skyrim Patch.esp (first version) (load before JKs Skyrim options) (open rock meshes with SkyforgeCompleteJKS and SkyforgeCompleteJKW)
  • Whiterun Has Walls - JK's Skyrim Patch.esp (Redone version) (load before JKs Skyrim options)
  • Whiterun mods that don't add crafting stations to the Skyforge



NOTES

Read what's below if you're having issues or just want to be smarter. Most of your questions related to the mod will be answered here.


This mod moves the grindstone in order to better locate the tanning rack. If the grindstone isn't moved, you likely have the wrong load order or the grindstone is not the vanilla grindstone and can't be moved by this mod. Also check to see if you are using the correct version of the plugin and patches.

SkyforgeCompleteJKS or SkyforgeCompleteJKW can be loaded after any patch for Whiterun Has Walls Redone and JK's Skyrim or JK's Whiterun to remove the tower at the Skyforge.

If you are using JKs Skyrim and Dawn of Skyrim together with the JK's Skyrim - Dawn of Skyrim - Patch, use any of the JKs Skyrim options instead of SkyforgeComplete and This Is Jorrvaskr - DOS.

If you are using JKs Skyrim and Capital Whiterun Expansion together with JK Whiterun Expansion Patch.esp, there is no compatible option for this combination.

If you see low resolution LODs overlapping with the ground or with other structures, it is caused the LODs not unloading. This can sometimes happen when fast travelling or changing to an exterior cell. To get rid of it, make a save, exit the game, restart the game, then load the save. This bug can be prevented by using LOD Unloading Bug Fix.

This mod has been tested with MO2 and Vortex and works without issue. If you are having issues, here are some things you can check. First check that Steam and Skyrim are not installed in the "Program Files" or "Program Files (x86)" directories. If you are not very computer-literate, you shouldn't install any apps in those directories. Check that vortex is allowed to change the  filetime on the vanilla BSA files. Filetimes on vanilla BSA files can cause loose files in mods to not load. Check that the archive isn't corrupt. Use 7-Zip to test the archive. If it's bad, it needs to be downloaded again. If it's good, try reinstalling it. Check that the load order is correct. Read the INSTALLATION AND USAGE section of the Description page for load order guidance. Do not solely rely on automatic sorting. Check that you are only using one version of the same mod.

When asking for troubleshooting help or reporting bugs, explain what the issue is, the steps you used to install the mod, and what you have tried to fix it. Post a picture if you aren't good at describing issues with words. If needed, post your plugin modlist in its correct mod order and your archives modlist in its correct mod order using spoiler tags. These information will help to identify compatibility issues, bugs, and incorrect load or installation orders. It will also help to identify or eliminate user error as the problem. Sometimes, including the mod, patch, or game versions can help to identify incompatible or mismatched versions. Understand that when it comes to troubleshooting mods, no one will be able to help you if you don't provide the necessary information.

There are a lot of confusion about esl and mod limits, so here is a brief summary.
There are a total of 256 slots in the game. This is the case with Morrowind and Oblivion as well. Of the 256 slots, one is reserved for the ess file. This leaves 255 slots for esm/esp files. 255 is the esm/esp limit, not the mod limit. Some mods do not take up any slots. The five official masters are part of the game and shouldn't be consider mods. Therefore, the esm/esp mod limit is actually 250. It has often been stated that esl and esl flagged esp files do not take up a slot. That is inaccurate. Using one or more esl or esl flagged esp file will reduce the 255 esm/esp slot limit to 254.


CHANGE LOG

Spoiler:  
Show

v2.24
Tweaked SkyforgeCompleteJKS and SkyforgeCompleteJKW for compatibility with Whiterun Has Walls - JK's Skyrim Patch (Redone version) when Base Object Swapper is installed. Added support for SR Exterior Cities Series All In One and SR Exterior Cities Series Whiterun.

v2a
Moved light bulb in SkyforgeCompleteJKS and SkyforgeCompleteJKW.

v2
Added optional blacksmith sign, seating, and clutter which can all be toggle.

v1.22
Fixed minor positioning issues.

v1.2
Fixed collision box on crate. Crate can now be used again. Added barrel to improve aesthetics.

v1.1
NavCut a few more objects. Removed Landscape edit that was inserted by the CK. Compacted FormIDs and flagged mod as an esl.

v1.0
Initial release


RELATED MODS

This Is Jorrvaskr (adds an linked storage crate, includes a chopping block, and hides the Underforge door)
Jorrvaskr Tavern And Companions NPCs (adds customers to the Skyforge, a log pile, and NPCs that will carry firewood to the Skyforge)


CREDITS AND THANKS


Jkrojmal and Teabag86 for JK's Skyrim
Linthar for More Informative Console
LOOT Team for LOOT
MO2 Team for Mod Organizer 2
Nukem for SSE CreationKit Fixes
SKSE Team for Skyrim Script Extender
Wrye Bash Team for Wrye Bash
xEdit team for SSEEdit

Bethesda for the game and Creation Kit


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PERMISSION

Patches and translations have open permission.